|
44582 | 44582 | "objectGroups": [] |
44583 | 44583 | }, |
44584 | 44584 | { |
44585 | | - "description": "the shadow bias of the light. Use this to avoid \"shadow acne\" due to depth buffer precision. Choose a value small enough like 0.001 to avoid creating distance between shadows and objects but not too small to avoid shadow glitches on low/medium quality. This value is used for high quality, and multiplied by 1.25 for medium quality and 2 for low quality.", |
| 44585 | + "description": "the shadow bias of the light. Use this to avoid \"shadow acne\" due to depth buffer precision. Choose a value small enough like 0.001 to avoid creating distance between shadows and objects but not too small to avoid shadow glitches on low/medium quality. This value is used for high quality, and multiplied by 2 for medium quality and 4 for low quality.", |
44586 | 44586 | "fullName": "Shadow bias", |
44587 | 44587 | "functionType": "ExpressionAndCondition", |
44588 | 44588 | "group": "3D spot light shadow configuration", |
|
44937 | 44937 | "value": "0", |
44938 | 44938 | "type": "Number", |
44939 | 44939 | "label": "Shadow bias", |
44940 | | - "description": "Use this to avoid \"shadow acne\" due to depth buffer precision. Choose a value small enough like 0.001 to avoid creating distance between shadows and objects but not too small to avoid shadow glitches on low/medium quality. This value is used for high quality, and multiplied by 1.25 for medium quality and 2 for low quality.", |
| 44940 | + "description": "Use this to avoid \"shadow acne\" due to depth buffer precision. Choose a value small enough like 0.001 to avoid creating distance between shadows and objects but not too small to avoid shadow glitches on low/medium quality. This value is used for high quality, and multiplied by 2 for medium quality and 4 for low quality.", |
44941 | 44941 | "group": "Shadow", |
44942 | 44942 | "advanced": true, |
44943 | 44943 | "name": "ShadowBias" |
|
46342 | 46342 | "objectGroups": [] |
46343 | 46343 | }, |
46344 | 46344 | { |
46345 | | - "description": "the shadow bias of the light. Use this to avoid \"shadow acne\" due to depth buffer precision. Choose a value small enough like 0.001 to avoid creating distance between shadows and objects but not too small to avoid shadow glitches on low/medium quality. This value is used for high quality, and multiplied by 1.25 for medium quality and 2 for low quality.", |
| 46345 | + "description": "the shadow bias of the light. Use this to avoid \"shadow acne\" due to depth buffer precision. Choose a value small enough like 0.001 to avoid creating distance between shadows and objects but not too small to avoid shadow glitches on low/medium quality. This value is used for high quality, and multiplied by 2 for medium quality and 4 for low quality.", |
46346 | 46346 | "fullName": "Shadow bias", |
46347 | 46347 | "functionType": "ExpressionAndCondition", |
46348 | 46348 | "group": "3D point light shadow configuration", |
|
46630 | 46630 | "value": "0", |
46631 | 46631 | "type": "Number", |
46632 | 46632 | "label": "Shadow Bias", |
46633 | | - "description": "Use this to avoid \"shadow acne\" due to depth buffer precision. Choose a value small enough like 0.001 to avoid creating distance between shadows and objects but not too small to avoid shadow glitches on low/medium quality. This value is used for high quality, and multiplied by 1.25 for medium quality and 2 for low quality.", |
| 46633 | + "description": "Use this to avoid \"shadow acne\" due to depth buffer precision. Choose a value small enough like 0.001 to avoid creating distance between shadows and objects but not too small to avoid shadow glitches on low/medium quality. This value is used for high quality, and multiplied by 2 for medium quality and 4 for low quality.", |
46634 | 46634 | "group": "Shadow", |
| 46635 | + "advanced": true, |
46635 | 46636 | "name": "ShadowBias" |
46636 | 46637 | } |
46637 | 46638 | ], |
|
0 commit comments