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Update files mirrored from maddie480.ovh
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updatermirror/everest_update.yaml

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@@ -21050,14 +21050,14 @@ First Map:
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URL: https://gamebanana.com/mmdl/687859
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LuckyHelper:
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GameBananaType: Mod
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Version: 0.28.2
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LastUpdate: 1770350668
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Size: 624455
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Version: 0.28.3
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LastUpdate: 1770517307
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Size: 443873
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GameBananaId: 553921
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GameBananaFileId: 1618361
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GameBananaFileId: 1620027
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xxHash:
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- efb78ef7e1344da4
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URL: https://gamebanana.com/mmdl/1618361
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- 85a7e11e238dd1fe
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URL: https://gamebanana.com/mmdl/1620027
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Old Piano:
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GameBananaType: Mod
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Version: 0.0.1

updatermirror/mod_dependency_graph.yaml

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@@ -47295,7 +47295,7 @@ LuckyHelper:
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Dependencies:
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- Name: Everest
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Version: 1.6129.0
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URL: https://gamebanana.com/mmdl/1618361
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URL: https://gamebanana.com/mmdl/1620027
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Old Piano:
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OptionalDependencies: []
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Dependencies:

updatermirror/mod_search_database.yaml

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Author: Lucky_boy
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Description: ''
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Likes: 6
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Views: 2674
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Downloads: 37697
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Text: 'If have any issues, call me in <a href="https://github.com/LuckyBoy-7/LuckyHelper/issues"
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Views: 2676
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Downloads: 37792
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Text: 'If have any issues, call me in&nbsp;<a href="https://github.com/LuckyBoy-7/LuckyHelper/issues"
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target="_blank">Issues · LuckyBoy-7/LuckyHelper</a>, quite thanks!!! Sorry for
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so many bugs T_T<br><br>中文文档: <a href="https://github.com/LuckyBoy-7/LuckyHelper"
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target="_blank">LuckyBoy-7/LuckyHelper</a>, Bug 反馈: <a href="https://github.com/LuckyBoy-7/LuckyHelper/issues"
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so many bugs T_T<br><br>中文文档:&nbsp;<a href="https://github.com/LuckyBoy-7/LuckyHelper"
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target="_blank">LuckyBoy-7/LuckyHelper</a>, Bug 反馈:&nbsp;<a href="https://github.com/LuckyBoy-7/LuckyHelper/issues"
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target="_blank">Issues · LuckyBoy-7/LuckyHelper</a>, QQ: 3079351998<br><br>更新日志(Update
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Log): <a href="https://github.com/LuckyBoy-7/LuckyHelper/commits/main/" target="_blank">Commits
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Log):&nbsp;<a href="https://github.com/LuckyBoy-7/LuckyHelper/commits/main/" target="_blank">Commits
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· LuckyBoy-7/LuckyHelper</a><br><br>Tips: You can hover your cursor over an attribute
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in Loenn to get a more detailed description of some crabbed names.<br><br><b>All
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Stuff:</b><br><ul><li><span class="GreenColor"><b>Custom Water</b></span><b>(Entity):</b>
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You can do simple DIY with water like gravity, speed or fraction of player.</li></ul><ul><li><b><span
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class="GreenColor">Death Count Text</span>(Entity): </b>Show how many death you
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cost to pass a room</li></ul><ul><li><b><span class="GreenColor">Timer Text(</span>Entity): </b>Show
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cost to pass a room</li></ul><ul><li><b><span class="GreenColor">Timer Text(</span>Entity):&nbsp;</b>Show
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how much time you cost to pass a room</li><li><b><span class="GreenColor">Custom
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Gondola</span>(Entity):</b> You can do simple control with gondola now</li><li><b><span
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class="GreenColor">Arbitrary Shape Conquest Area</span>(Entity): </b>You can do
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simple DIY with conquest area now(I borrowed some code of Frost Helper, which
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reduced lots of work! Thanks a lot!)</li><li><b><span class="GreenColor">Dream
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Zone</span>(Entity):</b> A Hollow DreamBlock</li><li><b><span class="GreenColor">Enable
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Gondola</span>(Entity):</b>&nbsp;You can do simple control with gondola now</li><li><b><span
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class="GreenColor">Arbitrary Shape Conquest Area</span>(Entity):&nbsp;</b>You
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can do simple DIY with&nbsp;conquest&nbsp;area now(I borrowed some code of Frost
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Helper, which reduced lots of work! Thanks a lot!)</li><li><b><span class="GreenColor">Dream
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Zone</span>(Entity):</b>&nbsp;A Hollow DreamBlock</li><li><b><span class="GreenColor">Enable
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Player Falling Through JumpThru</span>(Settings):</b> When crouch and press the
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specified button, you can fall through the JumpThru</li><li><b><span class="GreenColor">Light
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Source Adjust</span>(Trigger): </b>It can adjust the specific entity''s light''s
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Controller</span>(Trigger)</b>: You can adjust player''s move speed or acceleration...</li><li><b><span
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class="GreenColor">Crystal Heart Dialog Controller</span>(Entity)</b>: Set dialog
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text for the specific crystal heart</li><li><b><span class="GreenColor">Set Condition
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Flag</span>(Trigger)</b>: Set flag when player do the specific action</li><li><b><span
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Flag</span>(Trigger)</b>: Set flag when player do the&nbsp;specific&nbsp;action</li><li><b><span
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class="GreenColor">Invert Flag</span>(Trigger):</b> Invert the specified flag</li><li><b><span
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class="GreenColor">Logic Flag</span>(Trigger):</b> You can set flag with logic
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expression like (flag1 && (flag2 || !flag3)), if the expression returns true,
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you can set the specified flag, which may work like "Flag If Flag"</li><li><b><span
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expression like (flag1 &amp;&amp; (flag2 || !flag3)), if the expression returns
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true, you can set the specified flag, which may work like "Flag If Flag"</li><li><b><span
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class="GreenColor">Follower Container</span>(Entity):</b> Eeveelike container,
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can be attached to player, detached or collected</li><li><b><span class="GreenColor">Detach
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Follower Container</span>(Trigger)</b>: Detach Follower Container to a certain
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position</li><li><b><span class="GreenColor">AudioAdjust</span>(Trigger):</b>
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Adjust specified audio property like volume</li><li><b><span class="GreenColor">ColorModifier</span>(Entity):</b>
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Change entity''s color</li><li><b><span class="GreenColor">OrderedFlag</span>(Trigger):</b>
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Set flags orderly</li><li><b><span class="GreenColor">ToggleOrbitContainer</span>(Entity):</b> 
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Set flags orderly</li><li><b><span class="GreenColor">ToggleOrbitContainer</span>(Entity):</b>&nbsp;
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Moves entities along a circle or sector. Movement can be automatic or controlled
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via a flag, and can also be influenced by wind.</li><li><b><span class="GreenColor">CameraUpdateHelper</span>(Trigger):</b>
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Control camera''s movement in certain situation</li><li><b><span class="GreenColor">PlayerInvincibleController</span>(Trigger):</b>
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More advanced flag mover(maybe</li><li><b><span class="GreenColor">QuantumContainer</span>(Entity):</b>
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Something like ow''s quantum shards</li><li><b><span class="GreenColor">Ball</span>(Entity):</b>
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A holdable ball</li><li><b><span class="GreenColor">AtlasPathReplacer</span>(Entity):</b>
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You can replace some hardcoded image/sprite path in game</li><li><b class="SelectedElement"><span
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class="GreenColor">LinkedWire</span>(Entity):</b> Wires that can be linked together</li></ul><br><b>GhostTranspose</b><br><ul><li><span
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class="GreenColor"><b><span class="GreenColor">Ghost Tranpose</span></b></span>(Trigger):<b> </b>You
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You can replace some hardcoded image/sprite path in game</li><li><b><span class="GreenColor">LinkedWire</span>(Entity):</b>
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Wires that can be linked together</li><li><b class="SelectedElement"><span class="GreenColor">DummyPlayer</span>(Entity):</b>
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A dummy player that can interact with trigger or trigger dash with flag</li></ul><br><b>GhostTranspose</b><br><ul><li><span
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class="GreenColor"><b><span class="GreenColor">Ghost Tranpose</span></b></span>(Trigger):<b>&nbsp;</b>You
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can cast a ghost to teleport to the certain point like nang s9</li><li><span class="GreenColor"><b>Ghost
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Transpose Barrier</b></span>(Entity): Blocks ghost but don''t block player</li><li><b><span
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class="GreenColor">KillGhost</span></b>(Trigger)</li><li><b><span class="GreenColor">ghost</span></b>(Decal)</li></ul><br><br><b>Scripts(Loenn
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over, you''ll be killed and respawn in the hub(where the ''LootSpeedrunController''
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is placed), To use these stuff, here''s instruction:<br><br>You have to create
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a room as hub, put ''LootSpeedrunController'' in the hub to set basic params about
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the mini game, then move it close to a respawnPoint(Player), which will be regarded 
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the mini game, then move it close to a respawnPoint(Player), which will be regarded&nbsp;
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by ''LootSpeedrunController'' as a returnPoint when time is over, then put ''LootSpeedrunStartup''
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in the hub and put ''Loot''  and ''LootCollectArea'' in other rooms. That''s all.<br><ul><li><b><span
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class="GreenColor">Loot</span></b>(Entity): An entity like strawberry but with
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a value field and only works in this mini game</li><li><b><span class="GreenColor">LootCollectArea</span></b>(Trigger):
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Loot can only be collected when player touches this</li><li><b><span class="GreenColor">LootInfoVisibleSet</span></b>(Trigger):
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in the hub and put ''Loot''&nbsp; and ''LootCollectArea'' in other rooms. That''s
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all.<br><ul><li><b><span class="GreenColor">Loot</span></b>(Entity): An entity
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like strawberry but with a value field and only works in this mini game</li><li><b><span
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class="GreenColor">LootCollectArea</span></b>(Trigger): Loot can only be collected
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when player touches this</li><li><b><span class="GreenColor">LootInfoVisibleSet</span></b>(Trigger):
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To show or hide texts of timer and looted value</li><li><b><span class="GreenColor">LootMaxValueText</span></b>(Entity):
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An text to show the max looted value</li><li><b><span class="GreenColor">LootSpeedrunController</span></b>(Entity):
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Set basic info about this loot speedrun like time or time reduce speed, and will
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, you gain some value, when value is equal or greater than the threshold, the
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flag will be set</li></ul>'
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CreatedDate: 1730901178
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ModifiedDate: 1770350680
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ModifiedDate: 1770517381
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UpdatedDate: 1733103483
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Screenshots:
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- https://images.gamebanana.com/img/ss/mods/67604e4ecbee2.jpg
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- https://celestemodupdater.0x0a.de/banana-mirror-images/img_ss_mods_67604e4ecbee2.png
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- https://celestemodupdater.0x0a.de/banana-mirror-images/img_ss_mods_674bd62699d64.png
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Files:
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- Description: 0.28.3
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HasEverestYaml: true
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Size: 443873
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CreatedDate: 1770517307
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Downloads: 0
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URL: https://gamebanana.com/dl/1620027
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Name: luckyhelper_f62ee.zip
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- Description: 0.28.2
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HasEverestYaml: true
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Size: 624455
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CreatedDate: 1770350668
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Downloads: 244
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Downloads: 340
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URL: https://gamebanana.com/dl/1618361
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Name: luckyhelper_cd757.zip
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- Description: 0.28.1

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