 1. Create a game object named "Right Pointer Pose" under CameraRigs.UnityXRPluginFramework 2. Add `Tracked Pose Driver (New Input System)` component  3. Press the + button besides 'Position Action' and choose 'Add binding'  4. Select 'XR Controller' > 'XR Controller (Right Hand)' > 'Optional Controls' > 'pointerPosition'  5. Press the + button besides 'Rotation Action' and choose 'Add binding'  6. Select 'XR Controller' > 'XR Controller (Right Hand)' > 'Optional Controls' > 'pointerRotation'  7. Drag the 'Right Pointer Pose' to the straight pointer's 'Follow Source' field 8. Repeat the same steps for the left pointer pose.
Tracked Pose Driver (New Input System)component