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Merge pull request #1 from ExtendRealityLtd/feat/structure-commut
feat(structure): add prefab and base documentation
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CHANGELOG.md.meta

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Documentation/API/Transformation/Conversion.meta

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# Class CallbackContextToBoolean.UnityEvent
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Defines the event with the transformed System.Boolean value.
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##### Inheritance
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* System.Object
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* CallbackContextToBoolean.UnityEvent
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###### **Namespace**: [Tilia.Input.UnityInputSystem.Transformation.Conversion]
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##### Syntax
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```
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[Serializable]
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public class UnityEvent : CallbackContextToBoolean.UnityEvent<bool>
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```
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[Tilia.Input.UnityInputSystem.Transformation.Conversion]: README.md

Documentation/API/Transformation/Conversion/CallbackContextToBoolean.UnityEvent.md.meta

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# Class CallbackContextToBoolean
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Transforms a InputAction.CallbackContext to a System.Boolean.
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## Contents
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* [Inheritance]
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* [Namespace]
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* [Syntax]
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* [Methods]
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* [Process(InputAction.CallbackContext)]
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## Details
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##### Inheritance
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* System.Object
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* [CallbackContextTransformer]<System.Boolean, [CallbackContextToBoolean.UnityEvent]\>
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* CallbackContextToBoolean
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##### Inherited Members
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[CallbackContextTransformer<Boolean, CallbackContextToBoolean.UnityEvent>.ContextToProcess]
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[CallbackContextTransformer<Boolean, CallbackContextToBoolean.UnityEvent>.ProcessResult(InputAction.CallbackContext)]
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##### Namespace
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* [Tilia.Input.UnityInputSystem.Transformation.Conversion]
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##### Syntax
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```
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public class CallbackContextToBoolean : CallbackContextTransformer<bool, CallbackContextToBoolean.UnityEvent>
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```
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### Methods
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#### Process(InputAction.CallbackContext)
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Transforms the given input InputAction.CallbackContext to the equivalent System.Boolean value.
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##### Declaration
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```
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protected override bool Process(InputAction.CallbackContext input)
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```
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##### Parameters
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| Type | Name | Description |
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| --- | --- | --- |
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| InputAction.CallbackContext | input | The value to transform. |
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##### Returns
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| Type | Description |
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| --- | --- |
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| System.Boolean | The transformed value. |
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[CallbackContextTransformer]: CallbackContextTransformer-2.md
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[CallbackContextToBoolean.UnityEvent]: CallbackContextToBoolean.UnityEvent.md
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[CallbackContextTransformer<Boolean, CallbackContextToBoolean.UnityEvent>.ContextToProcess]: CallbackContextTransformer-2.md#Tilia_Input_UnityInputSystem_Transformation_Conversion_CallbackContextTransformer_2_ContextToProcess
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[CallbackContextTransformer<Boolean, CallbackContextToBoolean.UnityEvent>.ProcessResult(InputAction.CallbackContext)]: CallbackContextTransformer-2.md#Tilia_Input_UnityInputSystem_Transformation_Conversion_CallbackContextTransformer_2_ProcessResult_InputAction_CallbackContext_
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[Tilia.Input.UnityInputSystem.Transformation.Conversion]: README.md
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[Inheritance]: #Inheritance
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[Namespace]: #Namespace
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[Syntax]: #Syntax
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[Methods]: #Methods
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[Process(InputAction.CallbackContext)]: #ProcessInputAction.CallbackContext

Documentation/API/Transformation/Conversion/CallbackContextToBoolean.md.meta

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# Class CallbackContextToFloat.UnityEvent
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Defines the event with the transformed System.Single value.
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##### Inheritance
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* System.Object
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* CallbackContextToFloat.UnityEvent
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###### **Namespace**: [Tilia.Input.UnityInputSystem.Transformation.Conversion]
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##### Syntax
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```
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[Serializable]
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public class UnityEvent : CallbackContextToFloat.UnityEvent<float>
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```
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[Tilia.Input.UnityInputSystem.Transformation.Conversion]: README.md

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