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129803129803 Downloads: 15527
129804129804 Text: "<h1>Celeste Motion Smoothing</h1>\r\nA mod for Celeste that greatly improves\
129805129805 \ the smoothness of the camera and Madeline, and also can raise the FPS above\
129806- \ 60 <i>without</i> breaking physics. <b><span class=\"GreenColor\"\
129807- >You do not need a high refresh rate monitor to get the vast majority of the benefit\
129808- \ of Motion Smoothing! </span></b>The higher fps options work by keeping\
129809- \ the physics update at a fixed 60 FPS but rendering using extrapolated entity/camera/etc\
129806+ \ 60\_ <i>without</i>\_breaking physics. <b><span class=\"GreenColor\">You do not \
129807+ \ need a high refresh rate monitor to get the vast majority of the benefit of \
129808+ \ Motion Smoothing!\_ </span></b>The higher fps options work by keeping the physics \
129809+ \ update at a fixed 60 FPS but rendering using extrapolated entity/camera/etc\
129810129810 \ positions during at 120+ FPS. Motion Smoothing should work with most modded\
129811129811 \ maps, but please read the Smooth Camera section for more on compatibility.\r\
129812129812 \n<br><br><b>\r\n Note that the demo video is 60 fps, so it's not a true representation\
129813129813 \ of what the\r\n mod will look like on a 120hz+ monitor; there is no motion\
129814- \ blur when actually playing. Thank you Klyx for\r\n the video!</b>\r\n\
129815- <br><br>\r\ n<span class=\"RedColor\"><span class=\"GreenColor\"><b>I have verified\
129816- \ the accuracy of physics with this mod enabled by running the Any% TAS, which\
129817- \ still finishes like normal, but at a buttery smooth 120+ FPS!</b></span></span>\r\
129818- \n<br><br>\r\n< h1>Camera Smoothing</h1>\r\nThe Smooth Camera setting lets the\
129819- \ camera move continuously: that is, half of a pixel could be shown on\r\nthe\
129820- \ side of the screen while the camera is moving. This is especially noticeable\
129821- \ when the camera is slowly catching up to the player. <b>This works regardless\
129822- \ of FPS, so if you only have a 60hz monitor, this option will still make the\
129823- \ game much smoother!</b> Like everything in this mod, this does not affect\
129824- \ physics at all, and the camera still moves exactly like normal, only smoother.<br><br>\r\
129825- \nCamera smoothing can be accomplished in two different ways:\r\n<ul>\r\n <li><b>Fancy</b>: <span \
129826- \ class=\"GreenColor\">[Recommended]</span> This substantially changes Celeste's\
129814+ \ blur when actually playing. Thank you\_Klyx for\r\n the video!</b>\r\n<br><br>\r \
129815+ \ n<span class=\"RedColor\"><span class=\"GreenColor\"><b>I have verified the accuracy \
129816+ \ of physics with this mod enabled by running the Any% TAS, which still finishes \
129817+ \ like normal, but at a buttery smooth 120+ FPS!</b></span></span>\r\n<br><br >\r\
129818+ \n<h1>Camera Smoothing</h1>\r\nThe Smooth Camera setting lets the camera move \
129819+ \ continuously: that is, half of a pixel could be shown on\r\nthe side of the \
129820+ \ screen while the camera is moving. This is especially noticeable when the camera \
129821+ \ is slowly catching up to the player. <b>This works regardless of FPS, so if \
129822+ \ you only have a 60hz monitor, this option will still make the game much smoother!</b>\_ \
129823+ Like everything in this mod, this does not affect physics at all, and the camera \
129824+ \ still moves exactly like normal, only smoother.<br><br>\r\nCamera smoothing \
129825+ \ can be accomplished in two different ways:\r\n<ul>\r\n <li><b>Fancy</b>:\_ \
129826+ <span class=\"GreenColor\">[Recommended]</span>\_This substantially changes Celeste's\
129827129827 \ rendering pipeline to render everything at a 6x internal scale, so that the\
129828129828 \ gameplay and foreground can be composited onto the background with a fractional-pixel\
129829129829 \ offset. This makes for the highest-quality result, but it may impact performance\
129830- \ on low-end systems, and it may be incompatible with a small number of other\
129830+ \ on low-end systems, and it\_may be incompatible with a small number of other\
129831129831 \ mods. There are currently no known incompatibilities or visual glitches, so\
129832129832 \ if you encounter either, please ping Cruz (the current maintainer) in the Celeste\
129833129833 \ discord server. Until or unless it's fixed, you'll have to use the Fast mode\
129834- \ instead.<br></li>\r\n <li><b>Fast</b>: This accomplishes the same effect\
129834+ \ instead.<br></li>\r\n <li><b>Fast</b>:\_This accomplishes the same effect\
129835129835 \ as the previous smoothing mode, but by directly unlocking the camera from the\
129836129836 \ pixel grid instead. Since it doesn't drastically change the internal rendering,\
129837129837 \ this is compatible with nearly every mod, but it has the drawback that the background\
129838129838 \ jitters uncontrollably when moving the camera. This can be visually distracting,\
129839129839 \ so it's recommended to use the previous mode instead when possible.<br></li>\r\
129840- \n <li><b>Off</b>: This smoothing can also be disabled completely.</li></ul><br><h2>Render\
129840+ \n <li><b>Off</b>:\_This smoothing can also be disabled completely.</li></ul><br><h2>Render\
129841129841 \ Madeline with Subpixel Precision</h2>With Fancy camera smoothing, Madeline can\
129842129842 \ be drawn at her exact, subpixel-precise position while moving, which dramatically\
129843129843 \ improves the clarity of her sprite while moving. There are many safeguards in\
129844129844 \ place to prevent subpixel information from being gleanable. Turning this setting\
129845129845 \ off may mildly improve performance.<br><br><h2>Smooth Background</h2>With Fancy\
129846129846 \ camera smoothing, the background can be drawn unlocked from the pixel grid,\
129847129847 \ which makes parallax backgrounds substantially smoother. Turning this setting\
129848- \ off may mildly <i>reduce </i>performance, especially in levels with unusually\
129848+ \ off may mildly <i>reduce\_ </i>performance, especially in levels with unusually\
129849129849 \ complicated backgrounds.<br><br><h2>Smooth Foreground</h2>This is identical\
129850129850 \ to the smooth background setting, but for foreground objects (for example, the\
129851129851 \ snow in chapter 7 drifts smoothly when this is on, rather than being snapped\
129852- \ to the pixel grid). Turning this setting off may mildly <i>reduce </i>performance,\
129852+ \ to the pixel grid).\_Turning this setting off may mildly\_ <i>reduce\_ </i>performance,\
129853129853 \ especially in levels with unusually complicated backgrounds.<br><br>In general,\
129854129854 \ we recommend turning on as many of the smoothing options as possible without\
129855129855 \ interfering with the map you're playing, the performance of the game, and your\
129856- \ personal preference! <br><br><br>< h1>Higher Framerates</h1>Motion Smoothing\
129857- \ always keeps Celeste's physics running at 60 FPS. When the framerate is increased\
129858- \ above 60, the extra frames in between physics frames are rendered by predicting\
129859- \ where all of the objects in the level (including Madeline) should be, based\
129860- \ on their current position and velocity.<br><br><h2>Object Smoothing</h2>There\
129861- \ are two slightly different ways to predict where objects will be on non-physics\
129862- \ frames.<ul>\r\ n <li><b>Extrapolate</b>: <span class=\"GreenColor\">[Recommended]</span> Uses \
129863- \ objects' current velocity to predict where they should be. When objects unexpectedly\
129856+ \ personal preference!\_ <br><br><h1>Higher Framerates</h1>Motion Smoothing always \
129857+ \ keeps Celeste's physics running at 60 FPS. When the framerate is increased above \
129858+ \ 60, the extra frames in between physics frames are rendered by predicting where \
129859+ \ all of the objects in the level (including Madeline) should be, based on their \
129860+ \ current position and velocity.<br><br><h2>Object Smoothing</h2>There are two \
129861+ \ slightly different ways to predict where objects will be on non-physics frames.<ul>\r \
129862+ \n <li><b>Extrapolate</b>:\_ <span class=\"GreenColor\">[Recommended]</span>\_ \
129863+ Uses objects' current velocity to predict where they should be. When objects unexpectedly\
129864129864 \ change velocity, this can introduce very brief visual artifacts. In practice,\
129865129865 \ this is so rare and so brief that it is functionally unnoticeable.<br></li>\r\
129866129866 \n <li><b>Interpolate</b>: Uses the last two physics frames to calculate exactly\
129867129867 \ where objects should be in between. This is more technically correct, but it\
129868129868 \ adds an extra 1–2 frames of input delay.\r\n </li>\r\n</ul>\r\n<br>\r\n\r\
129869129869 \n<h2 class=\"SelectedElement\">Framerate Increase Method</h2>\r\nRaising the\
129870- \ framerate above 60 can be accomplished in two ways:<br>\r\n<ul>\r\n <li><b>Interval</b>: <span \
129871- \ class=\"GreenColor\">[Recommended] </span>Draws one or more extra frames for \
129872- \ every physics frame. This has the best compatibility, but it restricts the FPS \
129873- \ to increments of 60. For a 144hz monitor, you could try 120 or 180 and see which \
129874- \ looks the\r\n best.\r\n </li>\r\n <li><b>Dynamic</b>: Decouples\
129870+ \ framerate above 60 can be accomplished in two ways:<br>\r\n<ul>\r\n <li><b>Interval</b>:\_ \
129871+ <span class=\"GreenColor\">[Recommended] </span>Draws one or more extra frames\
129872+ \ for every physics frame. This has the best compatibility, but it restricts the\
129873+ \ FPS to increments of 60. For a 144hz monitor, you could try 120 or 180 and see\
129874+ \ which looks the\r\n best.\r\n </li>\r\n <li><b>Dynamic</b>: Decouples\
129875129875 \ the physics updates from the rendering. This allows any framerate (like 144)\
129876129876 \ but at the cost of mod compatibility: while it's unusual, any mod that tries\
129877129877 \ to hook the main XNA Tick method, like TAS recorder, will not work\r\n \
129878129878 \ properly.</li>\r\n</ul><br><br>"
129879129879 CreatedDate: 1716069297
129880- ModifiedDate: 1772304481
129880+ ModifiedDate: 1772304932
129881129881 UpdatedDate: 1772227964
129882129882 Screenshots:
129883129883 - https://images.gamebanana.com/img/ss/mods/66491f59cb21f.jpg
@@ -129887,13 +129887,13 @@
129887129887 - https://celestemodupdater.0x0a.de/banana-mirror-images/img_ss_mods_66491f59cb21f.png
129888129888 - https://celestemodupdater.0x0a.de/banana-mirror-images/img_ss_mods_664916980f89e.png
129889129889 Files:
129890- - Description: 1.4.1
129890+ - Description: 1.4.2
129891129891 HasEverestYaml: true
129892- Size: 81893
129893- CreatedDate: 1772227910
129894- Downloads: 176
129895- URL: https://gamebanana.com/dl/1636090
129896- Name: motionsmoothing-v1-4-1 .zip
129892+ Size: 82111
129893+ CreatedDate: 1772304921
129894+ Downloads: 0
129895+ URL: https://gamebanana.com/dl/1636705
129896+ Name: motionsmoothing-v1-4-2 .zip
129897129897 - Description: '1.4'
129898129898 HasEverestYaml: true
129899129899 Size: 81869
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