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minor doc enhancements
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controls/README.md

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# Examples of In-Room Controls
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Run these samples to explore a few of the possibilities of your Room Device programmability:
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- [Proximity](proximity/): a simple helper panel to switch Proximity Mode on/off
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- [Maze](maze/): Play an interactive game where you navigate blind in a maze, looking for a treasure. Check the more advanced versions with [a scoring system](scoring/) and [difficulty levels](levels/)

controls/maze/README.md

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Hit 'Help' to check your current position against the map.
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![](./map.png)
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Check these more advanced versions of the game with [a scoring system](../scoring) and [difficulty levels](../levels).

controls/scoring/README.md

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# Maze Game with Scoring
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This version of the Maze game incorporates a scoring system, and a Rules tab.
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This version of the Maze game incorporates a scoring system:
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![](./game.png)
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Moreover, the rules are exposed in a dedicated tab:
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![](./rules.png)

macros/README.md

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# Javascript Macros
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Read through the code of these macros to quickly ramp up with the xAPI of your Room Devices.
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Then, reach to the [controls](../controls) to learn more of your Room Device programmability.

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