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Merge pull request #13 from ExtendRealityLtd/fix/chainingactionsdocs
fix(HowToGuides): add missing step to proxy action doc
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Documentation/HowToGuides/CreatingProxyActionsAndChainingActions/README.md

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@@ -33,6 +33,10 @@ Click the `+` symbol in the bottom right corner of the `Activated` event paramet
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![Creating The Boolean](assets/images/CreatingTheBoolean.png)
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Select a `Function` to perform when the `Activated` event is emitted. For this example, select `GameObject -> SetActive(bool)` (be sure not to select `Dynamic bool - SetActive` for this example).
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![Set Activated Listener To Game Object SetActive Action](assets/images/SetActivatedListenerToGameObjectSetActiveAction.png)
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### Step 3
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Do the same as Step 2 but for the `Deactivated` event parameter in the `Boolean Action` component, but tick the checkbox under the `GameObject.SetActive` function.
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Documentation/HowToGuides/CreatingProxyActionsAndChainingActions/assets/images/SetActivatedListenerToGameObjectSetActiveAction.png.meta

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