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updatermirror/mod_search_database.yaml

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Author: PusheenCuteAngy
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Description: ''
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Likes: 0
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Views: 80
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Downloads: 13
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Views: 149
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Downloads: 15
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Text: '<div _ngcontent-ng-c411533729="" inline-copy-host="" class="markdown markdown-main-panel
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stronger enable-updated-hr-color" aria-live="polite" aria-busy="false" dir="ltr"><h2
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data-path-to-node="0"><b data-path-to-node="0" data-index-in-node="0"><span class="GreenColor">2.5D
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Helper — Mapping Utilities for 2.5D Rooms</span></b></h2><span class="GreenColor">Elevate
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your map design with <b data-path-to-node="1" data-index-in-node="29">2.5D Helper</b>,
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a specialized suite of Lönn scripts and entities designed to bring depth, perspective,
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and complex mechanical logic to your rooms. Whether you are building a mind-bending
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perspective chamber, a drifting space station, or a Kirby-inspired void, this
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helper allows you to manage intricate 3D visuals without tangling them into your
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gameplay logic.<br><br>The core philosophy of this helper is <b data-path-to-node="2"
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data-index-in-node="38">separation of concerns</b>: use flag-driven entities to
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handle the "how it works" and visual proxies to handle "how it looks."<br><br></span><hr
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data-path-to-node="3"><h3 data-path-to-node="4"><b data-path-to-node="4" data-index-in-node="0"><span
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class="GreenColor">Key Features</span></b></h3><ul data-path-to-node="5"><li><span
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class="GreenColor"><b data-path-to-node="5,0,0" data-index-in-node="0">Dynamic
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Flag-Based Logic:</b> Almost every entity is reactive. Use <code data-path-to-node="5,0,0"
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data-index-in-node="63">FlagPulseController</code> or <code data-path-to-node="5,0,0"
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data-index-in-node="86">FlagSequenceController</code> to automate room states,
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perfect for puzzle rooms that shift in rhythm or sequence.<br><br></span></li><li><span
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class="GreenColor"><b data-path-to-node="5,1,0" data-index-in-node="0">Depth &
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Perspective:</b> Transform flat rooms into immersive environments using the <code
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data-path-to-node="5,1,0" data-index-in-node="80">ThreeDCamera</code>. Control
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the depth, rotation, and color of <code data-path-to-node="5,1,0" data-index-in-node="136">ThreeDBlock</code>
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stronger enable-updated-hr-color" aria-live="polite" aria-busy="false" dir="ltr"><span
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class="RedColor">Disclaimer: This Helper is made from scratch using ai tools but
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It can be use later for Desolo Zantas Project if necessary, you may allowed and
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or free to use it but I will improve it until the final version, and if some of
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you are not comforatble about this topic please click away, it best for you to
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keep at distances from anyone who made this AI Slop, I truely apologize for this
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concerning.<br><br><br><br>Thank you For Reading</span><br><br><h2 data-path-to-node="0"><span
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class="GreenColor">2.5D Helper — Mapping Utilities for 2.5D Rooms</span></h2><span
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class="GreenColor">Elevate your map design with 2.5D Helper, a specialized suite
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of Lönn scripts and entities designed to bring depth, perspective, and complex
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mechanical logic to your rooms. Whether you are building a mind-bending perspective
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chamber, a drifting space station, or a Kirby-inspired void, this helper allows
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you to manage intricate 3D visuals without tangling them into your gameplay logic.<br><br>The
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core philosophy of this helper is separation of concerns: use flag-driven entities
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to handle the "how it works" and visual proxies to handle "how it looks."<br><br></span><hr
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data-path-to-node="3"><h3 data-path-to-node="4"><span class="GreenColor">Key Features</span></h3><ul
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data-path-to-node="5"><li><span class="GreenColor">Dynamic Flag-Based Logic: Almost
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every entity is reactive. Use <code data-path-to-node="5,0,0" data-index-in-node="63">FlagPulseController</code>
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or <code data-path-to-node="5,0,0" data-index-in-node="86">FlagSequenceController</code>
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to automate room states, perfect for puzzle rooms that shift in rhythm or sequence.<br><br></span></li><li><span
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class="GreenColor">Depth &amp; Perspective: Transform flat rooms into immersive
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environments using the <code data-path-to-node="5,1,0" data-index-in-node="80">ThreeDCamera</code>.
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Control the depth, rotation, and color of <code data-path-to-node="5,1,0" data-index-in-node="136">ThreeDBlock</code>
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entities to create architecture that feels truly three-dimensional.<br><br></span></li><li><span
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class="GreenColor"><b data-path-to-node="5,2,0" data-index-in-node="0">Advanced
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Visuals:</b> Includes specialized decorative and atmospheric entities like the
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<code data-path-to-node="5,2,0" data-index-in-node="84">SoulTesseract</code> for
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high-concept sci-fi themes and the <code data-path-to-node="5,2,0" data-index-in-node="137">VoidBackdrop</code>
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for reactive, windy environments.<br><br></span></li><li><span class="GreenColor"><b
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data-path-to-node="5,3,0" data-index-in-node="0">Debug & Feedback:</b> The <code
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data-path-to-node="5,3,0" data-index-in-node="22">DebugSolid</code> entity provides
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immediate visual and audio feedback, making it easier to test collision logic
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before finalizing your custom art.<br><br></span></li></ul><hr data-path-to-node="6"><h3
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data-path-to-node="7"><b data-path-to-node="7" data-index-in-node="0"><span class="GreenColor">Entity
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Breakdown</span></b></h3><table data-path-to-node="8"><thead><tr><td><strong><span
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class="GreenColor">Category</span></strong></td><td><strong><span class="GreenColor">Entities</span></strong></td><td><strong><span
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class="GreenColor">Best Used For...</span></strong></td></tr></thead><tbody><tr><td><b
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data-path-to-node="8,1,0,0" data-index-in-node="0"><span class="GreenColor">Logic
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& Control</span></b></td><td><span class="GreenColor"><code data-path-to-node="8,1,1,0"
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class="GreenColor">Advanced Visuals: Includes specialized decorative and atmospheric
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entities like the <code data-path-to-node="5,2,0" data-index-in-node="84">SoulTesseract</code>
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for high-concept sci-fi themes and the <code data-path-to-node="5,2,0" data-index-in-node="137">VoidBackdrop</code>
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for reactive, windy environments.<br><br></span></li><li><span class="GreenColor">Debug
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&amp; Feedback: The <code data-path-to-node="5,3,0" data-index-in-node="22">DebugSolid</code>
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entity provides immediate visual and audio feedback, making it easier to test
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collision logic before finalizing your custom art.<br><br></span></li></ul><hr
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data-path-to-node="6"><h3 data-path-to-node="7"><span class="GreenColor">Entity
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Breakdown</span></h3><table data-path-to-node="8"><thead><tr><td><span class="GreenColor">Category</span></td><td><span
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class="GreenColor">Entities</span></td><td><span class="GreenColor">Best Used
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For...</span></td></tr></thead><tbody><tr><td><span class="GreenColor">Logic &amp;
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Control</span></td><td><span class="GreenColor"><code data-path-to-node="8,1,1,0"
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data-index-in-node="0">FlagSwitch</code>, <code data-path-to-node="8,1,1,0" data-index-in-node="12">FlagPulseController</code>,
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<code data-path-to-node="8,1,1,0" data-index-in-node="33">FlagSequenceController</code></span></td><td><span
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class="GreenColor">Automated puzzle mechanics, timed platforming, and multi-state
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room transitions.</span></td></tr><tr><td><b data-path-to-node="8,2,0,0" data-index-in-node="0"><span
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class="GreenColor">3D Geometry</span></b></td><td><span class="GreenColor"><code
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data-path-to-node="8,2,1,0" data-index-in-node="0">ThreeDBlock</code>, <code data-path-to-node="8,2,1,0"
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data-index-in-node="13">ThreeDCamera</code>, <code data-path-to-node="8,2,1,0"
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data-index-in-node="27">RotatingSwitchBlock</code></span></td><td><span class="GreenColor">Creating
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2.5D perspective chambers, rotating cubes, and complex architecture.</span></td></tr><tr><td><b
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data-path-to-node="8,3,0,0" data-index-in-node="0"><span class="GreenColor">Platforms
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& Solids</span></b></td><td><span class="GreenColor"><code data-path-to-node="8,3,1,0"
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room transitions.</span></td></tr><tr><td><span class="GreenColor">3D Geometry</span></td><td><span
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class="GreenColor"><code data-path-to-node="8,2,1,0" data-index-in-node="0">ThreeDBlock</code>,
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<code data-path-to-node="8,2,1,0" data-index-in-node="13">ThreeDCamera</code>,
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<code data-path-to-node="8,2,1,0" data-index-in-node="27">RotatingSwitchBlock</code></span></td><td><span
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class="GreenColor">Creating 2.5D perspective chambers, rotating cubes, and complex
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architecture.</span></td></tr><tr><td><span class="GreenColor">Platforms &amp;
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Solids</span></td><td><span class="GreenColor"><code data-path-to-node="8,3,1,0"
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data-index-in-node="0">DebugSolid</code>, <code data-path-to-node="8,3,1,0" data-index-in-node="12">FlagRailPlatform</code>,
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<code data-path-to-node="8,3,1,0" data-index-in-node="30">EntityVisualProxy</code></span></td><td><span
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class="GreenColor">Stable collision handling that stays synced with your custom
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visual assets.</span></td></tr><tr><td><b data-path-to-node="8,4,0,0" data-index-in-node="0"><span
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class="GreenColor">Atmosphere</span></b></td><td><span class="GreenColor"><code
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data-path-to-node="8,4,1,0" data-index-in-node="0">ZeroEye</code>, <code data-path-to-node="8,4,1,0"
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data-index-in-node="9">SoulTesseract</code>, <code data-path-to-node="8,4,1,0"
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data-index-in-node="24">VoidBackdrop</code></span></td><td><span class="GreenColor">Adding
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personality and "wow-factor" through tracking eyes and 4D wireframes.</span></td></tr></tbody></table><hr
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data-path-to-node="9"><h3 data-path-to-node="10"><b data-path-to-node="10" data-index-in-node="0"><span
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class="GreenColor">Technical Highlights</span></b></h3><ul data-path-to-node="11"><li><span
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class="GreenColor"><b data-path-to-node="11,0,0" data-index-in-node="0">Lönn Integration:</b>
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Fully compatible with the Lönn map editor for a seamless workflow.<br><br></span></li><li><span
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class="GreenColor"><b data-path-to-node="11,1,0" data-index-in-node="0">Performance
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Minded:</b> Optimized rendering for 3D entities to ensure smooth gameplay even
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in dense rooms.<br><br></span></li><li class="SelectedElement"><span class="GreenColor"><b
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data-path-to-node="11,2,0" data-index-in-node="0">Customizable Shaders:</b> The
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<code data-path-to-node="11,2,0" data-index-in-node="26">VoidBackdrop</code> features
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wind-reactive particles and gradient controls to match your map''s specific color
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palette.<br><br>Note: If there any bugs or things are not working or misplaces
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dm me at discord: pusheencuteangy</span></li></ul></div>'
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visual assets.</span></td></tr><tr><td><span class="GreenColor">Atmosphere</span></td><td><span
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class="GreenColor"><code data-path-to-node="8,4,1,0" data-index-in-node="0">ZeroEye</code>,
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<code data-path-to-node="8,4,1,0" data-index-in-node="9">SoulTesseract</code>,
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<code data-path-to-node="8,4,1,0" data-index-in-node="24">VoidBackdrop</code></span></td><td><span
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class="GreenColor">Adding personality and "wow-factor" through tracking eyes and
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4D wireframes.</span></td></tr></tbody></table><hr data-path-to-node="9"><h3 data-path-to-node="10"><span
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class="GreenColor">Technical Highlights</span></h3><ul data-path-to-node="11"><li><span
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class="GreenColor">Lönn Integration: Fully compatible with the Lönn map editor
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for a seamless workflow.<br><br></span></li><li><span class="GreenColor">Performance
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Minded: Optimized rendering for 3D entities to ensure smooth gameplay even in
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dense rooms.<br><br></span></li><li class="SelectedElement"><span class="GreenColor">Customizable
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Shaders: The <code data-path-to-node="11,2,0" data-index-in-node="26">VoidBackdrop</code>
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features wind-reactive particles and gradient controls to match your map''s specific
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color palette.<br><br>Note: If there any bugs or things are not working or misplaces
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dm me on Discord: pusheencuteangy</span></li></ul></div>'
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CreatedDate: 1777437480
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ModifiedDate: 1777458872
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UpdatedDate: 1777460486
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ModifiedDate: 1777488218
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UpdatedDate: 0
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Screenshots:
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- https://images.gamebanana.com/img/ss/mods/69f18afecb983.jpg
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- https://images.gamebanana.com/img/ss/mods/69f18b2598975.jpg
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HasEverestYaml: true
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Size: 54613
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CreatedDate: 1777437211
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Downloads: 12
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Downloads: 15
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URL: https://gamebanana.com/dl/1688369
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Name: 25dhelper.zip
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CategoryId: 5081

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