@@ -129462,47 +129462,47 @@
129462129462 Author: fancyfurret
129463129463 Description: 120+ FPS in Celeste without breaking physics!
129464129464 Likes: 23
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129466- Downloads: 9182
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129467129467 Text: "<h1>Celeste Motion Smoothing</h1>\r\nA mod for Celeste that raises the FPS\
129468- \ above 60, <i>without</i> breaking physics. It works by keeping the\
129469- \ physics update at a fixed 60 FPS and smoothing the entity/camera/etc positions\
129470- \ during render at 120+ FPS. It should work with most modded maps — I've been\
129471- \ using it successfully with Strawberry Jam levels. Please read the Smooth Camera\
129472- \ section for more on compatibility.\r\n<br><br><b>\r\n Note that the demo\
129473- \ video is 60FPS, so it's not a true representation of what the\r\n mod will\
129474- \ look like on a 120hz+ monitor, there is no motion blur when actually playing.\
129475- \ Thank you Klyx for\r\n the video!</b>\r\n<br><br>\r\n<span class=\"\
129476- RedColor\"><span class=\" GreenColor\"><b>I have verified the accuracy of physics\
129477- \ with this mod enabled by running the Any% TAS, which still finishes like normal,\
129478- \ but at a buttery smooth 120+ FPS!</b></span></span>\r\n<br><br>\r\n<h2>Smooth\
129479- \ Camera</h2>\r\nThis lets the camera move continuously: that is, half of a pixel\
129480- \ could be shown on\r\nthe side of the screen while the camera is moving. This\
129481- \ is especially noticeable when the camera is slowly catching up to the player.\
129482- \ <span class=\" GreenColor\">This works regardless of FPS, so if you only have\
129483- \ a 60hz monitor, this option will still make the game smoother!</span> Like everything\
129484- \ in this mod, this does not affect physics in any way, and the camera still moves\
129485- \ exactly like normal, only smoother.<br><br>\r\nCamera smoothing can be accomplished\
129468+ \ above 60,\_ <i>without</i>\_breaking physics. It works by keeping the physics \
129469+ \ update at a fixed 60 FPS and smoothing the entity/camera/etc positions during \
129470+ \ render at 120+ FPS. It should work with most modded maps — I've been using it \
129471+ \ successfully with Strawberry Jam levels. Please read the Smooth Camera section \
129472+ \ for more on compatibility.\r\n<br><br><b>\r\n Note that the demo video is \
129473+ \ 60FPS, so it's not a true representation of what the\r\n mod will look like \
129474+ \ on a 120hz+ monitor, there is no motion blur when actually playing. Thank you\_ \
129475+ Klyx for\r\n the video!</b>\r\n<br><br>\r\n<span class=\"RedColor\"> <span class=\"\
129476+ GreenColor\"><b>I have verified the accuracy of physics with this mod enabled \
129477+ \ by running the Any% TAS, which still finishes like normal, but at a buttery \
129478+ \ smooth 120+ FPS!</b></span></span>\r\n<br><br>\r\n<h2>Smooth Camera</h2>\r\n \
129479+ This lets the camera move continuously: that is, half of a pixel could be shown \
129480+ \ on\r\nthe side of the screen while the camera is moving. This is especially \
129481+ \ noticeable when the camera is slowly catching up to the player. <span class=\" \
129482+ GreenColor\">This works regardless of FPS, so if you only have a 60hz monitor, \
129483+ \ this option will still make the game smoother!</span> Like everything in this \
129484+ \ mod, this does not affect physics in any way, and the camera still moves exactly \
129485+ \ like normal, only smoother.<br><br>\r\nCamera smoothing can be accomplished\
129486129486 \ in two different ways:\r\n<ul>\r\n <li class=\"SelectedElement\"><b>Highest\
129487- \ Quality</b>: <span class=\"GreenColor\">[Recommended]</span> This \
129488- \ substantially changes Celeste's rendering pipeline to render everything at a\
129489- \ 6x internal scale, so that the gameplay and foreground can be composited onto\
129490- \ the background with a fractional-pixel offset. This makes for the highest-quality\
129491- \ result, but it may impact performance on low-end systems, and it requires drawing\
129492- \ the foreground at high resolution, so there is the occasional minor visual artifact\
129493- \ (for example the snow in chapter 7 moving smoothly). More importantly, <b>this\
129494- \ mode may be incompatible with a small number of other mods</b>. Compatibility\
129495- \ is currently very good, but if you encounter a visual glitch in a level, please\
129496- \ ping Cruz (the current maintainer) in the Celeste discord server. Until or unless\
129497- \ it's fixed, you'll have to use the other mode instead.<br></li>\r\n <li><b>Most\
129498- \ Compatible</b>: This accomplishes the same effect as the previous smoothing\
129487+ \ Quality</b>:\_ <span class=\"GreenColor\">[Recommended]</span>\_This substantially \
129488+ \ changes Celeste's rendering pipeline to render everything at a 6x internal scale, \
129489+ \ so that the gameplay and foreground can be composited onto the background with \
129490+ \ a fractional-pixel offset. This makes for the highest-quality result, but it \
129491+ \ may impact performance on low-end systems, and it requires drawing the foreground \
129492+ \ at high resolution, so there is the occasional minor visual artifact (for example \
129493+ \ the snow in chapter 7 moving smoothly). More importantly, <b>this mode may be \
129494+ \ incompatible with a small number of other mods</b>. Compatibility is currently \
129495+ \ very good, but if you encounter a visual glitch in a level, please ping Cruz \
129496+ \ (the current maintainer) in the Celeste discord server. Until or unless it's \
129497+ \ fixed, you'll have to use the other mode instead.<br></li>\r\n <li><b>Most\
129498+ \ Compatible</b>:\_This accomplishes the same effect as the previous smoothing\
129499129499 \ mode, but by unlocking the camera from the pixel grid instead. Since it doesn't\
129500129500 \ drastically change the internal rendering, this is compatible with nearly every\
129501129501 \ mod, but it has the drawback that the background jitters uncontrollably when\
129502129502 \ moving the camera. This isn't the end of the world, but it's recommended to\
129503- \ use the previous mode instead when possible.<br></li>\r\n <li><b>Off</b>: This \
129504- \ smoothing can also be disabled.</li></ul><br><h2>Smooth Background</h2>\r\n \
129505- When Smooth Camera is set to Highest Quality, the background can also be rendered\
129503+ \ use the previous mode instead when possible.<br></li>\r\n <li><b>Off</b>:\_ \
129504+ This smoothing can also be disabled.</li></ul><br><h2>Smooth Background</h2>\r\
129505+ \nWhen Smooth Camera is set to Highest Quality, the background can also be rendered\
129506129506 \ at 6x internal resolution. This allows parallax backgrounds to be rendered with\
129507129507 \ smooth detail, and it also fixes occasional slight color issues that occur with\
129508129508 \ a particular kind of parallax background (for example in the final checkpoints\
@@ -129512,33 +129512,33 @@
129512129512 \ at her exact subpixel-precise position while moving. She is drawn snapped to\
129513129513 \ the pixel grid when not moving, both to avoid visual oddities and so that information\
129514129514 \ about subpixel position cannot be gleaned. Like the previous setting, this is\
129515- \ only possible when Smooth Camera is set to Highest Quality. This effect\
129516- \ is surprisingly striking, and Madeline's sprite is much more clear and smooth\
129517- \ when this is enabled. On by default, and the performance impact on top of the\
129518- \ hires renderer should be minimal.<br><br>\r\n\r\nIn general, we recommend turning\
129515+ \ only possible when Smooth Camera is set to\_Highest Quality. This effect is \
129516+ \ surprisingly striking, and Madeline's sprite is much more clear and smooth when \
129517+ \ this is enabled. On by default, and the performance impact on top of the hires \
129518+ \ renderer should be minimal.<br><br>\r\n\r\nIn general, we recommend turning\
129519129519 \ on as many of the smoothing options as possible without interfering with the\
129520- \ map you're playing, the performance of the game, and your personal preference! <br><br><h2>Smoothing \
129521- \ Modes</h2>\r\nSeparate from camera smoothing, objects themselves have their \
129522- \ position smoothed.\r\n<ul>\r\n <li><b>Extrapolate</b>: <span class=\" \
129523- GreenColor\">[Recommended]</span> This mode predicts object\r\n positions \
129524- \ based on previous updates. It feels very similar to vanilla, but it can introduce \
129525- \ very brief (visual only) weirdness when changing quickly from a high speed to \
129526- \ a low one (for example, buffering a vertical dash out of a dream block).<br></li>\r \
129527- \n <li><b>Interpolate</b>: This mode interpolates object positions between \
129528- \ the last two physics updates. This mode\r\n is more technically correct, \
129529- \ but it adds an extra 1–2 frames of input delay.\r\n </li>\r\n</ul>\r\n<br>\r \
129530- \n \r\n<h2>Update Mode</h2>\r\nFor this mod to work, we need to somehow get the \
129531- \ game to draw above 60FPS, but keep the physics updates at 60FPS.<br>\r\n<ul>\r \
129532- \n <li><b>Interval</b>: <span class=\"GreenColor\">[Recommended] </span>Has \
129533- \ the best compatibility, but\r\n restricts your FPS to increments of 60. \
129534- \ For a 144hz monitor, you could try 120 or 180 and see which looks the\r\n \
129535- \ best.\r\n </li>\r\n <li><b>Dynamic</b>: Allows you to select any \
129536- \ number for FPS (like 144) but at the cost of mod compatibility.\r\n It's \
129537- \ rare, but if a mod tries to hook the main XNA Tick method, then one of the mods \
129538- \ might not work\r\n properly. (Breaks TAS Recorder, and maybe others). \r \
129539- \n </li>\r\n</ul>"
129520+ \ map you're playing, the performance of the game, and your personal preference!\_ \
129521+ <br><br><h2>Smoothing Modes</h2>\r\nSeparate from camera smoothing, objects themselves\
129522+ \ have their position smoothed.\r\n<ul>\r\n <li><b>Extrapolate</b>:\_ <span\
129523+ \ class=\" GreenColor\">[Recommended]</span>\_This mode predicts object\r\n \
129524+ \ positions based on previous updates. It feels very similar to vanilla, but\
129525+ \ it can introduce very brief (visual only) weirdness when changing quickly from\
129526+ \ a high speed to a low one (for example, buffering a vertical dash out of a dream\
129527+ \ block).<br></li>\r\ n <li><b>Interpolate</b>: This mode interpolates object\
129528+ \ positions between the last two physics updates. This mode\r\n is more\
129529+ \ technically correct, but it adds an extra 1–2 frames of input delay.\r\n \
129530+ \ </li>\r\n</ul> \r\n<br>\r\n\r\n< h2>Update Mode</h2>\r\nFor this mod to work,\
129531+ \ we need to somehow get the game to draw above 60FPS, but keep the physics updates\
129532+ \ at 60FPS.<br>\r\n<ul>\r\n <li><b>Interval</b>:\_ <span class=\"GreenColor\"\
129533+ >[Recommended]\_</span>Has the best compatibility, but\r\n restricts your\
129534+ \ FPS to increments of 60. For a 144hz monitor, you could try 120 or 180 and see\
129535+ \ which looks the\r\n best.\r\n </li>\r\n <li><b>Dynamic</b>: Allows\
129536+ \ you to select any number for FPS (like 144) but at the cost of mod compatibility.\r\
129537+ \n It's rare, but if a mod tries to hook the main XNA Tick method, then\
129538+ \ one of the mods might not work\r\n properly. (Breaks TAS Recorder, and\
129539+ \ maybe others).\_\r\ n </li>\r\n</ul>"
129540129540 CreatedDate: 1716069297
129541- ModifiedDate: 1767679159
129541+ ModifiedDate: 1767833104
129542129542 UpdatedDate: 1767598497
129543129543 Screenshots:
129544129544 - https://images.gamebanana.com/img/ss/mods/66491f59cb21f.jpg
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129548129548 - https://celestemodupdater.0x0a.de/banana-mirror-images/img_ss_mods_66491f59cb21f.png
129549129549 - https://celestemodupdater.0x0a.de/banana-mirror-images/img_ss_mods_664916980f89e.png
129550129550 Files:
129551+ - Description: v1.3.5
129552+ HasEverestYaml: true
129553+ Size: 71252
129554+ CreatedDate: 1767833087
129555+ Downloads: 0
129556+ URL: https://gamebanana.com/dl/1597891
129557+ Name: motionsmoothing-v135.zip
129551129558 - Description: v1.3.4
129552129559 HasEverestYaml: true
129553129560 Size: 71068
129554129561 CreatedDate: 1767598410
129555- Downloads: 312
129562+ Downloads: 345
129556129563 URL: https://gamebanana.com/dl/1596030
129557129564 Name: motionsmoothing-v134.zip
129558129565 - Description: v1.3.3
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129567129574 Size: 70097
129568129575 CreatedDate: 1767228468
129569- Downloads: 384
129576+ Downloads: 385
129570129577 URL: https://gamebanana.com/dl/1592635
129571129578 Name: motionsmoothing-v132.zip
129572129579 - Description: v1.3.1
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