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disp/gl: Don't log frame drop
Frame drops are now reported in the generic FPS indicator
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src/video_display/gl.cpp

Lines changed: 0 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -2298,7 +2298,6 @@ static bool display_gl_putf(void *state, struct video_frame *frame, long long ti
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break;
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}
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if (s->frame_queue.size() >= MAX_BUFFER_SIZE) {
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LOG(LOG_LEVEL_INFO) << MOD_NAME << "1 frame(s) dropped!\n";
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vf_recycle(frame);
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s->free_frame_queue.push(frame);
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return false;

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