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AddictScript/menyoo vehicles/#ArmedETR1.xml

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AddictScript/menyoo vehicles/BIG Wheels.xml

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AddictScript/menyoo vehicles/BIGHEAD AngryDog.xml

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AddictScript/menyoo vehicles/BIGHEAD ArmoredMechanic.xml

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AddictScript/menyoo vehicles/BIGHEAD Body Collector.xml

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AddictScript/menyoo vehicles/BIGHEAD BurgerTruck.xml

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AddictScript/menyoo vehicles/BIGHEAD Cinema Car.xml

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<?xml version="1.0" encoding="ISO-8859-1"?>
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<Vehicle menyoo_ver="1.0.1">
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<ModelHash>0x2f03547b</ModelHash>
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<InitialHandle>304676</InitialHandle>
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<VehicleProperties>
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<Colours>
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<Primary>0</Primary>
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<Secondary>0</Secondary>
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<Pearl>5</Pearl>
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<Rim>156</Rim>
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<Mod1_a>6</Mod1_a>
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<Mod1_b>-1</Mod1_b>
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<Mod1_c>-1</Mod1_c>
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<Mod2_a>6</Mod2_a>
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<Mod2_b>-1</Mod2_b>
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<IsPrimaryColourCustom>false</IsPrimaryColourCustom>
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<IsSecondaryColourCustom>false</IsSecondaryColourCustom>
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<tyreSmoke_R>255</tyreSmoke_R>
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<tyreSmoke_G>255</tyreSmoke_G>
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<tyreSmoke_B>255</tyreSmoke_B>
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<LrInterior>0</LrInterior>
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<LrDashboard>0</LrDashboard>
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<LrXenonHeadlights>255</LrXenonHeadlights>
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</Colours>
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<Livery>-1</Livery>
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<NumberPlateText>86NAC764</NumberPlateText>
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<NumberPlateIndex>4</NumberPlateIndex>
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<WheelType>0</WheelType>
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<WheelsInvisible>false</WheelsInvisible>
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<EngineSoundName></EngineSoundName>
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<WindowTint>-1</WindowTint>
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<BulletProofTyres>true</BulletProofTyres>
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<DirtLevel>0.654468477</DirtLevel>
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<PaintFade>0.298039228</PaintFade>
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<RoofState>0</RoofState>
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<SirenActive>false</SirenActive>
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<EngineOn>true</EngineOn>
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<EngineHealth>1000</EngineHealth>
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<LightsOn>true</LightsOn>
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<IsRadioLoud>0</IsRadioLoud>
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<LockStatus>1</LockStatus>
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<Neons>
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<Left>false</Left>
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<Right>false</Right>
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<Front>false</Front>
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<Back>false</Back>
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<R>255</R>
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<G>0</G>
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<B>255</B>
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</Neons>
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<ModExtras>
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<_1>true</_1>
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<_2>true</_2>
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<_7>true</_7>
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<_8>true</_8>
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<_9>true</_9>
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</ModExtras>
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<Mods>
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<_0>-1,0</_0>
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<_1>-1,0</_1>
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<_2>-1,0</_2>
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<_3>-1,0</_3>
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<_4>-1,0</_4>
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<_5>-1,0</_5>
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<_6>-1,0</_6>
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<_7>-1,0</_7>
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<_8>-1,0</_8>
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<_9>-1,0</_9>
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<_10>-1,0</_10>
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<_11>-1,0</_11>
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<_12>-1,0</_12>
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<_13>-1,0</_13>
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<_14>-1,0</_14>
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<_15>-1,0</_15>
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<_16>-1,0</_16>
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<_17>false</_17>
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<_18>false</_18>
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<_19>false</_19>
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<_20>false</_20>
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<_21>false</_21>
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<_22>false</_22>
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<_23>-1,0</_23>
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<_24>-1,0</_24>
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<_25>-1,0</_25>
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<_26>-1,0</_26>
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<_27>-1,0</_27>
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<_28>-1,0</_28>
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<_29>-1,0</_29>
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<_30>-1,0</_30>
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<_31>-1,0</_31>
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<_32>-1,0</_32>
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<_33>-1,0</_33>
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<_34>-1,0</_34>
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<_35>-1,0</_35>
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<_36>-1,0</_36>
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<_37>-1,0</_37>
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<_38>-1,0</_38>
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<_39>-1,0</_39>
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<_40>-1,0</_40>
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<_41>-1,0</_41>
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<_42>-1,0</_42>
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<_43>-1,0</_43>
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<_44>-1,0</_44>
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<_45>-1,0</_45>
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<_46>-1,0</_46>
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<_47>-1,0</_47>
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<_48>-1,0</_48>
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</Mods>
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<DoorsOpen>
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<BackLeftDoor>false</BackLeftDoor>
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<BackRightDoor>false</BackRightDoor>
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<FrontLeftDoor>false</FrontLeftDoor>
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<FrontRightDoor>false</FrontRightDoor>
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<Hood>false</Hood>
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<Trunk>false</Trunk>
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<Trunk2>false</Trunk2>
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</DoorsOpen>
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<DoorsBroken>
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<BackLeftDoor>false</BackLeftDoor>
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<BackRightDoor>false</BackRightDoor>
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<FrontLeftDoor>false</FrontLeftDoor>
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<FrontRightDoor>false</FrontRightDoor>
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<Hood>false</Hood>
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<Trunk>false</Trunk>
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<Trunk2>false</Trunk2>
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</DoorsBroken>
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<TyresBursted>
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<FrontLeft>false</FrontLeft>
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<FrontRight>false</FrontRight>
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<_2>false</_2>
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<_3>false</_3>
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<BackLeft>false</BackLeft>
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<BackRight>false</BackRight>
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<_6>false</_6>
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<_7>false</_7>
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<_8>false</_8>
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</TyresBursted>
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</VehicleProperties>
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<OpacityLevel>255</OpacityLevel>
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<LodDistance>16960</LodDistance>
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<IsVisible>true</IsVisible>
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<IsDriverVisible>true</IsDriverVisible>
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<MaxHealth>1000</MaxHealth>
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<Health>999</Health>
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<HasGravity>true</HasGravity>
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<IsOnFire>false</IsOnFire>
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<IsInvincible>true</IsInvincible>
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<IsBulletProof>false</IsBulletProof>
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<IsExplosionProof>true</IsExplosionProof>
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<IsFireProof>true</IsFireProof>
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<IsMeleeProof>true</IsMeleeProof>
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<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
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<SpoonerAttachments SetAttachmentsPersistentAndAddToSpoonerDatabase="false" StartTaskSequencesOnLoad="true">
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<Attachment>
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<ModelHash>0x84cabfe5</ModelHash>
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<Type>3</Type>
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<Dynamic>false</Dynamic>
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<FrozenPos>true</FrozenPos>
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<HashName>xs_propint2_building_08</HashName>
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<InitialHandle>507703</InitialHandle>
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<ObjectProperties>
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<TextureVariation>0</TextureVariation>
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<OpacityLevel>255</OpacityLevel>
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<LodDistance>16960</LodDistance>
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<IsVisible>true</IsVisible>
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<MaxHealth>1000</MaxHealth>
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<Health>1000</Health>
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<HasGravity>true</HasGravity>
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<IsOnFire>false</IsOnFire>
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<IsInvincible>true</IsInvincible>
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<IsBulletProof>false</IsBulletProof>
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<IsCollisionProof>true</IsCollisionProof>
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<IsExplosionProof>true</IsExplosionProof>
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<IsFireProof>true</IsFireProof>
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<IsMeleeProof>true</IsMeleeProof>
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<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
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<PositionRotation>
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<X>186.569916</X>
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<Y>-1198.63538</Y>
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<Z>45.0507584</Z>
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<Pitch>-1.03922272</Pitch>
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<Roll>2.7812233</Roll>
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<Yaw>44.685009</Yaw>
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</PositionRotation>
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<Attachment isAttached="true">
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<AttachedTo>304676</AttachedTo>
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<BoneIndex>16</BoneIndex>
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<X>0</X>
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<Z>-13.999999</Z>
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<Pitch>0</Pitch>
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<Yaw>0</Yaw>
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</Attachment>
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<ModelHash>0x84cabfe5</ModelHash>
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<Type>3</Type>
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<OpacityLevel>255</OpacityLevel>
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<LodDistance>16960</LodDistance>
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<IsVisible>true</IsVisible>
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<MaxHealth>1000</MaxHealth>
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<Health>1000</Health>
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<HasGravity>true</HasGravity>
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<IsOnFire>false</IsOnFire>
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<IsInvincible>true</IsInvincible>
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<IsBulletProof>false</IsBulletProof>
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<IsCollisionProof>true</IsCollisionProof>
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<IsExplosionProof>true</IsExplosionProof>
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<IsFireProof>true</IsFireProof>
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<IsMeleeProof>true</IsMeleeProof>
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<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
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<PositionRotation>
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<Y>-1198.63538</Y>
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<Yaw>16.6979828</Yaw>
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</PositionRotation>
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<AttachedTo>304676</AttachedTo>
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<OpacityLevel>255</OpacityLevel>
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<MaxHealth>1000</MaxHealth>
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<Health>1000</Health>
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<HasGravity>true</HasGravity>
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<IsOnFire>false</IsOnFire>
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<IsInvincible>true</IsInvincible>
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<IsBulletProof>false</IsBulletProof>
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<IsCollisionProof>true</IsCollisionProof>
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<IsExplosionProof>true</IsExplosionProof>
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<IsFireProof>true</IsFireProof>
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<IsMeleeProof>true</IsMeleeProof>
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<IsOnFire>false</IsOnFire>
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<IsInvincible>true</IsInvincible>
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</Vehicle>

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