@@ -238873,82 +238873,76 @@
238873238873 Author: PusheenCuteAngy
238874238874 Description: ''
238875238875 Likes: 0
238876- Views: 80
238877- Downloads: 13
238876+ Views: 149
238877+ Downloads: 15
238878238878 Text: '<div _ngcontent-ng-c411533729="" inline-copy-host="" class="markdown markdown-main-panel
238879- stronger enable-updated-hr-color" aria-live="polite" aria-busy="false" dir="ltr"><h2
238880- data-path-to-node="0"><b data-path-to-node="0" data-index-in-node="0"><span class="GreenColor">2.5D
238881- Helper — Mapping Utilities for 2.5D Rooms</span></b></h2><span class="GreenColor">Elevate
238882- your map design with <b data-path-to-node="1" data-index-in-node="29">2.5D Helper</b>,
238883- a specialized suite of Lönn scripts and entities designed to bring depth, perspective,
238884- and complex mechanical logic to your rooms. Whether you are building a mind-bending
238885- perspective chamber, a drifting space station, or a Kirby-inspired void, this
238886- helper allows you to manage intricate 3D visuals without tangling them into your
238887- gameplay logic.<br><br>The core philosophy of this helper is <b data-path-to-node="2"
238888- data-index-in-node="38">separation of concerns</b>: use flag-driven entities to
238889- handle the "how it works" and visual proxies to handle "how it looks."<br><br></span><hr
238890- data-path-to-node="3"><h3 data-path-to-node="4"><b data-path-to-node="4" data-index-in-node="0"><span
238891- class="GreenColor">Key Features</span></b></h3><ul data-path-to-node="5"><li><span
238892- class="GreenColor"><b data-path-to-node="5,0,0" data-index-in-node="0">Dynamic
238893- Flag-Based Logic:</b> Almost every entity is reactive. Use <code data-path-to-node="5,0,0"
238894- data-index-in-node="63">FlagPulseController</code> or <code data-path-to-node="5,0,0"
238895- data-index-in-node="86">FlagSequenceController</code> to automate room states,
238896- perfect for puzzle rooms that shift in rhythm or sequence.<br><br></span></li><li><span
238897- class="GreenColor"><b data-path-to-node="5,1,0" data-index-in-node="0">Depth &
238898- Perspective:</b> Transform flat rooms into immersive environments using the <code
238899- data-path-to-node="5,1,0" data-index-in-node="80">ThreeDCamera</code>. Control
238900- the depth, rotation, and color of <code data-path-to-node="5,1,0" data-index-in-node="136">ThreeDBlock</code>
238879+ stronger enable-updated-hr-color" aria-live="polite" aria-busy="false" dir="ltr"><span
238880+ class="RedColor">Disclaimer: This Helper is made from scratch using ai tools but
238881+ It can be use later for Desolo Zantas Project if necessary, you may allowed and
238882+ or free to use it but I will improve it until the final version, and if some of
238883+ you are not comforatble about this topic please click away, it best for you to
238884+ keep at distances from anyone who made this AI Slop, I truely apologize for this
238885+ concerning.<br><br><br><br>Thank you For Reading</span><br><br><h2 data-path-to-node="0"><span
238886+ class="GreenColor">2.5D Helper — Mapping Utilities for 2.5D Rooms</span></h2><span
238887+ class="GreenColor">Elevate your map design with 2.5D Helper, a specialized suite
238888+ of Lönn scripts and entities designed to bring depth, perspective, and complex
238889+ mechanical logic to your rooms. Whether you are building a mind-bending perspective
238890+ chamber, a drifting space station, or a Kirby-inspired void, this helper allows
238891+ you to manage intricate 3D visuals without tangling them into your gameplay logic.<br><br>The
238892+ core philosophy of this helper is separation of concerns: use flag-driven entities
238893+ to handle the "how it works" and visual proxies to handle "how it looks."<br><br></span><hr
238894+ data-path-to-node="3"><h3 data-path-to-node="4"><span class="GreenColor">Key Features</span></h3><ul
238895+ data-path-to-node="5"><li><span class="GreenColor">Dynamic Flag-Based Logic: Almost
238896+ every entity is reactive. Use <code data-path-to-node="5,0,0" data-index-in-node="63">FlagPulseController</code>
238897+ or <code data-path-to-node="5,0,0" data-index-in-node="86">FlagSequenceController</code>
238898+ to automate room states, perfect for puzzle rooms that shift in rhythm or sequence.<br><br></span></li><li><span
238899+ class="GreenColor">Depth & Perspective: Transform flat rooms into immersive
238900+ environments using the <code data-path-to-node="5,1,0" data-index-in-node="80">ThreeDCamera</code>.
238901+ Control the depth, rotation, and color of <code data-path-to-node="5,1,0" data-index-in-node="136">ThreeDBlock</code>
238901238902 entities to create architecture that feels truly three-dimensional.<br><br></span></li><li><span
238902- class="GreenColor"><b data-path-to-node="5,2,0" data-index-in-node="0">Advanced
238903- Visuals:</b> Includes specialized decorative and atmospheric entities like the
238904- <code data-path-to-node="5,2,0" data-index-in-node="84">SoulTesseract</code> for
238905- high-concept sci-fi themes and the <code data-path-to-node="5,2,0" data-index-in-node="137">VoidBackdrop</code>
238906- for reactive, windy environments.<br><br></span></li><li><span class="GreenColor"><b
238907- data-path-to-node="5,3,0" data-index-in-node="0">Debug & Feedback:</b> The <code
238908- data-path-to-node="5,3,0" data-index-in-node="22">DebugSolid</code> entity provides
238909- immediate visual and audio feedback, making it easier to test collision logic
238910- before finalizing your custom art.<br><br></span></li></ul><hr data-path-to-node="6"><h3
238911- data-path-to-node="7"><b data-path-to-node="7" data-index-in-node="0"><span class="GreenColor">Entity
238912- Breakdown</span></b></h3><table data-path-to-node="8"><thead><tr><td><strong><span
238913- class="GreenColor">Category</span></strong></td><td><strong><span class="GreenColor">Entities</span></strong></td><td><strong><span
238914- class="GreenColor">Best Used For...</span></strong></td></tr></thead><tbody><tr><td><b
238915- data-path-to-node="8,1,0,0" data-index-in-node="0"><span class="GreenColor">Logic
238916- & Control</span></b></td><td><span class="GreenColor"><code data-path-to-node="8,1,1,0"
238903+ class="GreenColor">Advanced Visuals: Includes specialized decorative and atmospheric
238904+ entities like the <code data-path-to-node="5,2,0" data-index-in-node="84">SoulTesseract</code>
238905+ for high-concept sci-fi themes and the <code data-path-to-node="5,2,0" data-index-in-node="137">VoidBackdrop</code>
238906+ for reactive, windy environments.<br><br></span></li><li><span class="GreenColor">Debug
238907+ & Feedback: The <code data-path-to-node="5,3,0" data-index-in-node="22">DebugSolid</code>
238908+ entity provides immediate visual and audio feedback, making it easier to test
238909+ collision logic before finalizing your custom art.<br><br></span></li></ul><hr
238910+ data-path-to-node="6"><h3 data-path-to-node="7"><span class="GreenColor">Entity
238911+ Breakdown</span></h3><table data-path-to-node="8"><thead><tr><td><span class="GreenColor">Category</span></td><td><span
238912+ class="GreenColor">Entities</span></td><td><span class="GreenColor">Best Used
238913+ For...</span></td></tr></thead><tbody><tr><td><span class="GreenColor">Logic &
238914+ Control</span></td><td><span class="GreenColor"><code data-path-to-node="8,1,1,0"
238917238915 data-index-in-node="0">FlagSwitch</code>, <code data-path-to-node="8,1,1,0" data-index-in-node="12">FlagPulseController</code>,
238918238916 <code data-path-to-node="8,1,1,0" data-index-in-node="33">FlagSequenceController</code></span></td><td><span
238919238917 class="GreenColor">Automated puzzle mechanics, timed platforming, and multi-state
238920- room transitions.</span></td></tr><tr><td><b data-path-to-node="8,2,0,0" data-index-in-node="0"><span
238921- class="GreenColor">3D Geometry</span></b></td><td><span class="GreenColor"><code
238922- data-path-to-node="8,2,1,0" data-index-in-node="0">ThreeDBlock</code>, <code data-path-to-node="8,2,1,0"
238923- data-index-in-node="13">ThreeDCamera</code>, <code data-path-to-node="8,2,1,0"
238924- data-index-in-node="27">RotatingSwitchBlock</code></span></td><td><span class="GreenColor">Creating
238925- 2.5D perspective chambers, rotating cubes, and complex architecture.</span></td></tr><tr><td><b
238926- data-path-to-node="8,3,0,0" data-index-in-node="0"><span class="GreenColor">Platforms
238927- & Solids</span></b></td><td><span class="GreenColor"><code data-path-to-node="8,3,1,0"
238918+ room transitions.</span></td></tr><tr><td><span class="GreenColor">3D Geometry</span></td><td><span
238919+ class="GreenColor"><code data-path-to-node="8,2,1,0" data-index-in-node="0">ThreeDBlock</code>,
238920+ <code data-path-to-node="8,2,1,0" data-index-in-node="13">ThreeDCamera</code>,
238921+ <code data-path-to-node="8,2,1,0" data-index-in-node="27">RotatingSwitchBlock</code></span></td><td><span
238922+ class="GreenColor">Creating 2.5D perspective chambers, rotating cubes, and complex
238923+ architecture.</span></td></tr><tr><td><span class="GreenColor">Platforms &
238924+ Solids</span></td><td><span class="GreenColor"><code data-path-to-node="8,3,1,0"
238928238925 data-index-in-node="0">DebugSolid</code>, <code data-path-to-node="8,3,1,0" data-index-in-node="12">FlagRailPlatform</code>,
238929238926 <code data-path-to-node="8,3,1,0" data-index-in-node="30">EntityVisualProxy</code></span></td><td><span
238930238927 class="GreenColor">Stable collision handling that stays synced with your custom
238931- visual assets.</span></td></tr><tr><td><b data-path-to-node="8,4,0,0" data-index-in-node="0"><span
238932- class="GreenColor">Atmosphere</span></b></td><td><span class="GreenColor"><code
238933- data-path-to-node="8,4,1,0" data-index-in-node="0">ZeroEye</code>, <code data-path-to-node="8,4,1,0"
238934- data-index-in-node="9">SoulTesseract</code>, <code data-path-to-node="8,4,1,0"
238935- data-index-in-node="24">VoidBackdrop</code></span></td><td><span class="GreenColor">Adding
238936- personality and "wow-factor" through tracking eyes and 4D wireframes.</span></td></tr></tbody></table><hr
238937- data-path-to-node="9"><h3 data-path-to-node="10"><b data-path-to-node="10" data-index-in-node="0"><span
238938- class="GreenColor">Technical Highlights</span></b></h3><ul data-path-to-node="11"><li><span
238939- class="GreenColor"><b data-path-to-node="11,0,0" data-index-in-node="0">Lönn Integration:</b>
238940- Fully compatible with the Lönn map editor for a seamless workflow.<br><br></span></li><li><span
238941- class="GreenColor"><b data-path-to-node="11,1,0" data-index-in-node="0">Performance
238942- Minded:</b> Optimized rendering for 3D entities to ensure smooth gameplay even
238943- in dense rooms.<br><br></span></li><li class="SelectedElement"><span class="GreenColor"><b
238944- data-path-to-node="11,2,0" data-index-in-node="0">Customizable Shaders:</b> The
238945- <code data-path-to-node="11,2,0" data-index-in-node="26">VoidBackdrop</code> features
238946- wind-reactive particles and gradient controls to match your map''s specific color
238947- palette.<br><br>Note: If there any bugs or things are not working or misplaces
238948- dm me at discord: pusheencuteangy</span></li></ul></div>'
238928+ visual assets.</span></td></tr><tr><td><span class="GreenColor">Atmosphere</span></td><td><span
238929+ class="GreenColor"><code data-path-to-node="8,4,1,0" data-index-in-node="0">ZeroEye</code>,
238930+ <code data-path-to-node="8,4,1,0" data-index-in-node="9">SoulTesseract</code>,
238931+ <code data-path-to-node="8,4,1,0" data-index-in-node="24">VoidBackdrop</code></span></td><td><span
238932+ class="GreenColor">Adding personality and "wow-factor" through tracking eyes and
238933+ 4D wireframes.</span></td></tr></tbody></table><hr data-path-to-node="9"><h3 data-path-to-node="10"><span
238934+ class="GreenColor">Technical Highlights</span></h3><ul data-path-to-node="11"><li><span
238935+ class="GreenColor">Lönn Integration: Fully compatible with the Lönn map editor
238936+ for a seamless workflow.<br><br></span></li><li><span class="GreenColor">Performance
238937+ Minded: Optimized rendering for 3D entities to ensure smooth gameplay even in
238938+ dense rooms.<br><br></span></li><li class="SelectedElement"><span class="GreenColor">Customizable
238939+ Shaders: The <code data-path-to-node="11,2,0" data-index-in-node="26">VoidBackdrop</code>
238940+ features wind-reactive particles and gradient controls to match your map''s specific
238941+ color palette.<br><br>Note: If there any bugs or things are not working or misplaces
238942+ dm me on Discord: pusheencuteangy</span></li></ul></div>'
238949238943 CreatedDate: 1777437480
238950- ModifiedDate: 1777458872
238951- UpdatedDate: 1777460486
238944+ ModifiedDate: 1777488218
238945+ UpdatedDate: 0
238952238946 Screenshots:
238953238947 - https://images.gamebanana.com/img/ss/mods/69f18afecb983.jpg
238954238948 - https://images.gamebanana.com/img/ss/mods/69f18b2598975.jpg
@@ -238960,7 +238954,7 @@
238960238954 HasEverestYaml: true
238961238955 Size: 54613
238962238956 CreatedDate: 1777437211
238963- Downloads: 12
238957+ Downloads: 15
238964238958 URL: https://gamebanana.com/dl/1688369
238965238959 Name: 25dhelper.zip
238966238960 CategoryId: 5081
0 commit comments