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fix(AxisCreator): add remove axis method and custom axis1 and axis2
The Axis Creator now has a custom axis1 and axis2 which is used by the
prefabs instead of relying on the Horizontal and Vertical axes provided
by Unity as these are not clean axis settings.
The AxisCreator editor window also allows deleting of existing Tilia
axis inputs so its easier to upgrade.
The incorrect negative multiplier in the controller mappings has also
been removed now as the inversion happens on the axis setting in the
Unity Input Manager.
conststringmappingsNotFound="The required Input Axis Definitions have not been found, click the 'Add Input Axis Definitions' button below to automatically created the required Input Axis Definitions.";
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conststringmappingsFound="The required Input Axis Definitions have already been created. If you would like to delete these Input Axis Definitions then manually remove the Input axes from the Unity Input Manager found in the Unity Project Settings.";
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conststringmappingsNotFound="The required Input Axis Definitions have not been found.\n\nClick the 'Add Input Axis Definitions' button below to automatically created the required Input Axis Definitions.";
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conststringmappingsFound="The required Input Axis Definitions have already been created.\n\nClick the 'Delete Input Definitions' button below to delete these Input Axis Definitions.";
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conststringhideToggleLabel="Do not prompt again.";
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