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chore(release): set version to 1.3.3 [skip ci]
### [1.3.3](v1.3.2...v1.3.3) (2020-07-11) #### Bug Fixes * **AxisCreator:** add remove axis method and custom axis1 and axis2 ([4444968](4444968)) > The Axis Creator now has a custom axis1 and axis2 which is used by the prefabs instead of relying on the Horizontal and Vertical axes provided by Unity as these are not clean axis settings. > > The AxisCreator editor window also allows deleting of existing Tilia axis inputs so its easier to upgrade. > > The incorrect negative multiplier in the controller mappings has also been removed now as the inversion happens on the axis setting in the Unity Input Manager.
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CHANGELOG.md

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# Changelog
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### [1.3.3](https://github.com/ExtendRealityLtd/Tilia.Input.UnityInputManager/compare/v1.3.2...v1.3.3) (2020-07-11)
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#### Bug Fixes
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* **AxisCreator:** add remove axis method and custom axis1 and axis2 ([4444968](https://github.com/ExtendRealityLtd/Tilia.Input.UnityInputManager/commit/4444968e2d45022f3c4649aa610f281b5d6ac5d2))
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> The Axis Creator now has a custom axis1 and axis2 which is used by the prefabs instead of relying on the Horizontal and Vertical axes provided by Unity as these are not clean axis settings.
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> The AxisCreator editor window also allows deleting of existing Tilia axis inputs so its easier to upgrade.
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> The incorrect negative multiplier in the controller mappings has also been removed now as the inversion happens on the axis setting in the Unity Input Manager.
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### [1.3.2](https://github.com/ExtendRealityLtd/Tilia.Input.UnityInputManager/compare/v1.3.1...v1.3.2) (2020-07-11)
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#### Miscellaneous Chores

package.json

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"name": "io.extendreality.tilia.input.unityinputmanager",
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"displayName": "Tilia Input UnityInputManager",
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"description": "Input wrappers for the Unity Input Manager and a collection of common input prefabs.",
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"version": "1.3.2",
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"version": "1.3.3",
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"unity": "2018.3",
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"unityRelease": "10f1",
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"keywords": [

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