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Expand file tree Collapse file tree Original file line number Diff line number Diff line change @@ -14,11 +14,7 @@ set(SHADERS
1414 assets/shaders/MeshVS.vsh
1515 assets/shaders/MeshPS.psh
1616)
17- set (EXTERNAL_SHADERS
18- ../../../DiligentFX/Shaders/Common/public/BasicStructures.fxh
19- ../../../DiligentFX/Shaders/Common/public/Shadows.fxh
20- )
21- set (ALL_SHADERS ${SHADERS} ${EXTERNAL_SHADERS} )
17+ set (ALL_SHADERS ${SHADERS} )
2218
2319set (RENDER_STATES
2420 assets/render_states/RenderStates.json
@@ -44,11 +40,6 @@ PRIVATE
4440 ../../../DiligentFX/Shaders/Common/public/
4541)
4642
47- add_custom_command (TARGET Shadows PRE_BUILD
48- COMMAND ${CMAKE_COMMAND} -E copy_if_different "${CMAKE_CURRENT_SOURCE_DIR} /../../../DiligentFX/Shaders/Common/public/BasicStructures.fxh" "${CMAKE_CURRENT_SOURCE_DIR} /assets/shaders"
49- COMMAND ${CMAKE_COMMAND} -E copy_if_different "${CMAKE_CURRENT_SOURCE_DIR} /../../../DiligentFX/Shaders/Common/public/Shadows.fxh" "${CMAKE_CURRENT_SOURCE_DIR} /assets/shaders"
50- )
51-
5243set_source_files_properties (${POWERPLANT_FILES} PROPERTIES
5344 VS_DEPLOYMENT_LOCATION "Powerplant"
5445 MACOSX_PACKAGE_LOCATION "Resources/Powerplant"
@@ -66,4 +57,3 @@ set_source_files_properties(${RENDER_STATES} PROPERTIES
6657
6758# We have to use a different group name (Assets with capital A) to override grouping that was set by add_sample_app
6859source_group (TREE ${CMAKE_CURRENT_SOURCE_DIR} /assets PREFIX Assets FILES ${ASSETS} ${SHADERS} )
69- source_group ("Assets\\ shaders" FILES ${EXTERNAL_SHADERS} )
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