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updatermirror/mod_search_database.yaml

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Author: Vireth
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Description: ''
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Likes: 3
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Views: 442
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Downloads: 30
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Text: "Helper to localize textures in your mods<br><br><div class=\"markdown-heading\"\
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\ dir=\"auto\"><h2 tabindex=\"-1\" class=\"heading-element\" dir=\"auto\">Usage</h2></div>Put\
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\ a <code>LocalizationTextures.yaml</code> in your mod root folder to specify\
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\ the new texture for each language.<br><br>\r\n<div class=\"markdown-heading\"\
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\ dir=\"auto\"><h3 tabindex=\"-1\" class=\"heading-element\" dir=\"auto\">Simple\
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\ format</h3></div>It has this format:<br><br>\r\n<div class=\"highlight highlight-source-yaml\
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\ notranslate position-relative overflow-auto\" dir=\"auto\"><pre><span class=\"\
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pl-ent\">french</span>:\r\n <span class=\"pl-ent\">Graphics/Atlases/Gameplay/decals/ExampleMap/stuffs/stuff1</span>:\
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\ <span class=\"pl-s\">Graphics/Atlases/Gameplay/decals/ExampleMap/stuffs/french_stuff1</span>\r\
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\n <span class=\"pl-ent\">Graphics/Atlases/Portraits/stuff/ExampleMap/memo_title</span>:\
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\ <span class=\"pl-s\">Graphics/Atlases/Portraits/stuff/ExampleMap/french_memo_title</span>\r\
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\n<span class=\"pl-ent\">german</span>:\r\n <span class=\"pl-ent\">Graphics/Atlases/Gameplay/decals/ExampleMap/stuffs/stuff1</span>:\
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\ <span class=\"pl-s\">Graphics/Atlases/Gameplay/decals/ExampleMap/stuffs/german_stuff1</span></pre><div\
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\ class=\"zeroclipboard-container\">\r\n </div></div>You can name the localized\
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\ textures however you want, but you have to put them in the same data path than\
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\ the original texture.<br><br>\r\nFor example: if in Lönn the path for the texture\
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\ is <code>ExampleMap/stuffs/stuff1</code> and it points to <code>Graphics/Atlases/Gameplay/decals/ExampleMap/stuffs/stuff1.png</code>,\
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\ the data path is <code>Graphics/Atlases/Gameplay/decals</code>, so you have\
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\ to put your localized textures for this texture somewhere in <code>Graphics/Atlases/Gameplay/decals</code><br><br>\r\
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\n<div class=\"markdown-heading\" dir=\"auto\"><h3 tabindex=\"-1\" class=\"heading-element\"\
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\ dir=\"auto\">Advanced format</h3></div>Depending on your usage, you may need\
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\ more advanced features to ease your Localization work.<br><br>\r\n<blockquote>\r\
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\n<strong>BE CAREFUL</strong> of the formatting. When using \r\nthe advanced format,\
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\ the yaml has to follow the structure metadatas &gt;\r\n (aliases, etc.) and\
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\ languages &gt; (the languages where the \r\nlocalization happen)!<br><br>\r\n\
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</blockquote>\r\n<div class=\"markdown-heading\" dir=\"auto\"><h4 tabindex=\"\
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-1\" class=\"heading-element\" dir=\"auto\">Aliases</h4></div>If\r\n you start\
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\ to have a lot of languages localized in your file, you can \r\nend up in the\
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\ case where you specify the same original texture in your <code>.yaml</code>\
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\ file.<br>\r\nThis can lead to issues when moving assets to different folders\
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\ or \r\nmerging multiple folders, as it can break the localization. Fortunately,\r\
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\n <strong>aliases</strong> are here to solve this issue.<br><br>\r\nFor example,\
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\ you have this starting <code>LocalizationTextures.yaml</code> file:<br><br>\r\
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\n<div class=\"highlight highlight-source-yaml notranslate position-relative overflow-auto\"\
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\ dir=\"auto\"><pre><span class=\"pl-ent\">brazilian</span>:\r\n <span class=\"\
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pl-ent\">Graphics/Atlases/Gameplay/decals/ExampleMap/stuffs/stuff1</span>: <span\
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\ class=\"pl-s\">Graphics/Atlases/Gameplay/decals/ExampleMap/stuffs/brazilian_stuff1</span>\r\
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\n<span class=\"pl-ent\">french</span>:\r\n <span class=\"pl-ent\">Graphics/Atlases/Gameplay/decals/ExampleMap/stuffs/stuff1</span>:\
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\ <span class=\"pl-s\">Graphics/Atlases/Gameplay/decals/ExampleMap/stuffs/french_stuff1</span>\r\
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\n<span class=\"pl-ent\">german</span>:\r\n <span class=\"pl-ent\">Graphics/Atlases/Gameplay/decals/ExampleMap/stuffs/stuff1</span>:\
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\ <span class=\"pl-s\">Graphics/Atlases/Gameplay/decals/ExampleMap/stuffs/german_stuff1</span>\r\
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\n<span class=\"pl-ent\">italian</span>:\r\n <span class=\"pl-ent\">Graphics/Atlases/Gameplay/decals/ExampleMap/stuffs/stuff1</span>:\
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\ <span class=\"pl-s\">Graphics/Atlases/Gameplay/decals/ExampleMap/stuffs/italian_stuff1</span></pre><div\
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\ class=\"zeroclipboard-container\">\r\n </div></div>You can see that the texture\
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\ <code>Graphics/Atlases/Gameplay/decals/ExampleMap/stuffs/stuff1</code> is repeated\
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\ in each language, but if you use aliases...<br><br>\r\n<div class=\"highlight\
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\ highlight-source-yaml notranslate position-relative overflow-auto\" dir=\"auto\"\
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><pre><span class=\"pl-ent\">metadatas</span>:\r\n <span class=\"pl-ent\">aliases</span>:\r\
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\n <span class=\"pl-ent\">stuff1</span>: <span class=\"pl-s\">Graphics/Atlases/Gameplay/decals/ExampleMap/stuffs/stuff1</span>\r\
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\n<span class=\"pl-ent\">languages</span>:\r\n <span class=\"pl-ent\">brazilian</span>:\r\
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\n <span class=\"pl-ent\">stuff1</span>: <span class=\"pl-s\">Graphics/Atlases/Gameplay/decals/ExampleMap/stuffs/brazilian_stuff1</span>\r\
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\n <span class=\"pl-ent\">french</span>:\r\n <span class=\"pl-ent\">stuff1</span>:\
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\ <span class=\"pl-s\">Graphics/Atlases/Gameplay/decals/ExampleMap/stuffs/french_stuff1</span>\r\
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\n <span class=\"pl-ent\">german</span>:\r\n <span class=\"pl-ent\">stuff1</span>:\
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\ <span class=\"pl-s\">Graphics/Atlases/Gameplay/decals/ExampleMap/stuffs/german_stuff1</span>\r\
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\n <span class=\"pl-ent\">italian</span>:\r\n <span class=\"pl-ent\">stuff1</span>:\
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\ <span class=\"pl-s\">Graphics/Atlases/Gameplay/decals/ExampleMap/stuffs/italian_stuff1</span></pre><div\
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\ class=\"zeroclipboard-container\">\r\n </div></div>Less repetition! The name\
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\ is clear, the path is only written one time, making it easier to update it if\
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\ needed.<br><br><div class=\"markdown-heading\" dir=\"auto\"><h2 tabindex=\"\
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-1\" class=\"heading-element\" dir=\"auto\">Language IDs</h2></div>The language\
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\ IDs are the ones used by Celeste, that is:<br><br>\r\n<table>\r\n<thead>\r\n\
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<tr>\r\n<th>Language</th>\r\n<th>id</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\
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\n<td>English</td>\r\n<td>english</td>\r\n</tr>\r\n<tr>\r\n<td>Brazilian Portuguese</td>\r\
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\n<td>brazilian</td>\r\n</tr>\r\n<tr>\r\n<td>French</td>\r\n<td>french</td>\r\n\
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</tr>\r\n<tr>\r\n<td>German</td>\r\n<td>german</td>\r\n</tr>\r\n<tr>\r\n<td>Italian</td>\r\
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\n<td>italian</td>\r\n</tr>\r\n<tr>\r\n<td>Japanese</td>\r\n<td>japanese</td>\r\
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\n</tr>\r\n<tr>\r\n<td>Korean</td>\r\n<td>korean</td>\r\n</tr>\r\n<tr>\r\n<td>Russian</td>\r\
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\n<td>russian</td>\r\n</tr>\r\n<tr>\r\n<td>Simplified Chinese</td>\r\n<td>schinese</td>\r\
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\n</tr>\r\n<tr>\r\n<td>Spanish</td>\r\n<td>spanish</td></tr></tbody></table>"
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Views: 447
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Downloads: 36
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Text: See how to use the mod on <a href="https://www.vireth.fr/loc-helper.html">Github</a>
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:3
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CreatedDate: 1767820827
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ModifiedDate: 1768220756
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ModifiedDate: 1768228802
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UpdatedDate: 1768220851
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Screenshots:
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HasEverestYaml: true
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Size: 215546
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CreatedDate: 1768218781
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Downloads: 0
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Downloads: 3
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URL: https://gamebanana.com/dl/1601109
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Name: localizationhelper_1_4_0.zip
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- Description: ''
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HasEverestYaml: true
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Size: 209807
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CreatedDate: 1768090443
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Downloads: 6
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URL: https://gamebanana.com/dl/1600020
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Name: localizationhelper_1_3_0.zip
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- Description: ''
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HasEverestYaml: true
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Size: 14196
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CreatedDate: 1767820116
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Downloads: 8
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Downloads: 9
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URL: https://gamebanana.com/dl/1597765
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Name: localizationhelper.zip
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CategoryId: 4632

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