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129663129663 Author: fancyfurret
129664129664 Description: 120+ FPS in Celeste without breaking physics!
129665129665 Likes: 28
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129667- Downloads: 12344
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129668129668 Text: "<h1>Celeste Motion Smoothing</h1>\r\nA mod for Celeste that greatly improves\
129669129669 \ the smoothness of the camera and Madeline, and also can raise the FPS above\
129670- \ 60\_<i>without</i>\_breaking physics. <b>You do not need a high refresh monitor\
129671- \ to get most of the benefit of Motion Smoothing!\_</b>The higher fps options\
129672- \ work by keeping the physics update at a fixed 60 FPS and smoothing the entity/camera/etc\
129673- \ positions during render at 120+ FPS. Motion Smoothing should work with most\
129674- \ modded maps, but please read the Smooth Camera section for more on compatibility.\r\
129675- \n<br><br><b>\r\n Note that the demo video is 60 fps, so it's not a true representation\
129676- \ of what the\r\n mod will look like on a 120hz+ monitor; there is no motion\
129677- \ blur when actually playing. Thank you\_Klyx for\r\n the video!</b>\r\n<br><br>\r\
129670+ \ 60 <i>without</i> breaking physics. <b><span class=\"GreenColor\"\
129671+ >You do not need a high refresh rate monitor to get most of the benefit of Motion\
129672+ \ Smoothing! </span></b>The higher fps options work by keeping the physics\
129673+ \ update at a fixed 60 FPS and smoothing the entity/camera/etc positions during\
129674+ \ render at 120+ FPS. Motion Smoothing should work with most modded maps, but\
129675+ \ please read the Smooth Camera section for more on compatibility.\r\n<br><br><b>\r\
129676+ \n Note that the demo video is 60 fps, so it's not a true representation of\
129677+ \ what the\r\n mod will look like on a 120hz+ monitor; there is no motion blur\
129678+ \ when actually playing. Thank you Klyx for\r\n the video!</b>\r\n<br><br>\r\
129678129679 \n<span class=\"RedColor\"><span class=\"GreenColor\"><b>I have verified the accuracy\
129679129680 \ of physics with this mod enabled by running the Any% TAS, which still finishes\
129680129681 \ like normal, but at a buttery smooth 120+ FPS!</b></span></span>\r\n<br><br>\r\
129681129682 \n<h2>Smooth Camera</h2>\r\nThis lets the camera move continuously: that is, half\
129682129683 \ of a pixel could be shown on\r\nthe side of the screen while the camera is moving.\
129683129684 \ This is especially noticeable when the camera is slowly catching up to the player.\
129684129685 \ <b>This works regardless of FPS, so if you only have a 60hz monitor, this option\
129685- \ will still make the game much smoother!</b>\_Like everything in this mod, this\
129686- \ does not affect physics in any way, and the camera still moves exactly like\
129687- \ normal, only smoother.<br><br>\r\nCamera smoothing can be accomplished in two\
129688- \ different ways:\r\n<ul>\r\n <li><b>Highest Quality</b>:\_<span class=\"GreenColor\"\
129689- >[Recommended]</span>\_This substantially changes Celeste's rendering pipeline\
129690- \ to render everything at a 6x internal scale, so that the gameplay and foreground\
129691- \ can be composited onto the background with a fractional-pixel offset. This makes\
129692- \ for the highest-quality result, but it may impact performance on low-end systems,\
129693- \ and it requires drawing the foreground at high resolution, so there is the occasional\
129694- \ minor visual artifact (for example the snow in chapter 7 moving smoothly). More\
129695- \ importantly, <b>this mode may be incompatible with a small number of other mods</b>.\
129696- \ Compatibility is currently very good, but if you encounter a visual glitch in\
129697- \ a level, please ping Cruz (the current maintainer) in the Celeste discord server.\
129698- \ Until or unless it's fixed, you'll have to use the other mode instead. See below\
129699- \ for a list of current known issues.<br></li>\r\n <li><b>Most Compatible</b>:\_\
129700- This accomplishes the same effect as the previous smoothing mode, but by unlocking\
129686+ \ will still make the game much smoother!</b> Like everything in this mod,\
129687+ \ this does not affect physics in any way, and the camera still moves exactly\
129688+ \ like normal, only smoother.<br><br>\r\nCamera smoothing can be accomplished\
129689+ \ in two different ways:\r\n<ul>\r\n <li class=\"SelectedElement\"><b>Highest\
129690+ \ Quality</b>: <span class=\"GreenColor\">[Recommended]</span> This\
129691+ \ substantially changes Celeste's rendering pipeline to render everything at a\
129692+ \ 6x internal scale, so that the gameplay and foreground can be composited onto\
129693+ \ the background with a fractional-pixel offset. This makes for the highest-quality\
129694+ \ result, but it may impact performance on low-end systems, and it requires drawing\
129695+ \ the foreground at high resolution, so there is the occasional minor visual artifact\
129696+ \ (for example the snow in chapter 7 moving smoothly). More importantly, <b>this\
129697+ \ mode may be incompatible with a small number of other mods</b>. There are currently\
129698+ \ no known incompatibilities, so if you encounter a visual glitch in a level,\
129699+ \ please ping Cruz (the current maintainer) in the Celeste discord server. Until\
129700+ \ or unless it's fixed, you'll have to use the other mode instead. See below for\
129701+ \ a list of current known issues.<br></li>\r\n <li><b>Most Compatible</b>: This\
129702+ \ accomplishes the same effect as the previous smoothing mode, but by unlocking\
129701129703 \ the camera from the pixel grid instead. Since it doesn't drastically change\
129702129704 \ the internal rendering, this is compatible with nearly every mod, but it has\
129703129705 \ the drawback that the background jitters uncontrollably when moving the camera.\
129704129706 \ This isn't the end of the world, but it's recommended to use the previous mode\
129705- \ instead when possible.<br></li>\r\n <li class=\"SelectedElement\"><b>Off</b>:\_\
129706- This smoothing can also be disabled completely.</li></ul><br>Known incompatible\
129707- \ mods:<br><ul><li>Style Mask Helper: Causes visual issues on Highest Quality\
129708- \ (for example in the Secret Santa 2024 Collab lobby)</li></ul><br><h2>Smooth\
129709- \ Background</h2>\r\nWhen Smooth Camera is set to Highest Quality, the background\
129710- \ can also be rendered at 6x internal resolution. This allows parallax backgrounds\
129711- \ to be rendered with smooth detail, and it also fixes occasional slight color\
129712- \ issues that occur with a particular kind of parallax background (for example\
129713- \ in the final checkpoints of Farewell). On by default, and the performance impact\
129714- \ on top of the hires renderer should be minimal.<br><br>\r\n\r\n<h2>Render Madeline\
129715- \ with Subpixel Precision</h2>\r\nThis setting rewrites the gameplay renderer\
129716- \ to draw Madeline at her exact subpixel-precise position while moving. She is\
129717- \ drawn snapped to the pixel grid when not moving, both to avoid visual oddities\
129718- \ and so that information about subpixel position cannot be gleaned. Like the\
129719- \ previous setting, this is only possible when Smooth Camera is set to\_Highest\
129720- \ Quality. This effect is surprisingly striking, and Madeline's sprite is much\
129721- \ more clear and smooth when this is enabled. On by default, and the performance\
129722- \ impact on top of the hires renderer should be minimal.<br><br>\r\n\r\nIn general,\
129723- \ we recommend turning on as many of the smoothing options as possible without\
129724- \ interfering with the map you're playing, the performance of the game, and your\
129725- \ personal preference!\_<br><br><h2>Smoothing Modes</h2>\r\nSeparate from camera\
129726- \ smoothing, objects themselves have their position smoothed.\r\n<ul>\r\n <li><b>Extrapolate</b>:\_\
129727- <span class=\"GreenColor\">[Recommended]</span>\_This mode predicts object\r\n\
129728- \ positions based on previous updates. It feels very similar to vanilla,\
129729- \ but it can introduce very brief (visual only) weirdness when changing quickly\
129730- \ from a high speed to a low one (for example, buffering a vertical dash out of\
129731- \ a dream block).<br></li>\r\n <li><b>Interpolate</b>: This mode interpolates\
129732- \ object positions between the last two physics updates. This mode\r\n \
129733- \ is more technically correct, but it adds an extra 1–2 frames of input delay.\r\
129734- \n </li>\r\n</ul>\r\n<br>\r\n\r\n<h2>Update Mode</h2>\r\nFor this mod to work,\
129735- \ we need to somehow get the game to draw above 60FPS, but keep the physics updates\
129736- \ at 60FPS.<br>\r\n<ul>\r\n <li><b>Interval</b>:\_<span class=\"GreenColor\"\
129737- >[Recommended]\_</span>Has the best compatibility, but\r\n restricts your\
129738- \ FPS to increments of 60. For a 144hz monitor, you could try 120 or 180 and see\
129739- \ which looks the\r\n best.\r\n </li>\r\n <li><b>Dynamic</b>: Allows\
129740- \ you to select any number for FPS (like 144) but at the cost of mod compatibility.\r\
129741- \n It's rare, but if a mod tries to hook the main XNA Tick method, then\
129742- \ one of the mods might not work\r\n properly. (Breaks TAS Recorder, and\
129743- \ maybe others).\_\r\n </li>\r\n</ul>"
129707+ \ instead when possible.<br></li>\r\n <li><b>Off</b>: This smoothing can\
129708+ \ also be disabled completely.</li></ul><br><h2>Smooth Background</h2>\r\nWhen\
129709+ \ Smooth Camera is set to Highest Quality, the background can also be rendered\
129710+ \ at 6x internal resolution. This allows parallax backgrounds to be rendered with\
129711+ \ smooth detail, and it also fixes occasional slight color issues that occur with\
129712+ \ a particular kind of parallax background (for example in the final checkpoints\
129713+ \ of Farewell). On by default, and the performance impact on top of the hires\
129714+ \ renderer should be minimal.<br><br>\r\n\r\n<h2>Render Madeline with Subpixel\
129715+ \ Precision</h2>\r\nThis setting rewrites the gameplay renderer to draw Madeline\
129716+ \ at her exact subpixel-precise position while moving. She is drawn snapped to\
129717+ \ the pixel grid when not moving, both to avoid visual oddities and so that information\
129718+ \ about subpixel position cannot be gleaned. Like the previous setting, this is\
129719+ \ only possible when Smooth Camera is set to Highest Quality. This effect\
129720+ \ is surprisingly striking, and Madeline's sprite is much more clear and smooth\
129721+ \ when this is enabled. On by default, and the performance impact on top of the\
129722+ \ hires renderer should be minimal.<br><br>\r\n\r\nIn general, we recommend turning\
129723+ \ on as many of the smoothing options as possible without interfering with the\
129724+ \ map you're playing, the performance of the game, and your personal preference! <br><br><h2>Smoothing\
129725+ \ Modes</h2>\r\nSeparate from camera smoothing, objects themselves have their\
129726+ \ position smoothed.\r\n<ul>\r\n <li><b>Extrapolate</b>: <span class=\"\
129727+ GreenColor\">[Recommended]</span> This mode predicts object\r\n positions\
129728+ \ based on previous updates. It feels very similar to vanilla, but it can introduce\
129729+ \ very brief (visual only) weirdness when changing quickly from a high speed to\
129730+ \ a low one (for example, buffering a vertical dash out of a dream block).<br></li>\r\
129731+ \n <li><b>Interpolate</b>: This mode interpolates object positions between\
129732+ \ the last two physics updates. This mode\r\n is more technically correct,\
129733+ \ but it adds an extra 1–2 frames of input delay.\r\n </li>\r\n</ul>\r\n<br>\r\
129734+ \n\r\n<h2>Update Mode</h2>\r\nFor this mod to work, we need to somehow get the\
129735+ \ game to draw above 60FPS, but keep the physics updates at 60FPS.<br>\r\n<ul>\r\
129736+ \n <li><b>Interval</b>: <span class=\"GreenColor\">[Recommended] </span>Has\
129737+ \ the best compatibility, but\r\n restricts your FPS to increments of 60.\
129738+ \ For a 144hz monitor, you could try 120 or 180 and see which looks the\r\n \
129739+ \ best.\r\n </li>\r\n <li><b>Dynamic</b>: Allows you to select any\
129740+ \ number for FPS (like 144) but at the cost of mod compatibility.\r\n It's\
129741+ \ rare, but if a mod tries to hook the main XNA Tick method, then one of the mods\
129742+ \ might not work\r\n properly. (Breaks TAS Recorder, and maybe others). \r\
129743+ \n </li>\r\n</ul>"
129744129744 CreatedDate: 1716069297
129745- ModifiedDate: 1769832282
129745+ ModifiedDate: 1769871628
129746129746 UpdatedDate: 1769832336
129747129747 Screenshots:
129748129748 - https://images.gamebanana.com/img/ss/mods/66491f59cb21f.jpg
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129756129756 HasEverestYaml: true
129757129757 Size: 76544
129758129758 CreatedDate: 1769832262
129759- Downloads: 64
129759+ Downloads: 97
129760129760 URL: https://gamebanana.com/dl/1613813
129761129761 Name: motionsmoothing-v1-3-15.zip
129762129762 - Description: v1.3.13
129763129763 HasEverestYaml: true
129764129764 Size: 75350
129765129765 CreatedDate: 1769740742
129766- Downloads: 172
129766+ Downloads: 176
129767129767 URL: https://gamebanana.com/dl/1613144
129768129768 Name: motionsmoothing-v1-3-13.zip
129769129769 CategoryId: 4632
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