Skip to content

Commit 90ada5f

Browse files
committed
Update files mirrored from maddie480.ovh
1 parent d3e2ed3 commit 90ada5f

3 files changed

Lines changed: 93 additions & 88 deletions

File tree

updatermirror/everest_update.yaml

Lines changed: 6 additions & 6 deletions
Original file line numberDiff line numberDiff line change
@@ -39740,14 +39740,14 @@ WaterMountain:
3974039740
URL: https://gamebanana.com/mmdl/1065778
3974139741
MotionSmoothing:
3974239742
GameBananaType: Mod
39743-
Version: 1.3.11
39744-
LastUpdate: 1768872126
39745-
Size: 74180
39743+
Version: 1.3.12
39744+
LastUpdate: 1769182532
39745+
Size: 74991
3974639746
GameBananaId: 514173
39747-
GameBananaFileId: 1606355
39747+
GameBananaFileId: 1608486
3974839748
xxHash:
39749-
- c14888486417f554
39750-
URL: https://gamebanana.com/mmdl/1606355
39749+
- 59e9ed0d0047c1ea
39750+
URL: https://gamebanana.com/mmdl/1608486
3975139751
FCEmoji:
3975239752
GameBananaType: Mod
3975339753
Version: 1.0.0

updatermirror/mod_dependency_graph.yaml

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -86183,7 +86183,7 @@ MotionSmoothing:
8618386183
Version: 1.0.4
8618486184
- Name: EverestCore
8618586185
Version: 1.4673.0
86186-
URL: https://gamebanana.com/mmdl/1606355
86186+
URL: https://gamebanana.com/mmdl/1608486
8618786187
FCEmoji:
8618886188
OptionalDependencies: []
8618986189
Dependencies:

updatermirror/mod_search_database.yaml

Lines changed: 86 additions & 81 deletions
Original file line numberDiff line numberDiff line change
@@ -129650,87 +129650,85 @@
129650129650
Author: fancyfurret
129651129651
Description: 120+ FPS in Celeste without breaking physics!
129652129652
Likes: 27
129653-
Views: 31488
129654-
Downloads: 11440
129653+
Views: 31502
129654+
Downloads: 11446
129655129655
Text: "<h1>Celeste Motion Smoothing</h1>\r\nA mod for Celeste that raises the FPS\
129656-
\ above 60,&nbsp;<i>without</i>&nbsp;breaking physics. It works by keeping the\
129657-
\ physics update at a fixed 60 FPS and smoothing the entity/camera/etc positions\
129658-
\ during render at 120+ FPS. It should work with most modded maps — I've been\
129659-
\ using it successfully with Strawberry Jam levels. Please read the Smooth Camera\
129660-
\ section for more on compatibility.\r\n<br><br><b>\r\n Note that the demo\
129661-
\ video is 60FPS, so it's not a true representation of what the\r\n mod will\
129662-
\ look like on a 120hz+ monitor, there is no motion blur when actually playing.\
129663-
\ Thank you&nbsp;Klyx for\r\n the video!</b>\r\n<br><br>\r\n<span class=\"\
129664-
RedColor\"><span class=\"GreenColor\"><b>I have verified the accuracy of physics\
129665-
\ with this mod enabled by running the Any% TAS, which still finishes like normal,\
129666-
\ but at a buttery smooth 120+ FPS!</b></span></span>\r\n<br><br>\r\n<h2>Smooth\
129667-
\ Camera</h2>\r\nThis lets the camera move continuously: that is, half of a pixel\
129668-
\ could be shown on\r\nthe side of the screen while the camera is moving. This\
129669-
\ is especially noticeable when the camera is slowly catching up to the player.\
129670-
\ <span class=\"GreenColor\">This works regardless of FPS, so if you only have\
129671-
\ a 60hz monitor, this option will still make the game smoother!</span> Like everything\
129672-
\ in this mod, this does not affect physics in any way, and the camera still moves\
129673-
\ exactly like normal, only smoother.<br><br>\r\nCamera smoothing can be accomplished\
129674-
\ in two different ways:\r\n<ul>\r\n <li><b>Highest Quality</b>:&nbsp;<span\
129675-
\ class=\"GreenColor\">[Recommended]</span>&nbsp;This substantially changes Celeste's\
129676-
\ rendering pipeline to render everything at a 6x internal scale, so that the\
129677-
\ gameplay and foreground can be composited onto the background with a fractional-pixel\
129678-
\ offset. This makes for the highest-quality result, but it may impact performance\
129679-
\ on low-end systems, and it requires drawing the foreground at high resolution,\
129656+
\ above 60,\_<i>without</i>\_breaking physics. It works by keeping the physics\
129657+
\ update at a fixed 60 FPS and smoothing the entity/camera/etc positions during\
129658+
\ render at 120+ FPS. It should work with most modded maps — I've been using it\
129659+
\ successfully with Strawberry Jam levels. Please read the Smooth Camera section\
129660+
\ for more on compatibility.\r\n<br><br><b>\r\n Note that the demo video is\
129661+
\ 60FPS, so it's not a true representation of what the\r\n mod will look like\
129662+
\ on a 120hz+ monitor, there is no motion blur when actually playing. Thank you\_\
129663+
Klyx for\r\n the video!</b>\r\n<br><br>\r\n<span class=\"RedColor\"><span class=\"\
129664+
GreenColor\"><b>I have verified the accuracy of physics with this mod enabled\
129665+
\ by running the Any% TAS, which still finishes like normal, but at a buttery\
129666+
\ smooth 120+ FPS!</b></span></span>\r\n<br><br>\r\n<h2>Smooth Camera</h2>\r\n\
129667+
This lets the camera move continuously: that is, half of a pixel could be shown\
129668+
\ on\r\nthe side of the screen while the camera is moving. This is especially\
129669+
\ noticeable when the camera is slowly catching up to the player. <span class=\"\
129670+
GreenColor\">This works regardless of FPS, so if you only have a 60hz monitor,\
129671+
\ this option will still make the game smoother!</span> Like everything in this\
129672+
\ mod, this does not affect physics in any way, and the camera still moves exactly\
129673+
\ like normal, only smoother.<br><br>\r\nCamera smoothing can be accomplished\
129674+
\ in two different ways:\r\n<ul>\r\n <li><b>Highest Quality</b>:\_<span class=\"\
129675+
GreenColor\">[Recommended]</span>\_This substantially changes Celeste's rendering\
129676+
\ pipeline to render everything at a 6x internal scale, so that the gameplay and\
129677+
\ foreground can be composited onto the background with a fractional-pixel offset.\
129678+
\ This makes for the highest-quality result, but it may impact performance on\
129679+
\ low-end systems, and it requires drawing the foreground at high resolution,\
129680129680
\ so there is the occasional minor visual artifact (for example the snow in chapter\
129681129681
\ 7 moving smoothly). More importantly, <b>this mode may be incompatible with\
129682129682
\ a small number of other mods</b>. Compatibility is currently very good, but\
129683129683
\ if you encounter a visual glitch in a level, please ping Cruz (the current maintainer)\
129684129684
\ in the Celeste discord server. Until or unless it's fixed, you'll have to use\
129685129685
\ the other mode instead. See below for a list of current known issues.<br></li>\r\
129686-
\n <li><b>Most Compatible</b>:&nbsp;This accomplishes the same effect as the\
129687-
\ previous smoothing mode, but by unlocking the camera from the pixel grid instead.\
129688-
\ Since it doesn't drastically change the internal rendering, this is compatible\
129689-
\ with nearly every mod, but it has the drawback that the background jitters uncontrollably\
129686+
\n <li><b>Most Compatible</b>:\_This accomplishes the same effect as the previous\
129687+
\ smoothing mode, but by unlocking the camera from the pixel grid instead. Since\
129688+
\ it doesn't drastically change the internal rendering, this is compatible with\
129689+
\ nearly every mod, but it has the drawback that the background jitters uncontrollably\
129690129690
\ when moving the camera. This isn't the end of the world, but it's recommended\
129691-
\ to use the previous mode instead when possible.<br></li>\r\n <li><b>Off</b>:&nbsp;This\
129692-
\ smoothing can also be disabled.</li></ul><br>Known incompatible mods:<br><ul><li\
129693-
\ class=\"SelectedElement\">Extended Camera Dynamics: incompatible with Highest\
129694-
\ Quality (the necessary fixes have been made to that mod; this will be fixed\
129695-
\ when it updates)</li><li class=\"SelectedElement\">Style Mask Helper: Causes\
129696-
\ visual issues on Highest Quality (for example in the Secret Santa 2024 Collab\
129697-
\ lobby)</li></ul><br><h2>Smooth Background</h2>\r\nWhen Smooth Camera is set\
129698-
\ to Highest Quality, the background can also be rendered at 6x internal resolution.\
129699-
\ This allows parallax backgrounds to be rendered with smooth detail, and it also\
129700-
\ fixes occasional slight color issues that occur with a particular kind of parallax\
129701-
\ background (for example in the final checkpoints of Farewell). On by default,\
129702-
\ and the performance impact on top of the hires renderer should be minimal.<br><br>\r\
129703-
\n\r\n<h2>Render Madeline with Subpixel Precision</h2>\r\nThis setting rewrites\
129704-
\ the gameplay renderer to draw Madeline at her exact subpixel-precise position\
129705-
\ while moving. She is drawn snapped to the pixel grid when not moving, both to\
129706-
\ avoid visual oddities and so that information about subpixel position cannot\
129707-
\ be gleaned. Like the previous setting, this is only possible when Smooth Camera\
129708-
\ is set to&nbsp;Highest Quality. This effect is surprisingly striking, and Madeline's\
129709-
\ sprite is much more clear and smooth when this is enabled. On by default, and\
129710-
\ the performance impact on top of the hires renderer should be minimal.<br><br>\r\
129711-
\n\r\nIn general, we recommend turning on as many of the smoothing options as\
129712-
\ possible without interfering with the map you're playing, the performance of\
129713-
\ the game, and your personal preference!&nbsp;<br><br><h2>Smoothing Modes</h2>\r\
129714-
\nSeparate from camera smoothing, objects themselves have their position smoothed.\r\
129715-
\n<ul>\r\n <li><b>Extrapolate</b>:&nbsp;<span class=\"GreenColor\">[Recommended]</span>&nbsp;This\
129716-
\ mode predicts object\r\n positions based on previous updates. It feels\
129717-
\ very similar to vanilla, but it can introduce very brief (visual only) weirdness\
129718-
\ when changing quickly from a high speed to a low one (for example, buffering\
129719-
\ a vertical dash out of a dream block).<br></li>\r\n <li><b>Interpolate</b>:\
129720-
\ This mode interpolates object positions between the last two physics updates.\
129721-
\ This mode\r\n is more technically correct, but it adds an extra 1–2 frames\
129722-
\ of input delay.\r\n </li>\r\n</ul>\r\n<br>\r\n\r\n<h2>Update Mode</h2>\r\n\
129723-
For this mod to work, we need to somehow get the game to draw above 60FPS, but\
129724-
\ keep the physics updates at 60FPS.<br>\r\n<ul>\r\n <li><b>Interval</b>:&nbsp;<span\
129725-
\ class=\"GreenColor\">[Recommended]&nbsp;</span>Has the best compatibility, but\r\
129726-
\n restricts your FPS to increments of 60. For a 144hz monitor, you could\
129727-
\ try 120 or 180 and see which looks the\r\n best.\r\n </li>\r\n \
129728-
\ <li><b>Dynamic</b>: Allows you to select any number for FPS (like 144) but at\
129729-
\ the cost of mod compatibility.\r\n It's rare, but if a mod tries to hook\
129730-
\ the main XNA Tick method, then one of the mods might not work\r\n properly.\
129731-
\ (Breaks TAS Recorder, and maybe others).&nbsp;\r\n </li>\r\n</ul>"
129691+
\ to use the previous mode instead when possible.<br></li>\r\n <li><b>Off</b>:\_\
129692+
This smoothing can also be disabled.</li></ul><br>Known incompatible mods:<br><ul\
129693+
\ class=\"SelectedElement\"><li>Style Mask Helper: Causes visual issues on Highest\
129694+
\ Quality (for example in the Secret Santa 2024 Collab lobby)</li></ul><br><h2>Smooth\
129695+
\ Background</h2>\r\nWhen Smooth Camera is set to Highest Quality, the background\
129696+
\ can also be rendered at 6x internal resolution. This allows parallax backgrounds\
129697+
\ to be rendered with smooth detail, and it also fixes occasional slight color\
129698+
\ issues that occur with a particular kind of parallax background (for example\
129699+
\ in the final checkpoints of Farewell). On by default, and the performance impact\
129700+
\ on top of the hires renderer should be minimal.<br><br>\r\n\r\n<h2>Render Madeline\
129701+
\ with Subpixel Precision</h2>\r\nThis setting rewrites the gameplay renderer\
129702+
\ to draw Madeline at her exact subpixel-precise position while moving. She is\
129703+
\ drawn snapped to the pixel grid when not moving, both to avoid visual oddities\
129704+
\ and so that information about subpixel position cannot be gleaned. Like the\
129705+
\ previous setting, this is only possible when Smooth Camera is set to\_Highest\
129706+
\ Quality. This effect is surprisingly striking, and Madeline's sprite is much\
129707+
\ more clear and smooth when this is enabled. On by default, and the performance\
129708+
\ impact on top of the hires renderer should be minimal.<br><br>\r\n\r\nIn general,\
129709+
\ we recommend turning on as many of the smoothing options as possible without\
129710+
\ interfering with the map you're playing, the performance of the game, and your\
129711+
\ personal preference!\_<br><br><h2>Smoothing Modes</h2>\r\nSeparate from camera\
129712+
\ smoothing, objects themselves have their position smoothed.\r\n<ul>\r\n <li><b>Extrapolate</b>:\_\
129713+
<span class=\"GreenColor\">[Recommended]</span>\_This mode predicts object\r\n\
129714+
\ positions based on previous updates. It feels very similar to vanilla,\
129715+
\ but it can introduce very brief (visual only) weirdness when changing quickly\
129716+
\ from a high speed to a low one (for example, buffering a vertical dash out of\
129717+
\ a dream block).<br></li>\r\n <li><b>Interpolate</b>: This mode interpolates\
129718+
\ object positions between the last two physics updates. This mode\r\n \
129719+
\ is more technically correct, but it adds an extra 1–2 frames of input delay.\r\
129720+
\n </li>\r\n</ul>\r\n<br>\r\n\r\n<h2>Update Mode</h2>\r\nFor this mod to work,\
129721+
\ we need to somehow get the game to draw above 60FPS, but keep the physics updates\
129722+
\ at 60FPS.<br>\r\n<ul>\r\n <li><b>Interval</b>:\_<span class=\"GreenColor\"\
129723+
>[Recommended]\_</span>Has the best compatibility, but\r\n restricts your\
129724+
\ FPS to increments of 60. For a 144hz monitor, you could try 120 or 180 and see\
129725+
\ which looks the\r\n best.\r\n </li>\r\n <li><b>Dynamic</b>: Allows\
129726+
\ you to select any number for FPS (like 144) but at the cost of mod compatibility.\r\
129727+
\n It's rare, but if a mod tries to hook the main XNA Tick method, then\
129728+
\ one of the mods might not work\r\n properly. (Breaks TAS Recorder, and\
129729+
\ maybe others).\_\r\n </li>\r\n</ul>"
129732129730
CreatedDate: 1716069297
129733-
ModifiedDate: 1769092962
129731+
ModifiedDate: 1769182554
129734129732
UpdatedDate: 1768872262
129735129733
Screenshots:
129736129734
- https://images.gamebanana.com/img/ss/mods/66491f59cb21f.jpg
@@ -129740,27 +129738,34 @@
129740129738
- https://celestemodupdater.0x0a.de/banana-mirror-images/img_ss_mods_66491f59cb21f.png
129741129739
- https://celestemodupdater.0x0a.de/banana-mirror-images/img_ss_mods_664916980f89e.png
129742129740
Files:
129743-
- Description: ''
129741+
- Description: v1.3.12
129742+
HasEverestYaml: true
129743+
Size: 74991
129744+
CreatedDate: 1769182532
129745+
Downloads: 0
129746+
URL: https://gamebanana.com/dl/1608486
129747+
Name: motionsmoothing-v1-3-12.zip
129748+
- Description: v1.3.11
129744129749
HasEverestYaml: true
129745129750
Size: 74180
129746129751
CreatedDate: 1768872126
129747-
Downloads: 414
129752+
Downloads: 420
129748129753
URL: https://gamebanana.com/dl/1606355
129749129754
Name: motionsmoothing-v1-3-11.zip
129750-
- Description: ''
129751-
HasEverestYaml: true
129752-
Size: 73793
129753-
CreatedDate: 1768606337
129754-
Downloads: 415
129755-
URL: https://gamebanana.com/dl/1604004
129756-
Name: motionsmoothing-v1-3-10.zip
129757129755
- Description: v1.2.0
129758129756
HasEverestYaml: true
129759129757
Size: 63919
129760129758
CreatedDate: 1764459914
129761129759
Downloads: 1155
129762129760
URL: https://gamebanana.com/dl/1571644
129763129761
Name: motionsmoothing-v120.zip
129762+
- Description: ARCHIVED - v1.3.10
129763+
HasEverestYaml: true
129764+
Size: 73793
129765+
CreatedDate: 1768606337
129766+
Downloads: 415
129767+
URL: https://gamebanana.com/dl/1604004
129768+
Name: motionsmoothing-v1-3-10.zip
129764129769
- Description: ARCHIVED - v1.3.9
129765129770
HasEverestYaml: true
129766129771
Size: 72682

0 commit comments

Comments
 (0)