Level: Beginner
Reading Time: 2 minutes
Checked with: Unity 2019.1.0f2
The Unity Input System package provides a collection of Zinnia Transformers that make it easy to convert the Unity Input System events into data types that can be passed into Zinnia Actions.
The provided Input Samples include:
- GenericXR - Generic XR controller mappings.
These Input Samples can be included in a Unity software project via the Unity Package Manager.
You may skip this step if you already have a Unity project to import the package into.
- Create a new project in the Unity software version
2019.1.0f2(or above) using3D Templateor open an existing project.
- Ensure the project
Scripting Runtime Versionis set to.NET 4.x Equivalent:- In the Unity software select
Main Menu -> Edit -> Project Settingsto open theProject Settingsinspector. - Select
Playerfrom the left hand menu in theProject Settingswindow. - In the
Playersettings panel expandOther Settings. - Ensure the
Scripting Runtime Versionis set to.NET 4.x Equivalent.
- In the Unity software select
- Change the project
Active Input HandlingtoInput System:- Still in the
Other Settingspanel in thePlayersettings, change theActive Input Handlingoption toInput System (Preview). - Click
Applyon the popup window instructing to restart the Unity editor.
- Still in the
- Activate the
Input System Package:- Select
Input System Packagefrom the left hand menu in theProject Settingswindow to activate the new Unity Input System.
- Select
-
Navigate to the
Packagesdirectory of your project. -
Adjust the project manifest file
manifest.jsonin a text editor.- Ensure
https://registry.npmjs.org/is part ofscopedRegistries.- Ensure
io.extendrealityis part ofscopes.
- Ensure
- Add
io.extendreality.tilia.input.unityinputsystemtodependencies, stating the latest version.
A minimal example ends up looking like this. Please note that the version
X.Y.Zstated here is to be replaced with the latest released version which is currently.
{ "scopedRegistries": [ { "name": "npmjs", "url": "https://registry.npmjs.org/", "scopes": [ "io.extendreality" ] } ], "dependencies": { "io.extendreality.tilia.input.unityinputsystem": "X.Y.Z", ... } } - Ensure
-
Switch back to the Unity software and wait for it to finish importing the added package.
The Tilia Input UnityInputSystem package will now be available in your Unity project Packages directory ready for use in your project.
The package will now also show up in the Unity Package Manager UI. From then on the package can be updated by selecting the package in the Unity Package Manager and clicking on the Update button or using the version selection UI.
Any sample Input mappings will also be available to download from the Samples section on the package in the Unity Package Manager UI. Any installed samples will show up in the Project -> Assets -> Samples -> Tilia Input UnityInputSystem directory.