@@ -129701,50 +129701,49 @@
129701129701 Author: fancyfurret
129702129702 Description: 120+ FPS in Celeste without breaking physics!
129703129703 Likes: 28
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129705- Downloads: 12896
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129706129706 Text: "<h1>Celeste Motion Smoothing</h1>\r\nA mod for Celeste that greatly improves\
129707129707 \ the smoothness of the camera and Madeline, and also can raise the FPS above\
129708- \ 60 <i>without</i> breaking physics. <b><span class=\"GreenColor\"\
129709- >You do not need a high refresh rate monitor to get most of the benefit of Motion\
129710- \ Smoothing! </span></b>The higher fps options work by keeping the physics\
129711- \ update at a fixed 60 FPS and smoothing the entity/camera/etc positions during\
129712- \ render at 120+ FPS. Motion Smoothing should work with most modded maps, but\
129713- \ please read the Smooth Camera section for more on compatibility.\r\n<br><br><b>\r\
129714- \n Note that the demo video is 60 fps, so it's not a true representation of\
129715- \ what the\r\n mod will look like on a 120hz+ monitor; there is no motion blur\
129716- \ when actually playing. Thank you Klyx for\r\n the video!</b>\r\n<br><br>\r\
129717- \n<span class=\"RedColor\"><span class=\"GreenColor\"><b>I have verified the accuracy\
129718- \ of physics with this mod enabled by running the Any% TAS, which still finishes\
129719- \ like normal, but at a buttery smooth 120+ FPS!</b></span></span>\r\n<br><br>\r\
129720- \n<h2>Smooth Camera</h2>\r\nThis lets the camera move continuously: that is, half\
129721- \ of a pixel could be shown on\r\nthe side of the screen while the camera is moving.\
129722- \ This is especially noticeable when the camera is slowly catching up to the player.\
129723- \ <b>This works regardless of FPS, so if you only have a 60hz monitor, this option\
129724- \ will still make the game much smoother!</b> Like everything in this mod,\
129725- \ this does not affect physics in any way, and the camera still moves exactly\
129726- \ like normal, only smoother.<br><br>\r\nCamera smoothing can be accomplished\
129727- \ in two different ways:\r\n<ul>\r\n <li class=\"SelectedElement\"><b>Highest\
129728- \ Quality</b>: <span class=\"GreenColor\">[Recommended]</span> This\
129729- \ substantially changes Celeste's rendering pipeline to render everything at a\
129730- \ 6x internal scale, so that the gameplay and foreground can be composited onto\
129731- \ the background with a fractional-pixel offset. This makes for the highest-quality\
129732- \ result, but it may impact performance on low-end systems, and it requires drawing\
129733- \ the foreground at high resolution, so there is the occasional minor visual artifact\
129734- \ (for example the snow in chapter 7 moving smoothly). More importantly, <b>this\
129735- \ mode may be incompatible with a small number of other mods</b>. There are currently\
129736- \ no known incompatibilities, so if you encounter a visual glitch in a level,\
129737- \ please ping Cruz (the current maintainer) in the Celeste discord server. Until\
129738- \ or unless it's fixed, you'll have to use the other mode instead. See below for\
129739- \ a list of current known issues.<br></li>\r\n <li><b>Most Compatible</b>: This\
129740- \ accomplishes the same effect as the previous smoothing mode, but by unlocking\
129741- \ the camera from the pixel grid instead. Since it doesn't drastically change\
129742- \ the internal rendering, this is compatible with nearly every mod, but it has\
129743- \ the drawback that the background jitters uncontrollably when moving the camera.\
129744- \ This isn't the end of the world, but it's recommended to use the previous mode\
129745- \ instead when possible.<br></li>\r\n <li><b>Off</b>: This smoothing can\
129746- \ also be disabled completely.</li></ul><br><h2>Smooth Background</h2>\r\nWhen\
129747- \ Smooth Camera is set to Highest Quality, the background can also be rendered\
129708+ \ 60\_<i>without</i>\_breaking physics. <b><span class=\"GreenColor\">You do not\
129709+ \ need a high refresh rate monitor to get most of the benefit of Motion Smoothing!\_\
129710+ </span></b>The higher fps options work by keeping the physics update at a fixed\
129711+ \ 60 FPS and smoothing the entity/camera/etc positions during render at 120+ FPS.\
129712+ \ Motion Smoothing should work with most modded maps, but please read the Smooth\
129713+ \ Camera section for more on compatibility.\r\n<br><br><b>\r\n Note that the\
129714+ \ demo video is 60 fps, so it's not a true representation of what the\r\n mod\
129715+ \ will look like on a 120hz+ monitor; there is no motion blur when actually playing.\
129716+ \ Thank you\_Klyx for\r\n the video!</b>\r\n<br><br>\r\n<span class=\"RedColor\"\
129717+ ><span class=\"GreenColor\"><b>I have verified the accuracy of physics with this\
129718+ \ mod enabled by running the Any% TAS, which still finishes like normal, but at\
129719+ \ a buttery smooth 120+ FPS!</b></span></span>\r\n<br><br>\r\n<h2>Smooth Camera</h2>\r\
129720+ \nThis lets the camera move continuously: that is, half of a pixel could be shown\
129721+ \ on\r\nthe side of the screen while the camera is moving. This is especially\
129722+ \ noticeable when the camera is slowly catching up to the player. <b>This works\
129723+ \ regardless of FPS, so if you only have a 60hz monitor, this option will still\
129724+ \ make the game much smoother!</b>\_Like everything in this mod, this does not\
129725+ \ affect physics in any way, and the camera still moves exactly like normal, only\
129726+ \ smoother.<br><br>\r\nCamera smoothing can be accomplished in two different ways:\r\
129727+ \n<ul>\r\n <li class=\"SelectedElement\"><b>Highest Quality</b>:\_<span class=\"\
129728+ GreenColor\">[Recommended]</span>\_This substantially changes Celeste's rendering\
129729+ \ pipeline to render everything at a 6x internal scale, so that the gameplay and\
129730+ \ foreground can be composited onto the background with a fractional-pixel offset.\
129731+ \ This makes for the highest-quality result, but it may impact performance on\
129732+ \ low-end systems, and it requires drawing the foreground at high resolution,\
129733+ \ so there is the occasional minor visual artifact (for example the snow in chapter\
129734+ \ 7 moving smoothly). More importantly, <b>this mode may be incompatible with\
129735+ \ a small number of other mods</b>. There are currently no known incompatibilities,\
129736+ \ so if you encounter a visual glitch in a level, please ping Cruz (the current\
129737+ \ maintainer) in the Celeste discord server. Until or unless it's fixed, you'll\
129738+ \ have to use the other mode instead. See below for a list of current known issues.<br></li>\r\
129739+ \n <li><b>Most Compatible</b>:\_This accomplishes the same effect as the previous\
129740+ \ smoothing mode, but by unlocking the camera from the pixel grid instead. Since\
129741+ \ it doesn't drastically change the internal rendering, this is compatible with\
129742+ \ nearly every mod, but it has the drawback that the background jitters uncontrollably\
129743+ \ when moving the camera. This isn't the end of the world, but it's recommended\
129744+ \ to use the previous mode instead when possible.<br></li>\r\n <li><b>Off</b>:\_\
129745+ This smoothing can also be disabled completely.</li></ul><br><h2>Smooth Background</h2>\r\
129746+ \nWhen Smooth Camera is set to Highest Quality, the background can also be rendered\
129748129747 \ at 6x internal resolution. This allows parallax backgrounds to be rendered with\
129749129748 \ smooth detail, and it also fixes occasional slight color issues that occur with\
129750129749 \ a particular kind of parallax background (for example in the final checkpoints\
@@ -129754,33 +129753,33 @@
129754129753 \ at her exact subpixel-precise position while moving. She is drawn snapped to\
129755129754 \ the pixel grid when not moving, both to avoid visual oddities and so that information\
129756129755 \ about subpixel position cannot be gleaned. Like the previous setting, this is\
129757- \ only possible when Smooth Camera is set to Highest Quality. This effect\
129758- \ is surprisingly striking, and Madeline's sprite is much more clear and smooth\
129759- \ when this is enabled. On by default, and the performance impact on top of the\
129760- \ hires renderer should be minimal.<br><br>\r\n\r\nIn general, we recommend turning\
129756+ \ only possible when Smooth Camera is set to\_Highest Quality. This effect is \
129757+ \ surprisingly striking, and Madeline's sprite is much more clear and smooth when \
129758+ \ this is enabled. On by default, and the performance impact on top of the hires \
129759+ \ renderer should be minimal.<br><br>\r\n\r\nIn general, we recommend turning\
129761129760 \ on as many of the smoothing options as possible without interfering with the\
129762- \ map you're playing, the performance of the game, and your personal preference! <br><br><h2>Smoothing \
129763- \ Modes</h2>\r\nSeparate from camera smoothing, objects themselves have their \
129764- \ position smoothed.\r\n<ul>\r\n <li><b>Extrapolate</b>: <span class=\" \
129765- GreenColor\">[Recommended]</span> This mode predicts object\r\n positions \
129766- \ based on previous updates. It feels very similar to vanilla, but it can introduce \
129767- \ very brief (visual only) weirdness when changing quickly from a high speed to \
129768- \ a low one (for example, buffering a vertical dash out of a dream block).<br></li>\r \
129769- \n <li><b>Interpolate</b>: This mode interpolates object positions between \
129770- \ the last two physics updates. This mode\r\n is more technically correct, \
129771- \ but it adds an extra 1–2 frames of input delay.\r\n </li>\r\n</ul>\r\n<br>\r \
129772- \n \r\n<h2>Update Mode</h2>\r\nFor this mod to work, we need to somehow get the \
129773- \ game to draw above 60FPS, but keep the physics updates at 60FPS.<br>\r\n<ul>\r \
129774- \n <li><b>Interval</b>: <span class=\"GreenColor\">[Recommended] </span>Has \
129775- \ the best compatibility, but\r\n restricts your FPS to increments of 60. \
129776- \ For a 144hz monitor, you could try 120 or 180 and see which looks the\r\n \
129777- \ best.\r\n </li>\r\n <li><b>Dynamic</b>: Allows you to select any \
129778- \ number for FPS (like 144) but at the cost of mod compatibility.\r\n It's \
129779- \ rare, but if a mod tries to hook the main XNA Tick method, then one of the mods \
129780- \ might not work\r\n properly. (Breaks TAS Recorder, and maybe others). \r \
129781- \n </li>\r\n</ul>"
129761+ \ map you're playing, the performance of the game, and your personal preference!\_ \
129762+ <br><br><h2>Smoothing Modes</h2>\r\nSeparate from camera smoothing, objects themselves\
129763+ \ have their position smoothed.\r\n<ul>\r\n <li><b>Extrapolate</b>:\_ <span\
129764+ \ class=\" GreenColor\">[Recommended]</span>\_This mode predicts object\r\n \
129765+ \ positions based on previous updates. It feels very similar to vanilla, but\
129766+ \ it can introduce very brief (visual only) weirdness when changing quickly from\
129767+ \ a high speed to a low one (for example, buffering a vertical dash out of a dream\
129768+ \ block).<br></li>\r\ n <li><b>Interpolate</b>: This mode interpolates object\
129769+ \ positions between the last two physics updates. This mode\r\n is more\
129770+ \ technically correct, but it adds an extra 1–2 frames of input delay.\r\n \
129771+ \ </li>\r\n</ul> \r\n<br>\r\n\r\n< h2>Update Mode</h2>\r\nFor this mod to work,\
129772+ \ we need to somehow get the game to draw above 60FPS, but keep the physics updates\
129773+ \ at 60FPS.<br>\r\n<ul>\r\n <li><b>Interval</b>:\_ <span class=\"GreenColor\"\
129774+ >[Recommended]\_</span>Has the best compatibility, but\r\n restricts your\
129775+ \ FPS to increments of 60. For a 144hz monitor, you could try 120 or 180 and see\
129776+ \ which looks the\r\n best.\r\n </li>\r\n <li><b>Dynamic</b>: Allows\
129777+ \ you to select any number for FPS (like 144) but at the cost of mod compatibility.\r\
129778+ \n It's rare, but if a mod tries to hook the main XNA Tick method, then\
129779+ \ one of the mods might not work\r\n properly. (Breaks TAS Recorder, and\
129780+ \ maybe others).\_\r\ n </li>\r\n</ul>"
129782129781 CreatedDate: 1716069297
129783- ModifiedDate: 1769871628
129782+ ModifiedDate: 1770481834
129784129783 UpdatedDate: 1769832336
129785129784 Screenshots:
129786129785 - https://images.gamebanana.com/img/ss/mods/66491f59cb21f.jpg
@@ -129790,20 +129789,20 @@
129790129789 - https://celestemodupdater.0x0a.de/banana-mirror-images/img_ss_mods_66491f59cb21f.png
129791129790 - https://celestemodupdater.0x0a.de/banana-mirror-images/img_ss_mods_664916980f89e.png
129792129791 Files:
129793- - Description: v1.3.15
129792+ - Description: 1.3.16 - v1.3.16
129793+ HasEverestYaml: true
129794+ Size: 76557
129795+ CreatedDate: 1770481814
129796+ Downloads: 0
129797+ URL: https://gamebanana.com/dl/1619521
129798+ Name: motionsmoothing-v1-3-16.zip
129799+ - Description: 1.3.15 - v1.3.15
129794129800 HasEverestYaml: true
129795129801 Size: 76544
129796129802 CreatedDate: 1769832262
129797- Downloads: 597
129803+ Downloads: 616
129798129804 URL: https://gamebanana.com/dl/1613813
129799129805 Name: motionsmoothing-v1-3-15.zip
129800- - Description: v1.3.13
129801- HasEverestYaml: true
129802- Size: 75350
129803- CreatedDate: 1769740742
129804- Downloads: 190
129805- URL: https://gamebanana.com/dl/1613144
129806- Name: motionsmoothing-v1-3-13.zip
129807129806 CategoryId: 4632
129808129807 CategoryName: Other/Misc
129809129808- PageURL: https://gamebanana.com/mods/514198
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