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input.ts
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import { get } from "svelte/store";
import type { DialogStore } from "/src/stores/dialog";
import type { DocumentStore } from "/src/stores/document";
import { toggleFullscreen } from "/src/stores/fullscreen";
import type { PortfolioStore } from "/src/stores/portfolio";
import { pasteFile } from "/src/utility-functions/files";
import { makeKeyboardModifiersBitfield, textInputCleanup, getLocalizedScanCode } from "/src/utility-functions/keyboard-entry";
import { operatingSystem } from "/src/utility-functions/platform";
import type { EditorWrapper } from "/wrapper/pkg/graphite_wasm_wrapper";
import { isPlatformNative } from "/wrapper/pkg/graphite_wasm_wrapper";
const BUTTON_LEFT = 0;
const BUTTON_MIDDLE = 1;
const BUTTON_RIGHT = 2;
const BUTTON_BACK = 3;
const BUTTON_FORWARD = 4;
let viewportPointerInteractionOngoing = false;
let textToolInteractiveInputElement: HTMLDivElement | undefined = undefined;
let canvasFocused = true;
let inPointerLock = false;
let lastShakeTime = 0;
const shakeSamples: { x: number; y: number; time: number }[] = [];
// Keyboard events
export async function shouldRedirectKeyboardEventToBackend(e: KeyboardEvent, dialogStore: DialogStore): Promise<boolean> {
if (!dialogStore) return false;
// Don't redirect when a dialog is covering the workspace
if (get(dialogStore).visible) return false;
const key = await getLocalizedScanCode(e);
// TODO: Switch to a system where everything is sent to the backend, then the input preprocessor makes decisions and kicks some inputs back to the frontend
const accelKey = operatingSystem() === "Mac" ? e.metaKey : e.ctrlKey;
// Cut, copy, and paste is handled in the backend on desktop
if (isPlatformNative() && accelKey && ["KeyX", "KeyC", "KeyV"].includes(key)) return true;
// But on web, we want to not redirect paste
if (!isPlatformNative() && key === "KeyV" && accelKey) return false;
// Don't redirect user input from text entry into HTML elements
if (targetIsTextField(e.target || undefined) && key !== "Escape" && !(accelKey && ["Enter", "NumpadEnter"].includes(key))) return false;
// Don't redirect tab or enter if not in canvas (to allow navigating elements)
potentiallyRestoreCanvasFocus(e);
if (
!canvasFocused &&
!targetIsTextField(e.target || undefined) &&
["Tab", "Enter", "NumpadEnter", "Space", "ArrowDown", "ArrowLeft", "ArrowRight", "ArrowUp"].includes(key) &&
!(e.ctrlKey || e.metaKey || e.altKey)
)
return false;
// Don't redirect if a MenuList is open
if (window.document.querySelector("[data-floating-menu-content]")) return false;
// Web-only keyboard shortcuts
if (!isPlatformNative()) {
// Don't redirect a fullscreen request, but process it immediately instead
if (((operatingSystem() !== "Mac" && key === "F11") || (operatingSystem() === "Mac" && e.ctrlKey && e.metaKey && key === "KeyF")) && e.type === "keydown" && !e.repeat) {
e.preventDefault();
toggleFullscreen();
return false;
}
// Don't redirect a reload request
if (key === "F5") return false;
if (key === "KeyR" && accelKey) return false;
// Don't redirect debugging tools
if (["F12", "F8"].includes(key)) return false;
if (["KeyC", "KeyI", "KeyJ"].includes(key) && accelKey && e.shiftKey) return false;
}
// Redirect to the backend
return true;
}
export async function onKeyDown(e: KeyboardEvent, editor: EditorWrapper, dialogStore: DialogStore) {
const key = await getLocalizedScanCode(e);
const NO_KEY_REPEAT_MODIFIER_KEYS = ["ControlLeft", "ControlRight", "ShiftLeft", "ShiftRight", "MetaLeft", "MetaRight", "AltLeft", "AltRight", "AltGraph", "CapsLock", "Fn", "FnLock"];
if (e.repeat && NO_KEY_REPEAT_MODIFIER_KEYS.includes(key)) return;
if (await shouldRedirectKeyboardEventToBackend(e, dialogStore)) {
e.preventDefault();
const modifiers = makeKeyboardModifiersBitfield(e);
editor.onKeyDown(key, modifiers, e.repeat);
return;
}
if (get(dialogStore).visible && key === "Escape") {
editor.onDialogDismiss();
}
}
export async function onKeyUp(e: KeyboardEvent, editor: EditorWrapper, dialogStore: DialogStore) {
const key = await getLocalizedScanCode(e);
if (await shouldRedirectKeyboardEventToBackend(e, dialogStore)) {
e.preventDefault();
const modifiers = makeKeyboardModifiersBitfield(e);
editor.onKeyUp(key, modifiers, e.repeat);
}
}
// Pointer events
// While any pointer button is already down, additional button down events are not reported, but they are sent as `pointermove` events and these are handled in the backend
export function onPointerMove(e: PointerEvent, editor: EditorWrapper, documentStore: DocumentStore) {
potentiallyRestoreCanvasFocus(e);
if (!e.buttons) viewportPointerInteractionOngoing = false;
// Don't redirect pointer movement to the backend if there's no ongoing interaction and it's over a floating menu, or the graph overlay, on top of the canvas
// TODO: A better approach is to pass along a boolean to the backend's input preprocessor so it can know if it's being occluded by the GUI.
// TODO: This would allow it to properly decide to act on removing hover focus from something that was hovered in the canvas before moving over the GUI.
// TODO: Further explanation: https://github.com/GraphiteEditor/Graphite/pull/623#discussion_r866436197
const inFloatingMenu = e.target instanceof Element && e.target.closest("[data-floating-menu-content]");
const inGraphOverlay = get(documentStore).graphViewOverlayOpen;
if (!viewportPointerInteractionOngoing && (inFloatingMenu || inGraphOverlay)) return;
const modifiers = makeKeyboardModifiersBitfield(e);
if (detectShake(e)) editor.onMouseShake(e.clientX, e.clientY, e.buttons, modifiers);
editor.onMouseMove(e.clientX, e.clientY, e.buttons, modifiers);
}
export function onPointerDown(e: PointerEvent, editor: EditorWrapper, dialogStore: DialogStore) {
potentiallyRestoreCanvasFocus(e);
const inFloatingMenu = e.target instanceof Element && e.target.closest("[data-floating-menu-content]");
const isTargetingCanvas = !inFloatingMenu && e.target instanceof Element && e.target.closest("[data-viewport], [data-viewport-container], [data-node-graph]");
const inDialog = e.target instanceof Element && e.target.closest("[data-dialog] [data-floating-menu-content]");
const inContextMenu = e.target instanceof Element && e.target.closest("[data-context-menu]");
const inTextInput = e.target === textToolInteractiveInputElement;
if (get(dialogStore).visible && !inDialog) {
editor.onDialogDismiss();
e.preventDefault();
e.stopPropagation();
}
if (!inTextInput && !inContextMenu) {
if (textToolInteractiveInputElement) {
const isLeftOrRightClick = e.button === BUTTON_RIGHT || e.button === BUTTON_LEFT;
editor.onChangeText(textInputCleanup(textToolInteractiveInputElement.innerText), isLeftOrRightClick);
} else {
viewportPointerInteractionOngoing = isTargetingCanvas instanceof Element;
}
}
if (viewportPointerInteractionOngoing && isTargetingCanvas instanceof Element) {
const modifiers = makeKeyboardModifiersBitfield(e);
editor.onMouseDown(e.clientX, e.clientY, e.buttons, modifiers);
}
}
export function onPointerUp(e: PointerEvent, editor: EditorWrapper) {
potentiallyRestoreCanvasFocus(e);
// Don't let the browser navigate back or forward when using the buttons on some mice
// TODO: This works in Chrome but not in Firefox
// TODO: Possible workaround: use the browser's history API to block navigation:
// TODO: <https://stackoverflow.com/questions/57102502/preventing-mouse-fourth-and-fifth-buttons-from-navigating-back-forward-in-browse>
if (e.button === BUTTON_BACK || e.button === BUTTON_FORWARD) e.preventDefault();
if (!e.buttons) viewportPointerInteractionOngoing = false;
if (textToolInteractiveInputElement) return;
const modifiers = makeKeyboardModifiersBitfield(e);
editor.onMouseUp(e.clientX, e.clientY, e.buttons, modifiers);
}
// Mouse events
export function onPotentialDoubleClick(e: MouseEvent, editor: EditorWrapper) {
if (textToolInteractiveInputElement || inPointerLock) return;
// Allow only events within the viewport or node graph boundaries
const isTargetingCanvas = e.target instanceof Element && e.target.closest("[data-viewport], [data-viewport-container], [data-node-graph]");
if (!(isTargetingCanvas instanceof Element)) return;
// Allow only repeated increments of double-clicks (not 1, 3, 5, etc.)
if (e.detail % 2 == 1) return;
// `e.buttons` is always 0 in the `mouseup` event, so we have to convert from `e.button` instead
let buttons = 1;
if (e.button === BUTTON_LEFT) buttons = 1; // Left
if (e.button === BUTTON_RIGHT) buttons = 2; // Right
if (e.button === BUTTON_MIDDLE) buttons = 4; // Middle
if (e.button === BUTTON_BACK) buttons = 8; // Back
if (e.button === BUTTON_FORWARD) buttons = 16; // Forward
const modifiers = makeKeyboardModifiersBitfield(e);
editor.onDoubleClick(e.clientX, e.clientY, buttons, modifiers);
}
export function onMouseDown(e: MouseEvent) {
// Block middle mouse button auto-scroll mode (the circular gizmo that appears and allows quick scrolling by moving the cursor above or below it)
if (e.button === BUTTON_MIDDLE) e.preventDefault();
}
export function onContextMenu(e: MouseEvent) {
if (!targetIsTextField(e.target || undefined) && e.target !== textToolInteractiveInputElement) {
e.preventDefault();
}
}
export function onPointerLockChange() {
inPointerLock = Boolean(window.document.pointerLockElement);
}
// Wheel events
export function onWheelScroll(e: WheelEvent, editor: EditorWrapper) {
const isTargetingCanvas = e.target instanceof Element && e.target.closest("[data-viewport], [data-viewport-container], [data-node-graph]");
// Prevent zooming the entire page when using Ctrl + scroll wheel outside of the viewport
if (e.ctrlKey && !isTargetingCanvas) {
e.preventDefault();
}
// Redirect vertical scroll wheel movement into a horizontal scroll on a horizontally scrollable element
// There seems to be no possible way to properly employ the browser's smooth scrolling interpolation
const horizontalScrollableElement = e.target instanceof Element && e.target.closest("[data-scrollable-x]");
if (horizontalScrollableElement && e.deltaY !== 0) {
horizontalScrollableElement.scrollTo(horizontalScrollableElement.scrollLeft + e.deltaY, 0);
return;
}
if (isTargetingCanvas) {
e.preventDefault();
const modifiers = makeKeyboardModifiersBitfield(e);
editor.onWheelScroll(e.clientX, e.clientY, e.buttons, e.deltaX, e.deltaY, e.deltaZ, modifiers);
}
}
// Receives a custom event dispatched when the user begins interactively editing with the text tool.
// We keep a copy of the text input element to check against when it's active for text entry.
export function onModifyInputField(e: CustomEvent) {
textToolInteractiveInputElement = e.detail;
}
// Window events
export async function onBeforeUnload(e: BeforeUnloadEvent, editor: EditorWrapper, portfolioStore: PortfolioStore) {
const activeDocument = get(portfolioStore).documents[get(portfolioStore).activeDocumentIndex];
if (activeDocument && !activeDocument.details.isAutoSaved) editor.triggerAutoSave(activeDocument.id);
// Skip the message if the editor crashed, since work is already lost
if (await editor.hasCrashed()) return;
// Skip the message during development, since it's annoying when testing
if (await editor.inDevelopmentMode()) return;
const allDocumentsSaved = get(portfolioStore).documents.reduce((acc, doc) => acc && doc.details.isSaved, true);
if (!allDocumentsSaved) {
e.returnValue = "Unsaved work will be lost if the web browser tab is closed. Close anyway?";
e.preventDefault();
}
}
export function onPaste(e: ClipboardEvent, editor: EditorWrapper) {
const dataTransfer = e.clipboardData;
if (!dataTransfer || targetIsTextField(e.target || undefined)) return;
e.preventDefault();
Array.from(dataTransfer.items).forEach(async (item) => {
if (item.type === "text/plain") item.getAsString((text) => editor.pasteText(text));
await pasteFile(item, editor);
});
}
export function onFocusOut() {
canvasFocused = false;
}
function detectShake(e: PointerEvent | MouseEvent): boolean {
const SENSITIVITY_DIRECTION_CHANGES = 3;
const SENSITIVITY_DISTANCE_TO_DISPLACEMENT_RATIO = 0.1;
const DETECTION_WINDOW_MS = 500;
const DEBOUNCE_MS = 1000;
// Add the current mouse position and time to our list of samples
const now = Date.now();
shakeSamples.push({ x: e.clientX, y: e.clientY, time: now });
// Remove samples that are older than our time window
while (shakeSamples.length > 0 && now - shakeSamples[0].time > DETECTION_WINDOW_MS) {
shakeSamples.shift();
}
// We can't be shaking if it's too early in terms of samples or debounce time
if (shakeSamples.length <= 3 || now - lastShakeTime <= DEBOUNCE_MS) return false;
// Calculate the total distance traveled
let totalDistanceSquared = 0;
for (let i = 1; i < shakeSamples.length; i += 1) {
const p1 = shakeSamples[i - 1];
const p2 = shakeSamples[i];
totalDistanceSquared += (p2.x - p1.x) ** 2 + (p2.y - p1.y) ** 2;
}
// Count the number of times the mouse changes direction significantly, and the average position of the mouse
let directionChanges = 0;
const averagePoint = { x: 0, y: 0 };
let averagePointCount = 0;
for (let i = 0; i < shakeSamples.length - 2; i += 1) {
const p1 = shakeSamples[i];
const p2 = shakeSamples[i + 1];
const p3 = shakeSamples[i + 2];
const vector1 = { x: p2.x - p1.x, y: p2.y - p1.y };
const vector2 = { x: p3.x - p2.x, y: p3.y - p2.y };
// Check if the dot product is negative, which indicates the angle between vectors is > 90 degrees
if (vector1.x * vector2.x + vector1.y * vector2.y < 0) directionChanges += 1;
averagePoint.x += p2.x;
averagePoint.y += p2.y;
averagePointCount += 1;
}
if (averagePointCount > 0) {
averagePoint.x /= averagePointCount;
averagePoint.y /= averagePointCount;
}
// Calculate the displacement (the distance between the first and last mouse positions)
const lastPoint = shakeSamples[shakeSamples.length - 1];
const displacementSquared = (lastPoint.x - averagePoint.x) ** 2 + (lastPoint.y - averagePoint.y) ** 2;
// A shake is detected if the mouse has traveled a lot but not moved far, and has changed direction enough times
if (SENSITIVITY_DISTANCE_TO_DISPLACEMENT_RATIO * totalDistanceSquared >= displacementSquared && directionChanges >= SENSITIVITY_DIRECTION_CHANGES) {
lastShakeTime = now;
shakeSamples.length = 0;
return true;
}
return false;
}
function targetIsTextField(target: EventTarget | HTMLElement | undefined): boolean {
if (!(target instanceof HTMLElement)) return false;
if (target.nodeName === "TEXTAREA" || target.isContentEditable) return true;
if (target instanceof HTMLInputElement) {
const inputType = target.type.toLowerCase();
// Only consider actual text-entry input types as text fields, not checkboxes, radio buttons, etc.
const textInputTypes = ["text", "password", "email", "number", "search", "tel", "url", "date", "datetime-local", "month", "time", "week"];
return textInputTypes.includes(inputType);
}
return false;
}
function potentiallyRestoreCanvasFocus(e: Event) {
const appElement = window.document.querySelector("[data-app-container]");
const app = appElement instanceof HTMLElement ? appElement : null;
const newInCanvasArea =
(e.target instanceof Element && e.target.closest("[data-viewport], [data-viewport-container], [data-graph]")) instanceof Element &&
!targetIsTextField(window.document.activeElement || undefined);
if (!canvasFocused && newInCanvasArea) {
canvasFocused = true;
app?.focus();
}
}