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Fix bias description.
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examples/3d-car-coin-hunt/3d-car-coin-hunt.json

Lines changed: 5 additions & 4 deletions
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@@ -44582,7 +44582,7 @@
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"objectGroups": []
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},
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{
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"description": "the shadow bias of the light. Use this to avoid \"shadow acne\" due to depth buffer precision. Choose a value small enough like 0.001 to avoid creating distance between shadows and objects but not too small to avoid shadow glitches on low/medium quality. This value is used for high quality, and multiplied by 1.25 for medium quality and 2 for low quality.",
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"description": "the shadow bias of the light. Use this to avoid \"shadow acne\" due to depth buffer precision. Choose a value small enough like 0.001 to avoid creating distance between shadows and objects but not too small to avoid shadow glitches on low/medium quality. This value is used for high quality, and multiplied by 2 for medium quality and 4 for low quality.",
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"fullName": "Shadow bias",
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"functionType": "ExpressionAndCondition",
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"group": "3D spot light shadow configuration",
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"value": "0",
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"type": "Number",
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"label": "Shadow bias",
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"description": "Use this to avoid \"shadow acne\" due to depth buffer precision. Choose a value small enough like 0.001 to avoid creating distance between shadows and objects but not too small to avoid shadow glitches on low/medium quality. This value is used for high quality, and multiplied by 1.25 for medium quality and 2 for low quality.",
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"description": "Use this to avoid \"shadow acne\" due to depth buffer precision. Choose a value small enough like 0.001 to avoid creating distance between shadows and objects but not too small to avoid shadow glitches on low/medium quality. This value is used for high quality, and multiplied by 2 for medium quality and 4 for low quality.",
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"group": "Shadow",
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"advanced": true,
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"name": "ShadowBias"
@@ -46342,7 +46342,7 @@
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"objectGroups": []
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},
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{
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"description": "the shadow bias of the light. Use this to avoid \"shadow acne\" due to depth buffer precision. Choose a value small enough like 0.001 to avoid creating distance between shadows and objects but not too small to avoid shadow glitches on low/medium quality. This value is used for high quality, and multiplied by 1.25 for medium quality and 2 for low quality.",
46345+
"description": "the shadow bias of the light. Use this to avoid \"shadow acne\" due to depth buffer precision. Choose a value small enough like 0.001 to avoid creating distance between shadows and objects but not too small to avoid shadow glitches on low/medium quality. This value is used for high quality, and multiplied by 2 for medium quality and 4 for low quality.",
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"fullName": "Shadow bias",
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"functionType": "ExpressionAndCondition",
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"group": "3D point light shadow configuration",
@@ -46630,8 +46630,9 @@
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"value": "0",
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"type": "Number",
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"label": "Shadow Bias",
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"description": "Use this to avoid \"shadow acne\" due to depth buffer precision. Choose a value small enough like 0.001 to avoid creating distance between shadows and objects but not too small to avoid shadow glitches on low/medium quality. This value is used for high quality, and multiplied by 1.25 for medium quality and 2 for low quality.",
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"description": "Use this to avoid \"shadow acne\" due to depth buffer precision. Choose a value small enough like 0.001 to avoid creating distance between shadows and objects but not too small to avoid shadow glitches on low/medium quality. This value is used for high quality, and multiplied by 2 for medium quality and 4 for low quality.",
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"group": "Shadow",
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"advanced": true,
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"name": "ShadowBias"
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}
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],

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