All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog.
- Try to load from default Unity assembly if not found by default, not after trying assemblies from package name
- Removed default data list in package folder so it can be updated in the right folder by Unity
- Move previous saved data file before saving new data
- Use Assets/Resources folder instead of package folder to update datalist, previous folder was locked for packages
- prefill data name of saved data from type full name
- Auto dependencies in package
- New event onPlayerDataLoaded
- Find and load the correct assembly for the children of SavedData classes to load
- Editor assembly restricted to Editor platform
- First publish of this new package: a system to load and save persistent data like default player values, player saves, etc.