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fix(Prefabs): provide correct axis number for oculus controller
The axis number used on the Oculus Controller was incorrect and therefore causing the incorrect output when a different part of the controller was interacted with. This has now been rectified.
1 parent dcc6ae2 commit 09cd8d6

3 files changed

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Runtime/Prefabs/ControllerMappings/Input.UnityInputManager.Oculus.TouchLeftController.prefab

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@@ -531,7 +531,7 @@ GameObject:
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m_Component:
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- component: {fileID: 4933412265285294678}
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m_Layer: 0
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m_Name: Input.UnityInputManager.WindowsMixedReality.LeftController 1
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m_Name: Input.UnityInputManager.Oculus.TouchLeftController
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0

Runtime/Prefabs/ControllerMappings/Input.UnityInputManager.Oculus.TouchRightController.prefab

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@@ -163,7 +163,7 @@ MonoBehaviour:
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m_TypeName: Zinnia.Action.FloatAction+UnityEvent, Zinnia.Runtime, Version=0.0.0.0,
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Culture=neutral, PublicKeyToken=null
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equalityTolerance: 1e-45
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axisName: Tilia.Input.UnityInputManager_Axis15
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axisName: Tilia.Input.UnityInputManager_Axis5
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multiplier: 1
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--- !u!114 &5643188553823536100
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MonoBehaviour:
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m_Component:
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- component: {fileID: 3857693711571079995}
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m_Layer: 0
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m_Name: Input.UnityInputManager.Oculus.RightTouchController
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m_Name: Input.UnityInputManager.Oculus.TouchRightController
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0

Runtime/Prefabs/ControllerMappings/Input.UnityInputManager.XboxController.prefab

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@@ -326,7 +326,7 @@ GameObject:
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m_Component:
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- component: {fileID: 5747361586587986246}
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m_Layer: 0
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m_Name: Input.UnityInputManager.XBoxController
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m_Name: Input.UnityInputManager.XboxController
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0

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