@@ -154099,26 +154099,26 @@
154099154099 Author: Lucky_boy
154100154100 Description: ''
154101154101 Likes: 6
154102- Views: 2674
154103- Downloads: 37697
154104- Text: 'If have any issues, call me in <a href="https://github.com/LuckyBoy-7/LuckyHelper/issues"
154102+ Views: 2676
154103+ Downloads: 37792
154104+ Text: 'If have any issues, call me in <a href="https://github.com/LuckyBoy-7/LuckyHelper/issues"
154105154105 target="_blank">Issues · LuckyBoy-7/LuckyHelper</a>, quite thanks!!! Sorry for
154106- so many bugs T_T<br><br>中文文档: <a href="https://github.com/LuckyBoy-7/LuckyHelper"
154107- target="_blank">LuckyBoy-7/LuckyHelper</a>, Bug 反馈: <a href="https://github.com/LuckyBoy-7/LuckyHelper/issues"
154106+ so many bugs T_T<br><br>中文文档: <a href="https://github.com/LuckyBoy-7/LuckyHelper"
154107+ target="_blank">LuckyBoy-7/LuckyHelper</a>, Bug 反馈: <a href="https://github.com/LuckyBoy-7/LuckyHelper/issues"
154108154108 target="_blank">Issues · LuckyBoy-7/LuckyHelper</a>, QQ: 3079351998<br><br>更新日志(Update
154109- Log): <a href="https://github.com/LuckyBoy-7/LuckyHelper/commits/main/" target="_blank">Commits
154109+ Log): <a href="https://github.com/LuckyBoy-7/LuckyHelper/commits/main/" target="_blank">Commits
154110154110 · LuckyBoy-7/LuckyHelper</a><br><br>Tips: You can hover your cursor over an attribute
154111154111 in Loenn to get a more detailed description of some crabbed names.<br><br><b>All
154112154112 Stuff:</b><br><ul><li><span class="GreenColor"><b>Custom Water</b></span><b>(Entity):</b>
154113154113 You can do simple DIY with water like gravity, speed or fraction of player.</li></ul><ul><li><b><span
154114154114 class="GreenColor">Death Count Text</span>(Entity): </b>Show how many death you
154115- cost to pass a room</li></ul><ul><li><b><span class="GreenColor">Timer Text(</span>Entity): </b>Show
154115+ cost to pass a room</li></ul><ul><li><b><span class="GreenColor">Timer Text(</span>Entity): </b>Show
154116154116 how much time you cost to pass a room</li><li><b><span class="GreenColor">Custom
154117- Gondola</span>(Entity):</b> You can do simple control with gondola now</li><li><b><span
154118- class="GreenColor">Arbitrary Shape Conquest Area</span>(Entity): </b>You can do
154119- simple DIY with conquest area now(I borrowed some code of Frost Helper, which
154120- reduced lots of work! Thanks a lot!)</li><li><b><span class="GreenColor">Dream
154121- Zone</span>(Entity):</b> A Hollow DreamBlock</li><li><b><span class="GreenColor">Enable
154117+ Gondola</span>(Entity):</b> You can do simple control with gondola now</li><li><b><span
154118+ class="GreenColor">Arbitrary Shape Conquest Area</span>(Entity): </b>You
154119+ can do simple DIY with conquest area now(I borrowed some code of Frost
154120+ Helper, which reduced lots of work! Thanks a lot!)</li><li><b><span class="GreenColor">Dream
154121+ Zone</span>(Entity):</b> A Hollow DreamBlock</li><li><b><span class="GreenColor">Enable
154122154122 Player Falling Through JumpThru</span>(Settings):</b> When crouch and press the
154123154123 specified button, you can fall through the JumpThru</li><li><b><span class="GreenColor">Light
154124154124 Source Adjust</span>(Trigger): </b>It can adjust the specific entity''s light''s
@@ -154137,18 +154137,18 @@
154137154137 Controller</span>(Trigger)</b>: You can adjust player''s move speed or acceleration...</li><li><b><span
154138154138 class="GreenColor">Crystal Heart Dialog Controller</span>(Entity)</b>: Set dialog
154139154139 text for the specific crystal heart</li><li><b><span class="GreenColor">Set Condition
154140- Flag</span>(Trigger)</b>: Set flag when player do the specific action</li><li><b><span
154140+ Flag</span>(Trigger)</b>: Set flag when player do the specific action</li><li><b><span
154141154141 class="GreenColor">Invert Flag</span>(Trigger):</b> Invert the specified flag</li><li><b><span
154142154142 class="GreenColor">Logic Flag</span>(Trigger):</b> You can set flag with logic
154143- expression like (flag1 && (flag2 || !flag3)), if the expression returns true,
154144- you can set the specified flag, which may work like "Flag If Flag"</li><li><b><span
154143+ expression like (flag1 && (flag2 || !flag3)), if the expression returns
154144+ true, you can set the specified flag, which may work like "Flag If Flag"</li><li><b><span
154145154145 class="GreenColor">Follower Container</span>(Entity):</b> Eeveelike container,
154146154146 can be attached to player, detached or collected</li><li><b><span class="GreenColor">Detach
154147154147 Follower Container</span>(Trigger)</b>: Detach Follower Container to a certain
154148154148 position</li><li><b><span class="GreenColor">AudioAdjust</span>(Trigger):</b>
154149154149 Adjust specified audio property like volume</li><li><b><span class="GreenColor">ColorModifier</span>(Entity):</b>
154150154150 Change entity''s color</li><li><b><span class="GreenColor">OrderedFlag</span>(Trigger):</b>
154151- Set flags orderly</li><li><b><span class="GreenColor">ToggleOrbitContainer</span>(Entity):</b>
154151+ Set flags orderly</li><li><b><span class="GreenColor">ToggleOrbitContainer</span>(Entity):</b>
154152154152 Moves entities along a circle or sector. Movement can be automatic or controlled
154153154153 via a flag, and can also be influenced by wind.</li><li><b><span class="GreenColor">CameraUpdateHelper</span>(Trigger):</b>
154154154154 Control camera''s movement in certain situation</li><li><b><span class="GreenColor">PlayerInvincibleController</span>(Trigger):</b>
@@ -154158,9 +154158,10 @@
154158154158 More advanced flag mover(maybe</li><li><b><span class="GreenColor">QuantumContainer</span>(Entity):</b>
154159154159 Something like ow''s quantum shards</li><li><b><span class="GreenColor">Ball</span>(Entity):</b>
154160154160 A holdable ball</li><li><b><span class="GreenColor">AtlasPathReplacer</span>(Entity):</b>
154161- You can replace some hardcoded image/sprite path in game</li><li><b class="SelectedElement"><span
154162- class="GreenColor">LinkedWire</span>(Entity):</b> Wires that can be linked together</li></ul><br><b>GhostTranspose</b><br><ul><li><span
154163- class="GreenColor"><b><span class="GreenColor">Ghost Tranpose</span></b></span>(Trigger):<b> </b>You
154161+ You can replace some hardcoded image/sprite path in game</li><li><b><span class="GreenColor">LinkedWire</span>(Entity):</b>
154162+ Wires that can be linked together</li><li><b class="SelectedElement"><span class="GreenColor">DummyPlayer</span>(Entity):</b>
154163+ A dummy player that can interact with trigger or trigger dash with flag</li></ul><br><b>GhostTranspose</b><br><ul><li><span
154164+ class="GreenColor"><b><span class="GreenColor">Ghost Tranpose</span></b></span>(Trigger):<b> </b>You
154164154165 can cast a ghost to teleport to the certain point like nang s9</li><li><span class="GreenColor"><b>Ghost
154165154166 Transpose Barrier</b></span>(Entity): Blocks ghost but don''t block player</li><li><b><span
154166154167 class="GreenColor">KillGhost</span></b>(Trigger)</li><li><b><span class="GreenColor">ghost</span></b>(Decal)</li></ul><br><br><b>Scripts(Loenn
@@ -154170,12 +154171,13 @@
154170154171 over, you''ll be killed and respawn in the hub(where the ''LootSpeedrunController''
154171154172 is placed), To use these stuff, here''s instruction:<br><br>You have to create
154172154173 a room as hub, put ''LootSpeedrunController'' in the hub to set basic params about
154173- the mini game, then move it close to a respawnPoint(Player), which will be regarded
154174+ the mini game, then move it close to a respawnPoint(Player), which will be regarded
154174154175 by ''LootSpeedrunController'' as a returnPoint when time is over, then put ''LootSpeedrunStartup''
154175- in the hub and put ''Loot'' and ''LootCollectArea'' in other rooms. That''s all.<br><ul><li><b><span
154176- class="GreenColor">Loot</span></b>(Entity): An entity like strawberry but with
154177- a value field and only works in this mini game</li><li><b><span class="GreenColor">LootCollectArea</span></b>(Trigger):
154178- Loot can only be collected when player touches this</li><li><b><span class="GreenColor">LootInfoVisibleSet</span></b>(Trigger):
154176+ in the hub and put ''Loot'' and ''LootCollectArea'' in other rooms. That''s
154177+ all.<br><ul><li><b><span class="GreenColor">Loot</span></b>(Entity): An entity
154178+ like strawberry but with a value field and only works in this mini game</li><li><b><span
154179+ class="GreenColor">LootCollectArea</span></b>(Trigger): Loot can only be collected
154180+ when player touches this</li><li><b><span class="GreenColor">LootInfoVisibleSet</span></b>(Trigger):
154179154181 To show or hide texts of timer and looted value</li><li><b><span class="GreenColor">LootMaxValueText</span></b>(Entity):
154180154182 An text to show the max looted value</li><li><b><span class="GreenColor">LootSpeedrunController</span></b>(Entity):
154181154183 Set basic info about this loot speedrun like time or time reduce speed, and will
@@ -154188,7 +154190,7 @@
154188154190 , you gain some value, when value is equal or greater than the threshold, the
154189154191 flag will be set</li></ul>'
154190154192 CreatedDate: 1730901178
154191- ModifiedDate: 1770350680
154193+ ModifiedDate: 1770517381
154192154194 UpdatedDate: 1733103483
154193154195 Screenshots:
154194154196 - https://images.gamebanana.com/img/ss/mods/67604e4ecbee2.jpg
@@ -154199,11 +154201,18 @@
154199154201 - https://celestemodupdater.0x0a.de/banana-mirror-images/img_ss_mods_67604e4ecbee2.png
154200154202 - https://celestemodupdater.0x0a.de/banana-mirror-images/img_ss_mods_674bd62699d64.png
154201154203 Files:
154204+ - Description: 0.28.3
154205+ HasEverestYaml: true
154206+ Size: 443873
154207+ CreatedDate: 1770517307
154208+ Downloads: 0
154209+ URL: https://gamebanana.com/dl/1620027
154210+ Name: luckyhelper_f62ee.zip
154202154211 - Description: 0.28.2
154203154212 HasEverestYaml: true
154204154213 Size: 624455
154205154214 CreatedDate: 1770350668
154206- Downloads: 244
154215+ Downloads: 340
154207154216 URL: https://gamebanana.com/dl/1618361
154208154217 Name: luckyhelper_cd757.zip
154209154218 - Description: 0.28.1
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