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Commit b52c4a9

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Merge branch 'master' into mg/ssao_fix
2 parents 427fc33 + 4e021a1 commit b52c4a9

2 files changed

Lines changed: 2 additions & 2 deletions

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PostProcess/Bloom/src/Bloom.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -358,7 +358,7 @@ void Bloom::ComputeUpsampledTextures(const RenderAttributes& RenderAttribs)
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m_UpsampledTextures[TextureIdx - 1]->GetDefaultView(TEXTURE_VIEW_RENDER_TARGET),
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};
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361-
TextureInputSV.Set(m_DownsampledTextures[TextureIdx]->GetDefaultView(TEXTURE_VIEW_SHADER_RESOURCE));
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TextureInputSV.Set(m_DownsampledTextures[TextureIdx - 1]->GetDefaultView(TEXTURE_VIEW_SHADER_RESOURCE));
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TextureDowsampledSV.Set(TextureIdx != MipCount ? m_UpsampledTextures[TextureIdx]->GetDefaultView(TEXTURE_VIEW_SHADER_RESOURCE) : m_DownsampledTextures[TextureIdx]->GetDefaultView(TEXTURE_VIEW_SHADER_RESOURCE));
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RenderAttribs.pDeviceContext->SetRenderTargets(1, pRTVs, nullptr, RESOURCE_STATE_TRANSITION_MODE_TRANSITION);

Shaders/PostProcess/Bloom/private/Bloom_ComputeUpsampledTexture.fx

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -20,7 +20,7 @@ float3 SampleColor(float2 Texcoord, float2 Offset)
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float3 ComputeUpsampledTexturePS(in FullScreenTriangleVSOutput VSOut) : SV_Target0
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{
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float2 TextureResolution;
23-
g_TextureInput.GetDimensions(TextureResolution.x, TextureResolution.y);
23+
g_TextureDownsampled.GetDimensions(TextureResolution.x, TextureResolution.y);
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float2 TexelSize = rcp(TextureResolution);
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float2 CenterTexcoord = NormalizedDeviceXYToTexUV(VSOut.f2NormalizedXY);

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