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updatermirror/mod_search_database.yaml

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-1\" class=\"heading-element\" dir=\"auto\">SpeebrunConsistencyTracker</h1>A Celeste\
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\ mod built for speedrunners to analyze consistency and pinpoint specific rooms\
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\ or segments that require further practice. Track segment and room times with\
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\ real-time statistics to emphasize repeatability over PBs</div>\r\n<div class=\"\
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\ real-time statistics to emphasize repeatability over PBs.</div>\r\n<div class=\"\
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markdown-heading\" dir=\"auto\"><h2 tabindex=\"-1\" class=\"heading-element\"\
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\ dir=\"auto\"><br>High level Features</h2></div>\r\n<ul dir=\"auto\"><li>HUD\
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\ that shows real-time stats at the end of each completed attempts</li><li>Scatter\
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\ Plots and Histograms: Visualize your times distribution for individual rooms\
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\ and the whole segment</li><li>Generate data exports including metrics for segments,\
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\ individual rooms, and practice session history (csv format)</li></ul>\r\n<div\
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\ class=\"markdown-heading\" dir=\"auto\"><div class=\"markdown-heading\" dir=\"\
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auto\"><h2 tabindex=\"-1\" class=\"heading-element\" dir=\"auto\"><br><br>Usage</h2><a\
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\ that shows real-time stats at the end of each completed attempt</li><li>Multiple\
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\ chart types to visualize time distributions, DNF patterns, inconsistency, time\
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\ loss, and run trajectories</li><li>Generate data exports including metrics for\
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\ segments, individual rooms, and practice session history (CSV format)</li></ul>\r\
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\n<div class=\"markdown-heading SelectedElement\" dir=\"auto\"><div class=\"markdown-heading\"\
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\ dir=\"auto\"><h2 tabindex=\"-1\" class=\"heading-element\" dir=\"auto\"><br><br>Usage</h2><a\
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\ class=\"anchor\" aria-label=\"Permalink: Usage\" href=\"https://github.com/AxiomeVI/SpeebrunConsistencyTracker#usage\"\
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\ target=\"_blank\"><svg class=\"octicon octicon-link\" viewBox=\"0 0 16 16\"\
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\ width=\"16\" height=\"16\" aria-hidden=\"true\"></svg></a></div>\r\n<div class=\"\
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\ 1. Training Workflow\" href=\"https://github.com/AxiomeVI/SpeebrunConsistencyTracker#1-training-workflow\"\
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\ target=\"_blank\"><svg class=\"octicon octicon-link\" viewBox=\"0 0 16 16\"\
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\ width=\"16\" height=\"16\" aria-hidden=\"true\"></svg></a></div>\r\n<ul dir=\"\
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auto\"><li><strong>Set a Save State:</strong>\_Starting a new training session.\
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auto\"><li><strong>Set a Save State:</strong>&nbsp;Starting a new training session.\
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\ Creating or clearing a save state will reset all current session data</li><li><strong>Run\
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\ the Segment:</strong>\_Practice the segment as you usually do. To maintain data\
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\ integrity, <b>make sure that the \"current room / next room\" SpeedrunTool setting\
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\ is properly configured</b></li><li><strong>Review Performance:</strong>\_After\
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\ the Segment:</strong>&nbsp;Practice the segment as you usually do. To maintain\
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\ data integrity, <b>make sure that the \"current room / next room\" SpeedrunTool\
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\ setting is properly configured</b></li><li><strong>Review Performance:</strong>&nbsp;After\
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\ every completed run, a customizable text overlay displays your session statistics.\
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\ You can also view various performance charts in-game via your configured keybinds\
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\ (my personal recommendation is to use the default menu directions to cycle through\
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\ them)</li></ul>\r\n<div class=\"markdown-heading\" dir=\"auto\"><h3 tabindex=\"\
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-1\" class=\"heading-element\" dir=\"auto\"><br><br>2. Real-Time Feedback & Overlays</h3><a\
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\ class=\"anchor\" aria-label=\"Permalink: 2. Real-Time Feedback & Overlays\"\
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\ href=\"https://github.com/AxiomeVI/SpeebrunConsistencyTracker#2-real-time-feedback--overlays\"\
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-1\" class=\"heading-element\" dir=\"auto\"><br><br>2. Real-Time Feedback &amp;\
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\ Overlays</h3><a class=\"anchor\" aria-label=\"Permalink: 2. Real-Time Feedback\
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\ &amp; Overlays\" href=\"https://github.com/AxiomeVI/SpeebrunConsistencyTracker#2-real-time-feedback--overlays\"\
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\ target=\"_blank\"><svg class=\"octicon octicon-link\" viewBox=\"0 0 16 16\"\
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\ width=\"16\" height=\"16\" aria-hidden=\"true\"></svg></a></div>\r\nConfigure\
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\ the overlay to display the metrics that matter most to your current goals:<br><ul\
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\ dir=\"auto\"><li><strong>Target Time Tracking:</strong> Define a goal time for\
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\ the segment and track your <strong>Success Rate</strong> in real-time</li><li><strong>Live\
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\ Histograms and Scatter plot:</strong> Cycle through times distribution charts\
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\ for the <strong>entire segment</strong> or <strong>individual rooms</strong>\
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\ to see where your times are clustering (hotkeys needed)</li></ul>\r\n<div class=\"\
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\ Charts:</strong>&nbsp;Cycle through performance charts for the entire segment\
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\ or individual rooms using your configured keybinds</li></ul>\r\n<div class=\"\
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markdown-heading\" dir=\"auto\"><h3 tabindex=\"-1\" class=\"heading-element\"\
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\ dir=\"auto\"><br><br>3. Exporting</h3><a class=\"anchor\" aria-label=\"Permalink:\
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\ 3. Exporting\" href=\"https://github.com/AxiomeVI/SpeebrunConsistencyTracker#3-exporting\"\
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\ target=\"_blank\"><svg class=\"octicon octicon-link\" viewBox=\"0 0 16 16\"\
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\ width=\"16\" height=\"16\" aria-hidden=\"true\"></svg></a></div>\r\n<ul dir=\"\
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auto\"><li><strong>Data Export:</strong> Export your complete session history\
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\ \r\nand statistics to CSV (exported files are saved to the /SCT_Exports \r\n\
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directory within your Celeste's installation folder)</li></ul><h2 tabindex=\"\
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-1\" class=\"heading-element\" dir=\"auto\"><br><br>Available Metrics</h2></div>\r\
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\n<ul dir=\"auto\"><li>History: chronological history of session times</li><li>Success\
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\ Rate: (segment only) percentage of runs finishing within the target time</li><li>Dnf\
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\ Count: number of runs that did not finish (for rooms: number of DNFs occurring\
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\ in that room)</li><li>Completed Run Count: number of runs that did finish (for\
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\ rooms: number of runs that cleared the room)</li><li>Total Run Count: dnf count\
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\ + completed run count</li><li>Average: average time across all completed runs</li><li>Median:\
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\ middle value of the run time distribution</li><li>Reset Rate: the ratio of dnf\
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\ runs over the total number of runs</li><li>Reset Share: (Rooms only), the contribution\
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\ of this room in total number of reset</li><li>Best: fastest recorded time</li><li>Worst:\
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\ slowest recorded time</li><li>Standard Deviation: measure of how spread out\
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\ the run times are around the average</li><li>Relative Standard Deviation: Standard\
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\ Deviation as a percentage of the \r\naverage, allowing easier comparison across\
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\ different segments / rooms</li><li>Percentile: n% of your runs were faster than\
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\ the selected value for n</li><li>Interquartile Range: the lower and upper bound\
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\ of the middle 50% of your runs (first and third quarter basically)</li><li>Trend\
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\ Slope: measures how session duration affects performance. \r\nValues closer\
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\ to zero indicate little effect, while negative values \r\nindicate that your\
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\ times tend to improve as the session progresses, \r\nwhereas positive values\
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\ indicate the opposite</li><li>SoB: Sum of Best</li><li class=\"SelectedElement\"\
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>Median Absolute Deviation: measure of how spread out the run times are around\
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\ the median</li><li class=\"SelectedElement\">Relative Median Absolute Deviation:\
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\ Median Absolute Deviation as a percentage of the median, allowing easier comparison\
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\ across different segments / rooms</li><li>Consistency Score: Composite metric\
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\ estimating how consistent times \r\nare. Tighter distributions, times closer\
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\ to the best, and fewer resets \r\nresult in a higher score.</li><li>Bimodal\
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\ Test: detects multiple peaks in the time distribution \r\nindicating an hit-or-miss\
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\ strat in a room. The Bimodality Coefficient is\r\n to be compared to the critical\
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\ tresholf of 0.555 which indicates an \r\nuniform distribution; higher values\
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\ point towards bimodality, whereas \r\nlower values point toward unimodality.</li><li>Room\
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\ Dependency: measures how a poor time in a room impacts the next\r\n room, ranging\
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\ from -1 to 1. A value of 0 indicates no effect, while a \r\nhigh positive score\
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\ suggests that a mistake in a room often leads to a \r\nbad time in the following\
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\ room.</li></ul>\r\n<div class=\"markdown-heading\" dir=\"auto\"><h2 tabindex=\"\
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-1\" class=\"heading-element\" dir=\"auto\"><br><br>Limitations</h2></div>\r\n\
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<ul dir=\"auto\"><li>Multiple save states are not supported</li></ul>\r\n</article></div>"
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auto\"><li><strong>Data Export:</strong>&nbsp;Export your complete session history\
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\ and statistics to CSV (exported files are saved to the /SCT_Exports directory\
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\ within your Celeste installation folder)</li></ul><br><b>Charts</b><br><br><ul><li>Scatter\
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\ Plot: Displays all room times and segment times as individual dots, organized\
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\ by room column. Useful for spotting outliers and seeing how times cluster within\
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\ each room. Enabled by default.</li><li>Room Histogram: A time distribution histogram\
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\ for a single room. Shows how frequently each time range occurs, making it easy\
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\ to see whether your times cluster tightly or spread out. Cycles through each\
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\ room individually. Disabled by default.</li><li>Segment Histogram: Same as the\
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\ room histogram but for the full segment time. Enabled by default.</li><li>DNF\
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\ % per Room: A bar chart showing the percentage of resets that happened in each\
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\ room. Higher bars indicate rooms where you reset most frequently. Enabled by\
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\ default.</li><li>Problem Rooms: A stacked bar chart combining DNF % and time-loss\
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\ % per room. The time-loss portion highlights rooms where you frequently lose\
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\ significant time over your gold, based on a configurable threshold. Useful for\
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\ identifying rooms that need practice. Disabled by default.</li><li>Room Inconsistency:\
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\ A normalized stacked bar chart ranking rooms by inconsistency from worst to\
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\ best. Uses two complementary metrics: Relative Median Absolute Deviation (RMAD)\
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\ and Relative Standard Deviation (RStdDev) to capture overall spread (with some\
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\ resistance to outliers). The worst room fills the full bar height, all the others\
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\ are shown proportionally. Disabled by default.</li><li>Time Loss per Room: A\
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\ grouped bar chart showing median and average time lost per room relative to\
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\ your gold time in that room, allowing quick comparison between typical loss\
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\ (median) and overall loss (average). Disabled by default.</li><li>Run Trajectory:\
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\ A line chart where each attempt is drawn as a line showing cumulative deviation\
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\ from the per-room average. Lines go up when a room is faster than average and\
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\ down when slower. The X axis represents the cumulative sum of per-room averages\
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\ (a run that matches the average in every room follows it exactly). Older attempts\
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\ are drawn in dark grey and fade toward white as they approach the most recent\
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\ run, making it easy to see how your trajectory has evolved over the session.\
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\ Your best attempt, your most recent attempt, and the Sum of Best are highlighted.\
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\ Disabled by default.</li></ul><br><h2>Metrics</h2><br><ul><li>History: chronological\
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\ history of session times</li><li>Success Rate: (segment only) percentage of\
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\ runs finishing within the target time</li><li>DNF Count: number of runs that\
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\ did not finish (for rooms: number of DNFs occurring in that room)</li><li>Completed\
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\ Run Count: number of runs that finished (for rooms: number of runs that cleared\
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\ the room)</li><li>Total Run Count: DNF count + completed run count</li><li>Average:\
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\ average time across all completed runs</li><li>Median: middle value of the run\
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\ time distribution</li><li>Reset Rate: ratio of DNF runs over the total number\
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\ of runs</li><li>Reset Share: (rooms only) this room's contribution to the total\
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\ number of resets</li><li>Best: fastest recorded time</li><li>Worst: slowest\
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\ recorded time</li><li>Standard Deviation: measure of how spread out run times\
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\ are around the average</li><li>Relative Standard Deviation: standard deviation\
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\ as a percentage of the average, allowing easier comparison across rooms</li><li>Percentile:\
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\ the threshold where n% of runs are faster than this value (default: 90%, adjustable\
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\ in mod options)</li><li>Interquartile Range: lower and upper bounds of the middle\
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\ 50% of your runs</li><li>Trend Slope: measures how session duration affects\
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\ performance. Values near zero indicate little effect; negative values indicate\
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\ improving times as the session progresses</li><li>SoB: Sum of Best</li><li>Median\
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\ Absolute Deviation: measure of how spread out run times are around the median</li><li>Relative\
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\ Median Absolute Deviation: MAD as a percentage of the median</li><li>Consistency\
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\ Score: composite metric estimating overall consistency. Tighter distributions,\
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\ times closer to the best, and fewer resets result in a higher score</li><li>Bimodal\
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\ Test: detects multiple peaks in the time distribution, indicating a hit-or-miss\
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\ strat. The Bimodality Coefficient is compared to a critical threshold of 0.555\
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\ — higher values point toward bimodality, lower values toward unimodality</li><li>Room\
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\ Dependency: measures how a poor time in a room impacts the next room, ranging\
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\ from -1 to 1. A value of 0 indicates no effect, a high positive score suggests\
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\ mistakes tend to carry over</li></ul></div>\r\n\r\n<div class=\"markdown-heading\"\
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\ dir=\"auto\"><h2 tabindex=\"-1\" class=\"heading-element\" dir=\"auto\"><br><br>Limitations</h2></div>\r\
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\n<ul dir=\"auto\"><li>Multiple save states are not supported</li></ul>\r\n</article></div>"
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CreatedDate: 1770404378
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ModifiedDate: 1772446273
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ModifiedDate: 1772448711
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UpdatedDate: 1772446306
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Screenshots:
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- https://images.gamebanana.com/img/ss/mods/698639ea352cb.jpg

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