@@ -428,47 +428,49 @@ function SimplePointDisplay:UpdatePointDisplay(...)
428428 -- Cycle through all Types that need updating
429429 for ic ,vc in pairs (UpdateList ) do
430430 -- Cycle through all Point Displays in current Type
431- for it ,vt in ipairs (Types [ic ].points ) do
432- local tid = Types [ic ].points [it ].id
431+ if Types [ic ] then
432+ for it ,vt in ipairs (Types [ic ].points ) do
433+ local tid = Types [ic ].points [it ].id
433434
434- -- Do we hide the Display
435- if ((Points [tid ] == 0 and not db [ic ].types [tid ].general .showatzero )
436- or (ic ~= PlayerClass and ic ~= " GENERAL" ) -- Not my class
437- or ((PlayerClass ~= " ROGUE" ) and (ic == " GENERAL" ) and not UnitHasVehicleUI (" player" )) -- Impossible to have Combo Points
438- or (db [ic ].types [tid ].general .hidein .vehicle and UnitHasVehicleUI (" player" )) -- Hide in vehicle
439- or ((db [ic ].types [tid ].general .hidein .spec - 1 ) == PlayerSpec )) -- Hide in spec
440- and not db [ic ].types [tid ].configmode .enabled then -- Not in config mode
441- -- Hide Display
442- Frames [ic ][tid ].bgpanel .frame :Hide ()
443- else
444- -- Update the Display
445- -- Update Bars if their Points have changed
446- if PointsChanged [tid ] then
447- for i = 1 , Types [ic ].points [it ].barcount do
448- if Points [tid ] == nil then Points [tid ] = 0 end
449- if Points [tid ] >= i then
450- -- Show bar and set textures to "Full"
451- Frames [ic ][tid ].bars [i ].frame :Show ()
452- SetPointBarTextures (true , ic , it , tid , i )
453- else
454- if db [ic ].types [tid ].general .hideempty then
455- -- Hide "empty" bar
456- Frames [ic ][tid ].bars [i ].frame :Hide ()
457- else
458- -- Show bar and set textures to "Empty"
435+ -- Do we hide the Display
436+ if ((Points [tid ] == 0 and not db [ic ].types [tid ].general .showatzero )
437+ or (ic ~= PlayerClass and ic ~= " GENERAL" ) -- Not my class
438+ or ((PlayerClass ~= " ROGUE" ) and (ic == " GENERAL" ) and not UnitHasVehicleUI (" player" )) -- Impossible to have Combo Points
439+ or (db [ic ].types [tid ].general .hidein .vehicle and UnitHasVehicleUI (" player" )) -- Hide in vehicle
440+ or ((db [ic ].types [tid ].general .hidein .spec - 1 ) == PlayerSpec )) -- Hide in spec
441+ and not db [ic ].types [tid ].configmode .enabled then -- Not in config mode
442+ -- Hide Display
443+ Frames [ic ][tid ].bgpanel .frame :Hide ()
444+ else
445+ -- Update the Display
446+ -- Update Bars if their Points have changed
447+ if PointsChanged [tid ] then
448+ for i = 1 , Types [ic ].points [it ].barcount do
449+ if Points [tid ] == nil then Points [tid ] = 0 end
450+ if Points [tid ] >= i then
451+ -- Show bar and set textures to "Full"
459452 Frames [ic ][tid ].bars [i ].frame :Show ()
460- SetPointBarTextures (false , ic , it , tid , i )
453+ SetPointBarTextures (true , ic , it , tid , i )
454+ else
455+ if db [ic ].types [tid ].general .hideempty then
456+ -- Hide "empty" bar
457+ Frames [ic ][tid ].bars [i ].frame :Hide ()
458+ else
459+ -- Show bar and set textures to "Empty"
460+ Frames [ic ][tid ].bars [i ].frame :Show ()
461+ SetPointBarTextures (false , ic , it , tid , i )
462+ end
463+ -- Hide the "Spark"
464+ Frames [ic ][tid ].bars [i ].spark .frame :Hide ()
461465 end
462- -- Hide the "Spark"
463- Frames [ic ][tid ].bars [i ].spark .frame :Hide ()
466+
464467 end
468+ -- Show the Display
469+ Frames [ic ][tid ].bgpanel .frame :Show ()
465470
471+ -- Flag as having been changed
472+ PointsChanged [tid ] = false
466473 end
467- -- Show the Display
468- Frames [ic ][tid ].bgpanel .frame :Show ()
469-
470- -- Flag as having been changed
471- PointsChanged [tid ] = false
472474 end
473475 end
474476 end
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