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238841238841 CategoryName: Maps
238842238842 SubcategoryId: 6801
238843238843 SubcategoryName: Standalone
238844+ - PageURL: https://gamebanana.com/mods/673173
238845+ GameBananaType: Mod
238846+ GameBananaId: 673173
238847+ Name: 2.5D Helper
238848+ Author: Maggy_GUH
238849+ Description: ''
238850+ Likes: 0
238851+ Views: 0
238852+ Downloads: 0
238853+ Text: '<div _ngcontent-ng-c411533729="" inline-copy-host="" class="markdown markdown-main-panel
238854+ stronger enable-updated-hr-color" aria-live="polite" aria-busy="false" dir="ltr"><h2
238855+ data-path-to-node="0"><b data-path-to-node="0" data-index-in-node="0"><span class="GreenColor">2.5D
238856+ Helper — Mapping Utilities for 2.5D Rooms</span></b></h2><span class="GreenColor">Elevate
238857+ your map design with <b data-path-to-node="1" data-index-in-node="29">2.5D Helper</b>,
238858+ a specialized suite of Lönn scripts and entities designed to bring depth, perspective,
238859+ and complex mechanical logic to your rooms. Whether you are building a mind-bending
238860+ perspective chamber, a drifting space station, or a Kirby-inspired void, this
238861+ helper allows you to manage intricate 3D visuals without tangling them into your
238862+ gameplay logic.<br><br>The core philosophy of this helper is <b data-path-to-node="2"
238863+ data-index-in-node="38">separation of concerns</b>: use flag-driven entities to
238864+ handle the "how it works" and visual proxies to handle "how it looks."<br><br></span><hr
238865+ data-path-to-node="3"><h3 data-path-to-node="4"><b data-path-to-node="4" data-index-in-node="0"><span
238866+ class="GreenColor">Key Features</span></b></h3><ul data-path-to-node="5"><li><span
238867+ class="GreenColor"><b data-path-to-node="5,0,0" data-index-in-node="0">Dynamic
238868+ Flag-Based Logic:</b> Almost every entity is reactive. Use <code data-path-to-node="5,0,0"
238869+ data-index-in-node="63">FlagPulseController</code> or <code data-path-to-node="5,0,0"
238870+ data-index-in-node="86">FlagSequenceController</code> to automate room states,
238871+ perfect for puzzle rooms that shift in rhythm or sequence.<br><br></span></li><li><span
238872+ class="GreenColor"><b data-path-to-node="5,1,0" data-index-in-node="0">Depth &
238873+ Perspective:</b> Transform flat rooms into immersive environments using the <code
238874+ data-path-to-node="5,1,0" data-index-in-node="80">ThreeDCamera</code>. Control
238875+ the depth, rotation, and color of <code data-path-to-node="5,1,0" data-index-in-node="136">ThreeDBlock</code>
238876+ entities to create architecture that feels truly three-dimensional.<br><br></span></li><li><span
238877+ class="GreenColor"><b data-path-to-node="5,2,0" data-index-in-node="0">Advanced
238878+ Visuals:</b> Includes specialized decorative and atmospheric entities like the
238879+ <code data-path-to-node="5,2,0" data-index-in-node="84">SoulTesseract</code> for
238880+ high-concept sci-fi themes and the <code data-path-to-node="5,2,0" data-index-in-node="137">VoidBackdrop</code>
238881+ for reactive, windy environments.<br><br></span></li><li><span class="GreenColor"><b
238882+ data-path-to-node="5,3,0" data-index-in-node="0">Debug & Feedback:</b> The <code
238883+ data-path-to-node="5,3,0" data-index-in-node="22">DebugSolid</code> entity provides
238884+ immediate visual and audio feedback, making it easier to test collision logic
238885+ before finalizing your custom art.<br><br></span></li></ul><hr data-path-to-node="6"><h3
238886+ data-path-to-node="7"><b data-path-to-node="7" data-index-in-node="0"><span class="GreenColor">Entity
238887+ Breakdown</span></b></h3><table data-path-to-node="8"><thead><tr><td><strong><span
238888+ class="GreenColor">Category</span></strong></td><td><strong><span class="GreenColor">Entities</span></strong></td><td><strong><span
238889+ class="GreenColor">Best Used For...</span></strong></td></tr></thead><tbody><tr><td><b
238890+ data-path-to-node="8,1,0,0" data-index-in-node="0"><span class="GreenColor">Logic
238891+ & Control</span></b></td><td><span class="GreenColor"><code data-path-to-node="8,1,1,0"
238892+ data-index-in-node="0">FlagSwitch</code>, <code data-path-to-node="8,1,1,0" data-index-in-node="12">FlagPulseController</code>,
238893+ <code data-path-to-node="8,1,1,0" data-index-in-node="33">FlagSequenceController</code></span></td><td><span
238894+ class="GreenColor">Automated puzzle mechanics, timed platforming, and multi-state
238895+ room transitions.</span></td></tr><tr><td><b data-path-to-node="8,2,0,0" data-index-in-node="0"><span
238896+ class="GreenColor">3D Geometry</span></b></td><td><span class="GreenColor"><code
238897+ data-path-to-node="8,2,1,0" data-index-in-node="0">ThreeDBlock</code>, <code data-path-to-node="8,2,1,0"
238898+ data-index-in-node="13">ThreeDCamera</code>, <code data-path-to-node="8,2,1,0"
238899+ data-index-in-node="27">RotatingSwitchBlock</code></span></td><td><span class="GreenColor">Creating
238900+ 2.5D perspective chambers, rotating cubes, and complex architecture.</span></td></tr><tr><td><b
238901+ data-path-to-node="8,3,0,0" data-index-in-node="0"><span class="GreenColor">Platforms
238902+ & Solids</span></b></td><td><span class="GreenColor"><code data-path-to-node="8,3,1,0"
238903+ data-index-in-node="0">DebugSolid</code>, <code data-path-to-node="8,3,1,0" data-index-in-node="12">FlagRailPlatform</code>,
238904+ <code data-path-to-node="8,3,1,0" data-index-in-node="30">EntityVisualProxy</code></span></td><td><span
238905+ class="GreenColor">Stable collision handling that stays synced with your custom
238906+ visual assets.</span></td></tr><tr><td><b data-path-to-node="8,4,0,0" data-index-in-node="0"><span
238907+ class="GreenColor">Atmosphere</span></b></td><td><span class="GreenColor"><code
238908+ data-path-to-node="8,4,1,0" data-index-in-node="0">ZeroEye</code>, <code data-path-to-node="8,4,1,0"
238909+ data-index-in-node="9">SoulTesseract</code>, <code data-path-to-node="8,4,1,0"
238910+ data-index-in-node="24">VoidBackdrop</code></span></td><td><span class="GreenColor">Adding
238911+ personality and "wow-factor" through tracking eyes and 4D wireframes.</span></td></tr></tbody></table><hr
238912+ data-path-to-node="9"><h3 data-path-to-node="10"><b data-path-to-node="10" data-index-in-node="0"><span
238913+ class="GreenColor">Technical Highlights</span></b></h3><ul data-path-to-node="11"><li><span
238914+ class="GreenColor"><b data-path-to-node="11,0,0" data-index-in-node="0">Lönn Integration:</b>
238915+ Fully compatible with the Lönn map editor for a seamless workflow.<br><br></span></li><li><span
238916+ class="GreenColor"><b data-path-to-node="11,1,0" data-index-in-node="0">Performance
238917+ Minded:</b> Optimized rendering for 3D entities to ensure smooth gameplay even
238918+ in dense rooms.<br><br></span></li><li class="SelectedElement"><span class="GreenColor"><b
238919+ data-path-to-node="11,2,0" data-index-in-node="0">Customizable Shaders:</b> The
238920+ <code data-path-to-node="11,2,0" data-index-in-node="26">VoidBackdrop</code> features
238921+ wind-reactive particles and gradient controls to match your map''s specific color
238922+ palette.<br><br>Note: If there any bugs or things are not working or misplaces
238923+ dm me at discord: pusheencuteangy</span></li></ul></div>'
238924+ CreatedDate: 1777437480
238925+ ModifiedDate: 1777437480
238926+ UpdatedDate: 1777437480
238927+ Screenshots:
238928+ - https://images.gamebanana.com/img/ss/mods/69f18afecb983.jpg
238929+ - https://images.gamebanana.com/img/ss/mods/69f18b2598975.jpg
238930+ MirroredScreenshots:
238931+ - https://celestemodupdater.0x0a.de/banana-mirror-images/img_ss_mods_69f18afecb983.png
238932+ - https://celestemodupdater.0x0a.de/banana-mirror-images/img_ss_mods_69f18b2598975.png
238933+ Files:
238934+ - Description: 0.1.0 - Release
238935+ HasEverestYaml: true
238936+ Size: 54613
238937+ CreatedDate: 1777437211
238938+ Downloads: 0
238939+ URL: https://gamebanana.com/dl/1688369
238940+ Name: 25dhelper.zip
238941+ CategoryId: 5081
238942+ CategoryName: Helpers
238844238943- PageURL: https://gamebanana.com/tools/6449
238845238944 GameBananaType: Tool
238846238945 GameBananaId: 6449
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