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updatermirror/mod_search_database.yaml

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Description: Alliterating Alterations
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Likes: 17
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Views: 5294
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Downloads: 111264
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Downloads: 111299
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Text: A collection of random features, with a focus on visual tweaks and entities
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I coded for my maps.<br><br><hr><br>This helper has the following gameplay focused
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entities:<br><br><b>Player Sprite Flag Controller</b> - Checks if the player's
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sprite uses a specific texture, like <i>player/</i><i>idle00</i>, and sets a flag
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if so.<br><br><b>Flag On Touch Switch Controller</b> - Sets a flag once all vanilla
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touch switches have been collected in the room, and optionally unsets it when
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leaving the room.<br><br><b>Lönn Block</b> & <b>Lönn Shrine</b> - By interacting
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leaving the room.<br><br><b>Lönn Block</b> &amp; <b>Lönn Shrine</b> - By interacting
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with a Lönn Shrine, the player can freely move all Lönn Blocks in the room. Both
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of these can be resprited, and the helper includes textures for spikes fitting
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Lönn Blocks with the path: <i>Anzen/AdamsAddons/lonn</i><br><br><b>Lönn Block
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Lönn Blocks with the path:&nbsp;<i>Anzen/AdamsAddons/lonn</i><br><br><b>Lönn Block
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Extension</b> - By placing its node on a Lönn Block, the extension will merge
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with the Lönn Block and can be moved along with it. This can be used to create
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more complex Lönn Block shapes, or to separate a Lönn Block into multiple discrete
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- Collecting this refill spawns a portal in the direction of the player's aim,
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the next dash will teleport the player to the portal, passing through solids in
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the way.<br><br><hr><br><span class="SelectedElement">This helper has the following
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visuals focused entities:</span><br><br><b>Cycling Spikes</b> - Spikes that behave
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differently if multiple variations are given, by cycling through the textures
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visuals focused entities:</span><br><br><b>Cycling Spikes</b>&nbsp;- Spikes that
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behave differently if multiple variations are given, by cycling through the textures
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instead of picking randomly. Starting offset can be modified, or randomized. Also
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includes 4 inbuilt textures, like a mini asset pack.<br><br><b>Camera Correction
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Controller</b> - It can be hard to notice but the camera sometimes stops one pixel
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away from its destination, the camera correction controller fixes this behavior
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in its room.<br><br><b>Particle Color Controller</b> - Can recolor most particles,
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like ones emitted by boosters, switch gates, berries, or the glitch tileset. Leaving
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the color fields empty will instead remove the particle type.<br><br><b>Horizontal
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Watchtower</b> - A bino that can only move the camera horizontally.<br><br><b>Change
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Wipe Controller</b> - Changes the death wipe used in its room. Can activate based
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on a flag.<br><br><b>Small Jump Through</b> - A one tile wide jump through platform.
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Unlike vanilla jump throughs, these use unique textures to render properly. Vanilla
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types are supported, and you can also resprite them yourself. To do so, use the <i>smallJumpthru </i>folder
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instead of <i>jumpthru</i>, and a 16x16 pixel template with the following structure:<br><br><img
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src="https://i.ibb.co/3SNzCyt/Template.png"><br><br><b>Flag Change Decal</b> -
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A decal that can change its position, scale, color, transparency, depth, animation
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speed, and texture depending on the state of a flag.<br><br><hr><br>This helper
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has the following trigger:<br><br><b>Change Dash Count Trigger</b> - Sets the
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player's current dash count to any number. Has the option to only activate when
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the player spawns inside it.<br><br><hr><br>This helper has the following effect:<br><br><b>Rhombus
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Godrays</b> - The transparent diamonds that appear in reflection, but rhombus-shaped.
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They also allow some additional customization.<br><br><hr><br>This helper has
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the following script:<br><br><b>Crop Jump Throughs</b> - Turns one tile wide vanilla
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Jump Throughs into Small Jump Throughs, while keeping their properties intact.<br><br><hr><br>This
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helper also adds 16 new decal registry attributes, that you can read about <a
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href="https://gist.github.com/AdamKorinek/7e27d288701db5a0df095f756f0f8e9a" target="_blank"><b>here</b></a>.<br><br><hr><br>I
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hope these will be useful to some mappers, if you find a bug or have a suggestion,
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for example a particle type you want the controller to support, or a decal registry
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attribute, contact me on Discord.
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Controller</b>&nbsp;- It can be hard to notice but the camera sometimes stops
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one pixel away from its destination, the camera correction controller fixes this
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behavior in its room.<br><br><b>Particle Color Controller</b>&nbsp;- Can recolor
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most particles, like ones emitted by boosters, switch gates, berries, or the glitch
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tileset. Leaving the color fields empty will instead remove the particle type.<br><br><b>Horizontal
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Watchtower</b>&nbsp;- A bino that can only move the camera horizontally.<br><br><b>Change
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Wipe Controller</b>&nbsp;- Changes the death wipe used in its room. Can activate
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based on a flag.<br><br><b>Small Jump Through</b>&nbsp;- A one tile wide jump
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through platform. Unlike vanilla jump throughs, these use unique textures to render
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properly. Vanilla types are supported, and you can also resprite them yourself.
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To do so, use the&nbsp;<i>smallJumpthru&nbsp;</i>folder instead of&nbsp;<i>jumpthru</i>,
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and a 16x16 pixel template with the following structure:<br><br><img src="https://i.ibb.co/3SNzCyt/Template.png"><br><br><b>Flag
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Change Decal</b>&nbsp;- A decal that can change its position, scale, color, transparency,
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depth, animation speed, and texture depending on the state of a flag.<br><br><hr><br>This
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helper has the following triggers:<br><br><b>Change Dash Count Trigger</b> - Sets
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the player's current dash count to any number. Has the option to only activate
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when the player spawns inside it.<br><br><b>Reset Portal Dash Trigger</b> - If
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the player has an unused portal dash, this trigger removes it.<br><br><hr><br>This
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helper has the following effect:<br><br><b>Rhombus Godrays</b> - The transparent
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diamonds that appear in reflection, but rhombus-shaped. They also allow some additional
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customization.<br><br><hr><br>This helper has the following script:<br><br><b>Crop
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Jump Throughs</b> - Turns one tile wide vanilla Jump Throughs into Small Jump
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Throughs, while keeping their properties intact.<br><br><hr><br>This helper also
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adds 16 new decal registry attributes, that you can read about&nbsp;<a href="https://gist.github.com/AdamKorinek/7e27d288701db5a0df095f756f0f8e9a"
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target="_blank"><b>here</b></a>.<br><br><hr><br>I hope these will be useful to
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some mappers, if you find a bug or have a suggestion, for example a particle type
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you want the controller to support, or a decal registry attribute, contact me
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on Discord.
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CreatedDate: 1718655781
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ModifiedDate: 1768926749
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ModifiedDate: 1769178376
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UpdatedDate: 1731499290
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Screenshots:
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- https://images.gamebanana.com/img/ss/mods/667076bc880a2.jpg
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HasEverestYaml: true
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Size: 189412
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CreatedDate: 1768926740
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Downloads: 2002
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Downloads: 2036
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URL: https://gamebanana.com/dl/1606647
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Name: adamsaddons_e7ae8.zip
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CategoryId: 5081

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