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Rendering refactor with better names and code location
1 parent a25cd6d commit 67673cb

4 files changed

Lines changed: 368 additions & 365 deletions

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desktop/src/render.rs

Lines changed: 4 additions & 365 deletions
Original file line numberDiff line numberDiff line change
@@ -1,366 +1,5 @@
1-
use std::sync::Arc;
1+
mod frame_buffer_ref;
2+
pub(crate) use frame_buffer_ref::FrameBufferRef;
23

3-
use bytemuck::{Pod, Zeroable};
4-
use glam::UVec2;
5-
use graphene_std::raster::color::Color;
6-
use thiserror::Error;
7-
use wgpu_executor::WgpuExecutor;
8-
use winit::window::Window;
9-
10-
pub(crate) struct FrameBufferRef<'a> {
11-
buffer: &'a [u8],
12-
width: usize,
13-
height: usize,
14-
}
15-
impl<'a> FrameBufferRef<'a> {
16-
pub(crate) fn new(buffer: &'a [u8], width: usize, height: usize) -> Result<Self, FrameBufferError> {
17-
let fb = Self { buffer, width, height };
18-
fb.validate_size()?;
19-
Ok(fb)
20-
}
21-
pub(crate) fn buffer(&self) -> &[u8] {
22-
self.buffer
23-
}
24-
25-
pub(crate) fn width(&self) -> usize {
26-
self.width
27-
}
28-
29-
pub(crate) fn height(&self) -> usize {
30-
self.height
31-
}
32-
33-
fn validate_size(&self) -> Result<(), FrameBufferError> {
34-
if self.buffer.len() != self.width * self.height * 4 {
35-
Err(FrameBufferError::InvalidSize {
36-
buffer_size: self.buffer.len(),
37-
expected_size: self.width * self.height * 4,
38-
width: self.width,
39-
height: self.height,
40-
})
41-
} else {
42-
Ok(())
43-
}
44-
}
45-
}
46-
impl<'a> std::fmt::Debug for FrameBufferRef<'a> {
47-
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
48-
f.debug_struct("FrameBuffer")
49-
.field("width", &self.width)
50-
.field("height", &self.height)
51-
.field("len", &self.buffer.len())
52-
.finish()
53-
}
54-
}
55-
56-
#[derive(Error, Debug)]
57-
pub(crate) enum FrameBufferError {
58-
#[error("Invalid buffer size {buffer_size}, expected {expected_size} for width {width} multiplied with height {height} multiplied by 4 channels")]
59-
InvalidSize { buffer_size: usize, expected_size: usize, width: usize, height: usize },
60-
}
61-
62-
pub use wgpu_executor::Context as WgpuContext;
63-
64-
#[derive(Debug)]
65-
pub(crate) struct GraphicsState {
66-
surface: wgpu::Surface<'static>,
67-
context: WgpuContext,
68-
wgpu_executor: WgpuExecutor,
69-
config: wgpu::SurfaceConfiguration,
70-
render_pipeline: wgpu::RenderPipeline,
71-
transparent_texture: wgpu::Texture,
72-
sampler: wgpu::Sampler,
73-
viewport_scale: [f32; 2],
74-
viewport_offset: [f32; 2],
75-
viewport_texture: Option<wgpu::Texture>,
76-
overlays_texture: Option<wgpu::Texture>,
77-
ui_texture: Option<wgpu::Texture>,
78-
bind_group: Option<wgpu::BindGroup>,
79-
}
80-
81-
impl GraphicsState {
82-
pub(crate) fn new(window: Arc<Window>, context: WgpuContext) -> Self {
83-
let size = window.inner_size();
84-
85-
let surface = context.instance.create_surface(window).unwrap();
86-
87-
let surface_caps = surface.get_capabilities(&context.adapter);
88-
let surface_format = surface_caps.formats.iter().find(|f| f.is_srgb()).copied().unwrap_or(surface_caps.formats[0]);
89-
90-
let config = wgpu::SurfaceConfiguration {
91-
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
92-
format: surface_format,
93-
width: size.width,
94-
height: size.height,
95-
present_mode: surface_caps.present_modes[0],
96-
alpha_mode: surface_caps.alpha_modes[0],
97-
view_formats: vec![],
98-
desired_maximum_frame_latency: 2,
99-
};
100-
101-
surface.configure(&context.device, &config);
102-
103-
let transparent_texture = context.device.create_texture(&wgpu::TextureDescriptor {
104-
label: Some("Transparent Texture"),
105-
size: wgpu::Extent3d {
106-
width: 1,
107-
height: 1,
108-
depth_or_array_layers: 1,
109-
},
110-
mip_level_count: 1,
111-
sample_count: 1,
112-
dimension: wgpu::TextureDimension::D2,
113-
format: wgpu::TextureFormat::Bgra8UnormSrgb,
114-
usage: wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::TEXTURE_BINDING,
115-
view_formats: &[],
116-
});
117-
118-
// Create shader module
119-
let shader = context.device.create_shader_module(wgpu::include_wgsl!("render/fullscreen_texture.wgsl"));
120-
121-
// Create sampler
122-
let sampler = context.device.create_sampler(&wgpu::SamplerDescriptor {
123-
address_mode_u: wgpu::AddressMode::ClampToEdge,
124-
address_mode_v: wgpu::AddressMode::ClampToEdge,
125-
address_mode_w: wgpu::AddressMode::ClampToEdge,
126-
mag_filter: wgpu::FilterMode::Linear,
127-
min_filter: wgpu::FilterMode::Nearest,
128-
mipmap_filter: wgpu::FilterMode::Nearest,
129-
..Default::default()
130-
});
131-
132-
let texture_bind_group_layout = context.device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
133-
entries: &[
134-
wgpu::BindGroupLayoutEntry {
135-
binding: 0,
136-
visibility: wgpu::ShaderStages::FRAGMENT,
137-
ty: wgpu::BindingType::Texture {
138-
multisampled: false,
139-
view_dimension: wgpu::TextureViewDimension::D2,
140-
sample_type: wgpu::TextureSampleType::Float { filterable: true },
141-
},
142-
count: None,
143-
},
144-
wgpu::BindGroupLayoutEntry {
145-
binding: 1,
146-
visibility: wgpu::ShaderStages::FRAGMENT,
147-
ty: wgpu::BindingType::Texture {
148-
multisampled: false,
149-
view_dimension: wgpu::TextureViewDimension::D2,
150-
sample_type: wgpu::TextureSampleType::Float { filterable: true },
151-
},
152-
count: None,
153-
},
154-
wgpu::BindGroupLayoutEntry {
155-
binding: 2,
156-
visibility: wgpu::ShaderStages::FRAGMENT,
157-
ty: wgpu::BindingType::Texture {
158-
multisampled: false,
159-
view_dimension: wgpu::TextureViewDimension::D2,
160-
sample_type: wgpu::TextureSampleType::Float { filterable: true },
161-
},
162-
count: None,
163-
},
164-
wgpu::BindGroupLayoutEntry {
165-
binding: 3,
166-
visibility: wgpu::ShaderStages::FRAGMENT,
167-
ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
168-
count: None,
169-
},
170-
],
171-
label: Some("texture_bind_group_layout"),
172-
});
173-
174-
let render_pipeline_layout = context.device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
175-
label: Some("Render Pipeline Layout"),
176-
bind_group_layouts: &[&texture_bind_group_layout],
177-
push_constant_ranges: &[wgpu::PushConstantRange {
178-
stages: wgpu::ShaderStages::FRAGMENT,
179-
range: 0..size_of::<Constants>() as u32,
180-
}],
181-
});
182-
183-
let render_pipeline = context.device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
184-
label: Some("Render Pipeline"),
185-
layout: Some(&render_pipeline_layout),
186-
vertex: wgpu::VertexState {
187-
module: &shader,
188-
entry_point: Some("vs_main"),
189-
buffers: &[],
190-
compilation_options: Default::default(),
191-
},
192-
fragment: Some(wgpu::FragmentState {
193-
module: &shader,
194-
entry_point: Some("fs_main"),
195-
targets: &[Some(wgpu::ColorTargetState {
196-
format: config.format,
197-
blend: Some(wgpu::BlendState::REPLACE),
198-
write_mask: wgpu::ColorWrites::ALL,
199-
})],
200-
compilation_options: Default::default(),
201-
}),
202-
primitive: wgpu::PrimitiveState {
203-
topology: wgpu::PrimitiveTopology::TriangleList,
204-
strip_index_format: None,
205-
front_face: wgpu::FrontFace::Ccw,
206-
cull_mode: Some(wgpu::Face::Back),
207-
polygon_mode: wgpu::PolygonMode::Fill,
208-
unclipped_depth: false,
209-
conservative: false,
210-
},
211-
depth_stencil: None,
212-
multisample: wgpu::MultisampleState {
213-
count: 1,
214-
mask: !0,
215-
alpha_to_coverage_enabled: false,
216-
},
217-
multiview: None,
218-
cache: None,
219-
});
220-
221-
let wgpu_executor = WgpuExecutor::with_context(context.clone()).expect("Failed to create WgpuExecutor");
222-
223-
Self {
224-
surface,
225-
context,
226-
wgpu_executor,
227-
config,
228-
render_pipeline,
229-
transparent_texture,
230-
sampler,
231-
viewport_scale: [1.0, 1.0],
232-
viewport_offset: [0.0, 0.0],
233-
viewport_texture: None,
234-
overlays_texture: None,
235-
ui_texture: None,
236-
bind_group: None,
237-
}
238-
}
239-
240-
pub(crate) fn resize(&mut self, width: u32, height: u32) {
241-
if width > 0 && height > 0 && (self.config.width != width || self.config.height != height) {
242-
self.config.width = width;
243-
self.config.height = height;
244-
self.surface.configure(&self.context.device, &self.config);
245-
}
246-
}
247-
248-
pub(crate) fn bind_viewport_texture(&mut self, viewport_texture: wgpu::Texture) {
249-
self.viewport_texture = Some(viewport_texture);
250-
self.update_bindgroup();
251-
}
252-
253-
pub(crate) fn bind_overlays_texture(&mut self, overlays_texture: wgpu::Texture) {
254-
self.overlays_texture = Some(overlays_texture);
255-
self.update_bindgroup();
256-
}
257-
258-
pub(crate) fn bind_ui_texture(&mut self, bind_ui_texture: wgpu::Texture) {
259-
self.ui_texture = Some(bind_ui_texture);
260-
self.update_bindgroup();
261-
}
262-
263-
pub(crate) fn set_viewport_scale(&mut self, scale: [f32; 2]) {
264-
self.viewport_scale = scale;
265-
}
266-
267-
pub(crate) fn set_viewport_offset(&mut self, offset: [f32; 2]) {
268-
self.viewport_offset = offset;
269-
}
270-
271-
pub(crate) fn render_overlays(&mut self, scene: &vello::Scene) {
272-
let Some(viewport_texture) = self.viewport_texture.as_ref() else {
273-
tracing::warn!("No viewport texture bound, cannot render overlays");
274-
return;
275-
};
276-
let size = UVec2::new(viewport_texture.width(), viewport_texture.height());
277-
let texture = futures::executor::block_on(self.wgpu_executor.render_vello_scene_to_texture(scene, size, &Default::default(), Color::TRANSPARENT));
278-
let Ok(texture) = texture else {
279-
tracing::error!("Error rendering overlays");
280-
return;
281-
};
282-
self.bind_overlays_texture(texture);
283-
}
284-
285-
pub(crate) fn render(&mut self) -> Result<(), wgpu::SurfaceError> {
286-
let output = self.surface.get_current_texture()?;
287-
let view = output.texture.create_view(&wgpu::TextureViewDescriptor::default());
288-
289-
let mut encoder = self.context.device.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: Some("Render Encoder") });
290-
291-
{
292-
let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
293-
label: Some("Render Pass"),
294-
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
295-
view: &view,
296-
resolve_target: None,
297-
ops: wgpu::Operations {
298-
load: wgpu::LoadOp::Clear(wgpu::Color { r: 0.01, g: 0.01, b: 0.01, a: 1.0 }),
299-
store: wgpu::StoreOp::Store,
300-
},
301-
})],
302-
depth_stencil_attachment: None,
303-
occlusion_query_set: None,
304-
timestamp_writes: None,
305-
});
306-
307-
render_pass.set_pipeline(&self.render_pipeline);
308-
render_pass.set_push_constants(
309-
wgpu::ShaderStages::FRAGMENT,
310-
0,
311-
bytemuck::bytes_of(&Constants {
312-
viewport_scale: self.viewport_scale,
313-
viewport_offset: self.viewport_offset,
314-
}),
315-
);
316-
if let Some(bind_group) = &self.bind_group {
317-
render_pass.set_bind_group(0, bind_group, &[]);
318-
render_pass.draw(0..6, 0..1); // Draw 3 vertices for fullscreen triangle
319-
} else {
320-
tracing::warn!("No bind group available - showing clear color only");
321-
}
322-
}
323-
self.context.queue.submit(std::iter::once(encoder.finish()));
324-
output.present();
325-
326-
Ok(())
327-
}
328-
329-
fn update_bindgroup(&mut self) {
330-
let viewport_texture_view = self.viewport_texture.as_ref().unwrap_or(&self.transparent_texture).create_view(&wgpu::TextureViewDescriptor::default());
331-
let overlays_texture_view = self.overlays_texture.as_ref().unwrap_or(&self.transparent_texture).create_view(&wgpu::TextureViewDescriptor::default());
332-
let ui_texture_view = self.ui_texture.as_ref().unwrap_or(&self.transparent_texture).create_view(&wgpu::TextureViewDescriptor::default());
333-
334-
let bind_group = self.context.device.create_bind_group(&wgpu::BindGroupDescriptor {
335-
layout: &self.render_pipeline.get_bind_group_layout(0),
336-
entries: &[
337-
wgpu::BindGroupEntry {
338-
binding: 0,
339-
resource: wgpu::BindingResource::TextureView(&viewport_texture_view),
340-
},
341-
wgpu::BindGroupEntry {
342-
binding: 1,
343-
resource: wgpu::BindingResource::TextureView(&overlays_texture_view),
344-
},
345-
wgpu::BindGroupEntry {
346-
binding: 2,
347-
resource: wgpu::BindingResource::TextureView(&ui_texture_view),
348-
},
349-
wgpu::BindGroupEntry {
350-
binding: 3,
351-
resource: wgpu::BindingResource::Sampler(&self.sampler),
352-
},
353-
],
354-
label: Some("texture_bind_group"),
355-
});
356-
357-
self.bind_group = Some(bind_group);
358-
}
359-
}
360-
361-
#[repr(C)]
362-
#[derive(Copy, Clone, Pod, Zeroable)]
363-
struct Constants {
364-
viewport_scale: [f32; 2],
365-
viewport_offset: [f32; 2],
366-
}
4+
mod graphics_state;
5+
pub(crate) use graphics_state::{GraphicsState, WgpuContext};

desktop/src/render/fullscreen_texture.wgsl renamed to desktop/src/render/composite_shader.wgsl

Lines changed: 1 addition & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -25,6 +25,7 @@ fn vs_main(@builtin(vertex_index) vertex_index: u32) -> VertexOutput {
2525
return out;
2626
}
2727

28+
2829
struct Constants {
2930
viewport_scale: vec2<f32>,
3031
viewport_offset: vec2<f32>,

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