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updatermirror/everest_update.yaml

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@@ -27670,14 +27670,14 @@ WorldMapHelper:
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URL: https://gamebanana.com/mmdl/1052127
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LocalizationHelper:
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GameBananaType: Mod
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Version: 1.2.1
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LastUpdate: 1768015415
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Size: 208945
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Version: 1.3.0
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LastUpdate: 1768090443
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Size: 209807
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GameBananaId: 644851
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GameBananaFileId: 1599294
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GameBananaFileId: 1600020
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xxHash:
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- 32c50c755d2d8180
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URL: https://gamebanana.com/mmdl/1599294
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URL: https://gamebanana.com/mmdl/1600020
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NewYearsContest2021:
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GameBananaType: Mod
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Version: 1.0.3
@@ -35090,14 +35090,14 @@ AppelsJauntMap:
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URL: https://gamebanana.com/mmdl/1319630
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Vidcutter:
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GameBananaType: Mod
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Version: 1.10.0
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LastUpdate: 1768079304
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Size: 37788
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Version: 1.11.0
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LastUpdate: 1768091102
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Size: 37927
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GameBananaId: 580133
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GameBananaFileId: 1599898
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GameBananaFileId: 1600027
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xxHash:
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URL: https://gamebanana.com/mmdl/1599898
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URL: https://gamebanana.com/mmdl/1600027
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MissingMadeline:
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GameBananaType: Mod
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Version: 1.0.0

updatermirror/mod_dependency_graph.yaml

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@@ -60667,7 +60667,7 @@ LocalizationHelper:
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Dependencies:
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- Name: EverestCore
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Version: 1.5935.0
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URL: https://gamebanana.com/mmdl/1599294
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URL: https://gamebanana.com/mmdl/1600020
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NewYearsContest2021:
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OptionalDependencies: []
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Dependencies:
@@ -76299,7 +76299,7 @@ Vidcutter:
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Dependencies:
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- Name: EverestCore
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Version: 1.4673.0
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URL: https://gamebanana.com/mmdl/1599898
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URL: https://gamebanana.com/mmdl/1600027
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MissingMadeline:
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OptionalDependencies:
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- Name: CollabUtils2

updatermirror/mod_search_database.yaml

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@@ -174383,8 +174383,8 @@
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Author: Vireth
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Description: When you're too lazy to cut your clears
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Likes: 12
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Views: 5742
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Downloads: 784
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Views: 5747
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Downloads: 792
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Text: "<h1>Vidcutter</h1>Ever cleared a map and wanted to get a video out of it,\
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\ but you were too lazy to cut every room individually ?<br>Well luckily for you,\
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\ there is Vidcutter now !<br>Vidcutter is a tool to automatically cut clear videos\
@@ -174406,8 +174406,8 @@
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\ there are any bugs (there will be bugs), don't hesitate to contact me (@vireth\
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\ on Discord)"
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CreatedDate: 1741453014
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ModifiedDate: 1768079312
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UpdatedDate: 1768046459
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ModifiedDate: 1768091108
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UpdatedDate: 1768091287
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Screenshots:
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- https://images.gamebanana.com/img/ss/mods/67cc745468755.jpg
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- https://images.gamebanana.com/img/ss/mods/67cc75ed8b8fb.jpg
@@ -174416,18 +174416,25 @@
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- https://celestemodupdater.0x0a.de/banana-mirror-images/img_ss_mods_67cc745468755.png
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- https://celestemodupdater.0x0a.de/banana-mirror-images/img_ss_mods_67cc75ed8b8fb.png
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Files:
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HasEverestYaml: true
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URL: https://gamebanana.com/dl/1600027
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Size: 37788
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CreatedDate: 1768079304
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Downloads: 6
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URL: https://gamebanana.com/dl/1599898
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Name: vidcutter_1_10_0.zip
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- Description: ''
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HasEverestYaml: true
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Size: 37921
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CreatedDate: 1768046377
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Downloads: 8
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Downloads: 10
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URL: https://gamebanana.com/dl/1599546
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Name: vidcutter_1_9_3.zip
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- Description: ''
@@ -219939,64 +219946,101 @@
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Name: LocalizationHelper
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Author: Vireth
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Description: ''
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Likes: 2
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Views: 269
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Downloads: 20
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Text: "Helper to localize textures in your mods without doing anything in Lönn<br><br>\r\
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\n<h2 data-sourcepos=\"5:1-5:8\" class=\"heading-element\" dir=\"auto\">Usage</h2>\r\
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\nPut a <code>LocalizationTextures.yaml</code> in your mod root folder to specify\
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\ the new texture for each\r\nlanguage.<br><br>\r\nIt has this format:<br><br>\r\
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\n<div class=\"snippet-clipboard-content notranslate position-relative overflow-auto\"\
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>\r\n <pre class=\"notranslate\"><code class=\"SelectedElement\">french:\r\n\
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\ Graphics/Atlases/Gameplay/decals/ExampleMap/stuffs/stuff1: Graphics/Atlases/Gameplay/decals/ExampleMap/stuffs/french_stuff1\r\
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\n Graphics/Atlases/Portraits/stuff/ExampleMap/memo_title: Graphics/Atlases/Portraits/stuff/ExampleMap/french_memo_title\r\
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\ngerman:\r\n Graphics/Atlases/Gameplay/decals/ExampleMap/stuffs/stuff1: Graphics/Atlases/Gameplay/decals/ExampleMap/stuffs/german_stuff1\r\
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\n</code></pre>\r\n</div>You can name the localized textures however you want,\
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\ but you have to put them in the same data path than the\r\noriginal texture.<br><br>\r\
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\nFor example: if in Lönn the path for the texture is <code>ExampleMap/stuffs/stuff1</code>\
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\ and it points to\r\n<code>Graphics/Atlases/Gameplay/decals/ExampleMap/stuffs/stuff1.png</code>,\
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\ the data path is\r\n<code>Graphics/Atlases/Gameplay/decals</code>, so you have\
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\ to put your localized textures for this texture somewhere in\r\n<code>Graphics/Atlases/Gameplay/decals</code><br><br>\r\
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\nThe language IDs are the ones used by Celeste, that is:<br><br>\r\n<table data-sourcepos=\"\
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27:1-38:36\">\r\n <thead>\r\n <tr data-sourcepos=\"27:1-27:36\">\r\n \
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\ <th data-sourcepos=\"27:2-27:23\">Language</th>\r\n <th data-sourcepos=\"\
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27:25-27:35\">id</th>\r\n </tr>\r\n </thead>\r\n <tbody>\r\n <tr data-sourcepos=\"\
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29:1-29:36\">\r\n <td data-sourcepos=\"29:2-29:23\">English</td>\r\n \
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\ <td data-sourcepos=\"29:25-29:35\">english</td>\r\n </tr>\r\n <tr data-sourcepos=\"\
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30:1-30:36\">\r\n <td data-sourcepos=\"30:2-30:23\">Brazilian Portuguese</td>\r\
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\n <td data-sourcepos=\"30:25-30:35\">brazilian</td>\r\n </tr>\r\n \
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\ <tr data-sourcepos=\"31:1-31:36\">\r\n <td data-sourcepos=\"31:2-31:23\"\
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>French</td>\r\n <td data-sourcepos=\"31:25-31:35\">french</td>\r\n </tr>\r\
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\n <tr data-sourcepos=\"32:1-32:36\">\r\n <td data-sourcepos=\"32:2-32:23\"\
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>German</td>\r\n <td data-sourcepos=\"32:25-32:35\">german</td>\r\n </tr>\r\
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\n <tr data-sourcepos=\"33:1-33:36\">\r\n <td data-sourcepos=\"33:2-33:23\"\
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>Italian</td>\r\n <td data-sourcepos=\"33:25-33:35\">italian</td>\r\n \
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\ </tr>\r\n <tr data-sourcepos=\"34:1-34:36\">\r\n <td data-sourcepos=\"\
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34:2-34:23\">Japanese</td>\r\n <td data-sourcepos=\"34:25-34:35\">japanese</td>\r\
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\n </tr>\r\n <tr data-sourcepos=\"35:1-35:36\">\r\n <td data-sourcepos=\"\
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35:2-35:23\">Korean</td>\r\n <td data-sourcepos=\"35:25-35:35\">korean</td>\r\
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\n </tr>\r\n <tr data-sourcepos=\"36:1-36:36\">\r\n <td data-sourcepos=\"\
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36:2-36:23\">Russian</td>\r\n <td data-sourcepos=\"36:25-36:35\">russian</td>\r\
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\n </tr>\r\n <tr data-sourcepos=\"37:1-37:36\">\r\n <td data-sourcepos=\"\
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37:2-37:23\">Simplified Chinese</td>\r\n <td data-sourcepos=\"37:25-37:35\"\
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>schinese</td>\r\n </tr>\r\n <tr data-sourcepos=\"38:1-38:36\">\r\n \
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\ <td data-sourcepos=\"38:2-38:23\">Spanish</td>\r\n <td data-sourcepos=\"\
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38:25-38:35\">spanish</td>\r\n </tr>\r\n </tbody>\r\n</table>"
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Likes: 3
219950+
Views: 350
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Downloads: 22
219952+
Text: "Helper to localize textures in your mods<br><br><div class=\"markdown-heading\"\
219953+
\ dir=\"auto\"><h2 tabindex=\"-1\" class=\"heading-element\" dir=\"auto\">Usage</h2></div>Put\
219954+
\ a <code>LocalizationTextures.yaml</code> in your mod root folder to specify\
219955+
\ the new texture for each language.<br><br>\r\n<div class=\"markdown-heading\"\
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\ dir=\"auto\"><h3 tabindex=\"-1\" class=\"heading-element\" dir=\"auto\">Simple\
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\ format</h3></div>It has this format:<br><br>\r\n<div class=\"highlight highlight-source-yaml\
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\ notranslate position-relative overflow-auto\" dir=\"auto\"><pre><span class=\"\
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pl-ent\">french</span>:\r\n <span class=\"pl-ent\">Graphics/Atlases/Gameplay/decals/ExampleMap/stuffs/stuff1</span>:\
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\ <span class=\"pl-s\">Graphics/Atlases/Gameplay/decals/ExampleMap/stuffs/french_stuff1</span>\r\
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\n <span class=\"pl-ent\">Graphics/Atlases/Portraits/stuff/ExampleMap/memo_title</span>:\
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\ <span class=\"pl-s\">Graphics/Atlases/Portraits/stuff/ExampleMap/french_memo_title</span>\r\
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\n<span class=\"pl-ent\">german</span>:\r\n <span class=\"pl-ent\">Graphics/Atlases/Gameplay/decals/ExampleMap/stuffs/stuff1</span>:\
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\ <span class=\"pl-s\">Graphics/Atlases/Gameplay/decals/ExampleMap/stuffs/german_stuff1</span></pre><div\
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\ class=\"zeroclipboard-container\">\r\n </div></div>You can name the localized\
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\ textures however you want, but you have to put them in the same data path than\
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\ the original texture.<br><br>\r\nFor example: if in Lönn the path for the texture\
219968+
\ is <code>ExampleMap/stuffs/stuff1</code> and it points to <code>Graphics/Atlases/Gameplay/decals/ExampleMap/stuffs/stuff1.png</code>,\
219969+
\ the data path is <code>Graphics/Atlases/Gameplay/decals</code>, so you have\
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\ to put your localized textures for this texture somewhere in <code>Graphics/Atlases/Gameplay/decals</code><br><br>\r\
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\n<div class=\"markdown-heading\" dir=\"auto\"><h3 tabindex=\"-1\" class=\"heading-element\"\
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\ dir=\"auto\">Advanced format</h3></div>Depending on your usage, you may need\
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\ more advanced features to ease your Localization work.<br><br>\r\n<blockquote>\r\
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\n<strong>BE CAREFUL</strong> of the formatting. When using \r\nthe advanced format,\
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\ the yaml has to follow the structure metadatas &gt;\r\n (aliases, etc.) and\
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\ languages &gt; (the languages where the \r\nlocalization happen)!<br><br>\r\n\
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</blockquote>\r\n<div class=\"markdown-heading\" dir=\"auto\"><h4 tabindex=\"\
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-1\" class=\"heading-element\" dir=\"auto\">Aliases</h4></div>If\r\n you start\
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\ to have a lot of languages localized in your file, you can \r\nend up in the\
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\ case where you specify the same original texture in your <code>.yaml</code>\
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\ file.<br>\r\nThis can lead to issues when moving assets to different folders\
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\ or \r\nmerging multiple folders, as it can break the localization. Fortunately,\r\
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\n <strong>aliases</strong> are here to solve this issue.<br><br>\r\nFor example,\
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\ you have this starting <code>LocalizationTextures.yaml</code> file:<br><br>\r\
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\n<div class=\"highlight highlight-source-yaml notranslate position-relative overflow-auto\"\
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\ dir=\"auto\"><pre><span class=\"pl-ent\">brazilian</span>:\r\n <span class=\"\
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pl-ent\">Graphics/Atlases/Gameplay/decals/ExampleMap/stuffs/stuff1</span>: <span\
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\ class=\"pl-s\">Graphics/Atlases/Gameplay/decals/ExampleMap/stuffs/brazilian_stuff1</span>\r\
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\n<span class=\"pl-ent\">french</span>:\r\n <span class=\"pl-ent\">Graphics/Atlases/Gameplay/decals/ExampleMap/stuffs/stuff1</span>:\
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\ <span class=\"pl-s\">Graphics/Atlases/Gameplay/decals/ExampleMap/stuffs/french_stuff1</span>\r\
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\n<span class=\"pl-ent\">german</span>:\r\n <span class=\"pl-ent\">Graphics/Atlases/Gameplay/decals/ExampleMap/stuffs/stuff1</span>:\
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\ <span class=\"pl-s\">Graphics/Atlases/Gameplay/decals/ExampleMap/stuffs/german_stuff1</span>\r\
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\n<span class=\"pl-ent\">italian</span>:\r\n <span class=\"pl-ent\">Graphics/Atlases/Gameplay/decals/ExampleMap/stuffs/stuff1</span>:\
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\ <span class=\"pl-s\">Graphics/Atlases/Gameplay/decals/ExampleMap/stuffs/italian_stuff1</span></pre><div\
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\ class=\"zeroclipboard-container\">\r\n </div></div>You can see that the texture\
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\ <code>Graphics/Atlases/Gameplay/decals/ExampleMap/stuffs/stuff1</code> is repeated\
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\ in each language, but if you use aliases...<br><br>\r\n<div class=\"highlight\
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\ highlight-source-yaml notranslate position-relative overflow-auto\" dir=\"auto\"\
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><pre><span class=\"pl-ent\">metadatas</span>:\r\n <span class=\"pl-ent\">aliases</span>:\r\
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\n <span class=\"pl-ent\">stuff1</span>: <span class=\"pl-s\">Graphics/Atlases/Gameplay/decals/ExampleMap/stuffs/stuff1</span>\r\
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\n<span class=\"pl-ent\">languages</span>:\r\n <span class=\"pl-ent\">brazilian</span>:\r\
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\n <span class=\"pl-ent\">stuff1</span>: <span class=\"pl-s\">Graphics/Atlases/Gameplay/decals/ExampleMap/stuffs/brazilian_stuff1</span>\r\
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\n <span class=\"pl-ent\">french</span>:\r\n <span class=\"pl-ent\">stuff1</span>:\
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\ <span class=\"pl-s\">Graphics/Atlases/Gameplay/decals/ExampleMap/stuffs/french_stuff1</span>\r\
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\n <span class=\"pl-ent\">german</span>:\r\n <span class=\"pl-ent\">stuff1</span>:\
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\ <span class=\"pl-s\">Graphics/Atlases/Gameplay/decals/ExampleMap/stuffs/german_stuff1</span>\r\
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\n <span class=\"pl-ent\">italian</span>:\r\n <span class=\"pl-ent\">stuff1</span>:\
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\ <span class=\"pl-s\">Graphics/Atlases/Gameplay/decals/ExampleMap/stuffs/italian_stuff1</span></pre><div\
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\ class=\"zeroclipboard-container\">\r\n </div></div>Less repetition! The name\
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\ is clear, the path is only written one time, making it easier to update it if\
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\ needed.<br><br>\r\n<div class=\"markdown-heading\" dir=\"auto\"><h2 tabindex=\"\
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-1\" class=\"heading-element\" dir=\"auto\">Language IDs</h2></div>The language\
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\ IDs are the ones used by Celeste, that is:<br><br>\r\n<table>\r\n<thead>\r\n\
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<tr>\r\n<th>Language</th>\r\n<th>id</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\
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\n<td>English</td>\r\n<td>english</td>\r\n</tr>\r\n<tr>\r\n<td>Brazilian Portuguese</td>\r\
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\n<td>brazilian</td>\r\n</tr>\r\n<tr>\r\n<td>French</td>\r\n<td>french</td>\r\n\
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</tr>\r\n<tr>\r\n<td>German</td>\r\n<td>german</td>\r\n</tr>\r\n<tr>\r\n<td>Italian</td>\r\
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\n<td>italian</td>\r\n</tr>\r\n<tr>\r\n<td>Japanese</td>\r\n<td>japanese</td>\r\
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\n</tr>\r\n<tr>\r\n<td>Korean</td>\r\n<td>korean</td>\r\n</tr>\r\n<tr>\r\n<td>Russian</td>\r\
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\n<td>russian</td>\r\n</tr>\r\n<tr>\r\n<td>Simplified Chinese</td>\r\n<td>schinese</td>\r\
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\n</tr>\r\n<tr>\r\n<td>Spanish</td>\r\n<td>spanish</td></tr></tbody></table>"
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CreatedDate: 1767820827
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ModifiedDate: 1768015453
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UpdatedDate: 1768015497
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ModifiedDate: 1768091025
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UpdatedDate: 1768091062
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Name: localizationhelper.zip
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CategoryId: 4632

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