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Persistent Data System Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog.

Unreleased

[1.0.5] - 2022-08-02

Fixed

  • Try to load from default Unity assembly if not found by default, not after trying assemblies from package name

[1.0.4] - 2022-05-24

Fixed

  • Removed default data list in package folder so it can be updated in the right folder by Unity

[1.0.3] - 2022-05-24

Added

  • Move previous saved data file before saving new data

Fixed

  • Use Assets/Resources folder instead of package folder to update datalist, previous folder was locked for packages
  • prefill data name of saved data from type full name

[1.0.2] - 2022-04-06

Fixed

  • Auto dependencies in package

[1.0.1] - 2021-10-13

Added

  • New event onPlayerDataLoaded

[1.0.0] - 2021-10-12

Fixed

  • Find and load the correct assembly for the children of SavedData classes to load
  • Editor assembly restricted to Editor platform

Added

  • First publish of this new package: a system to load and save persistent data like default player values, player saves, etc.

Changed

Deprecated

Removed

Fixed

Security