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other/licenses/index.html

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@@ -791,7 +791,7 @@ <h1 id="licenses">⚖️ Licenses</h1>
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<hr />
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<h2 id="unityneurospeech">UnityNeuroSpeech</h2>
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<p><a href="https://github.com/HardCodeDev777/UnityNeuroSpeech">UnityNeuroSpeech</a> is licensed under the <strong>MIT License</strong>:</p>
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<pre><code>MIT License
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<div class="highlight"><pre><span></span><code>MIT License
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Copyright (c) 2025 HardCodeDev
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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</code></pre>
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</code></pre></div>
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<hr />
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<h2 id="whisperunitycomwhisperunity">whisper.unity(com.whisper.unity)</h2>
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<p><a href="https://github.com/Macoron/whisper.unity">whisper.unity</a> is licensed under the <strong>MIT License</strong>:</p>
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<pre><code>MIT License
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<div class="highlight"><pre><span></span><code>MIT License
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Copyright (c) 2023 Macoron
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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</code></pre>
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</code></pre></div>
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<hr />
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<h2 id="ollama">Ollama</h2>
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<p><a href="https://ollama.com/">Ollama</a> is licensed under the <strong>MIT License</strong>:</p>
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<pre><code>MIT License
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<div class="highlight"><pre><span></span><code>MIT License
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Copyright (c) Ollama
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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</code></pre>
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</code></pre></div>
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<hr />
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<h2 id="coqui-xtts">Coqui XTTS</h2>
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<p><a href="https://github.com/coqui-ai/TTS">Coqui XTTS</a> is licensed under the <strong>MPL-2.0 License</strong>:</p>
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<pre><code>Mozilla Public License Version 2.0
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<div class="highlight"><pre><span></span><code>Mozilla Public License Version 2.0
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==================================
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1. Definitions
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1.2. &quot;Contributor Version&quot;
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means the combination of the Contributions of others (if any) used
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by a Contributor and that particular Contributor's Contribution.
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by a Contributor and that particular Contributor&#39;s Contribution.
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1.3. &quot;Contribution&quot;
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means Covered Software of a particular Contributor.
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(a) for any code that a Contributor has removed from Covered Software;
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or
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(b) for infringements caused by: (i) Your and any other third party's
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(b) for infringements caused by: (i) Your and any other third party&#39;s
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modifications of Covered Software, or (ii) the combination of its
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Contributions with other software (except as part of its Contributor
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Version); or
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the terms of this License. You must inform recipients that the Source
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Code Form of the Covered Software is governed by the terms of this
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License, and how they can obtain a copy of this License. You may not
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attempt to alter or restrict the recipients' rights in the Source Code
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attempt to alter or restrict the recipients&#39; rights in the Source Code
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Form.
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3.2. Distribution of Executable Form
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(b) You may distribute such Executable Form under the terms of this
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License, or sublicense it under different terms, provided that the
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license for the Executable Form does not attempt to limit or alter
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the recipients' rights in the Source Code Form under this License.
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the recipients&#39; rights in the Source Code Form under this License.
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3.3. Distribution of a Larger Work
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* and all other commercial damages or losses, even if such party *
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* shall have been informed of the possibility of such damages. This *
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* limitation of liability shall not apply to liability for death or *
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* personal injury resulting from such party's negligence to the *
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* personal injury resulting from such party&#39;s negligence to the *
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* extent applicable law prohibits such limitation. Some *
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* jurisdictions do not allow the exclusion or limitation of *
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* incidental or consequential damages, so this exclusion and *
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courts of a jurisdiction where the defendant maintains its principal
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place of business and such litigation shall be governed by laws of that
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jurisdiction, without reference to its conflict-of-law provisions.
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Nothing in this Section shall prevent a party's ability to bring
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Nothing in this Section shall prevent a party&#39;s ability to bring
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cross-claims or counter-claims.
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9. Miscellaneous
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This Source Code Form is &quot;Incompatible With Secondary Licenses&quot;, as
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defined by the Mozilla Public License, v. 2.0.
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</code></pre>
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</code></pre></div>
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<hr />
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<p>This webtise is made using <a href="https://github.com/mkdocs/mkdocs">MkDocs</a></p>
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<p>MkDocs is licensed under the <strong>BSD-2 Claude License</strong>:</p>
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<pre><code>Copyright © 2014-present, Tom Christie. All rights reserved.
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<div class="highlight"><pre><span></span><code>Copyright © 2014-present, Tom Christie. All rights reserved.
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Redistribution and use in source and binary forms, with or
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without modification, are permitted provided that the following
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LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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POSSIBILITY OF SUCH DAMAGE.
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</code></pre>
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</code></pre></div>
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quickstart/index.html

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<hr />
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<h2 id="base-setup">⚙️ Base Setup</h2>
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<ol>
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<li>Go to the <a href="https://github.com/HardCodeDev777/UnityNeuroSpeech">UnityNeuroSpeech GitHub repository</a> and download the latest Release.</li>
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<li>Extract the <code>.zip</code>. You'll see:</li>
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<li>a <code>.unitypackage</code></li>
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<li>a <code>Server/</code> folder</li>
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<li>Go to the <a href="https://github.com/HardCodeDev777/UnityNeuroSpeech">UnityNeuroSpeech GitHub repository</a> and download the following <strong>three <code>.rar</code> files</strong> from the latest Release:</li>
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<li><code>UnityNeuroSpeech.X.X.X.rar</code> – main framework files </li>
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<li><code>default.venv.rar</code> – Python environment for the TTS server </li>
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<li>
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<p><code>TTSModel.rar</code> – pretrained XTTS model</p>
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</li>
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<li>
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<p>Extract all archives to the same directory. After extraction:</p>
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</li>
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<li>
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<p>Inside <code>UnityNeuroSpeech/</code> you’ll find:</p>
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<ul>
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<li>a <code>.unitypackage</code> </li>
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<li>a <code>Server/</code> folder </li>
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<li>a <code>run_server.bat</code> file<br />
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⚠️ <strong>Do not import the Server folder or <code>.bat</code> file into Unity. Keep them outside the project directory.</strong></li>
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<li>Place your voice <code>.wav</code> files into <code>Server/Voices</code>.<br />
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Each file must follow the naming pattern: <code>en_voice.wav</code>, <code>ru_voice.wav</code>, etc.</li>
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<li>Import the <code>.unitypackage</code> into Unity.</li>
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<li>In the <code>UnityNeuroSpeech</code> folder, find the empty <code>Whisper</code> folder and drop your <code>.bin</code> Whisper model file into it.</li>
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⚠️ <strong>Do not import the <code>Server</code> folder or <code>.bat</code> file into Unity. Keep them outside the project directory.</strong></li>
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</ul>
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</li>
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<li>
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<p>Place your <code>.wav</code> voice files into <code>Server/Voices</code>.<br />
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Each file must follow the naming pattern: <code>en_voice.wav</code>, <code>ru_voice.wav</code>, etc.</p>
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</li>
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<li>
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<p>Move the extracted <code>.venv</code> folder (from <code>default.venv.rar</code>) into the <code>Server/</code> folder.</p>
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</li>
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<li>
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<p>Move the extracted <code>TTSModel/</code> folder (from <code>TTSModel.rar</code>) into the <code>Server/</code> folder as well.</p>
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</li>
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<li>
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<p>Import the <code>.unitypackage</code> into your Unity project.</p>
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</li>
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<li>
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<p>In the <code>UnityNeuroSpeech</code> folder, you’ll see an empty <code>Whisper/</code> folder. Drop your Whisper <code>.bin</code> model file into it.</p>
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</li>
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</ol>
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<blockquote>
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<p>Some folders (like <code>Whisper/</code>) may contain <code>.txt</code> placeholder files.<br />
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These are only used to ensure Unity exports the folder. You can safely delete them after setup.</p>
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</blockquote>
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<hr />
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<blockquote>
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<p>You can also manually install your own Python environment and download the XTTS model separately.<br />
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But if you want everything to "just work" <strong>without fighting with pip, PATH, or broken dependencies</strong> — use the provided <code>.venv</code> and <code>TTSModel</code>.</p>
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</blockquote>
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<p><strong>Done! You’re ready to build your first talking AI agent.</strong></p>
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sitemap.xml

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<urlset xmlns="http://www.sitemaps.org/schemas/sitemap/0.9">
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<url>
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<loc>https://hardcodedev777.github.io/unityneurospeech/</loc>
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</url>
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<loc>https://hardcodedev777.github.io/unityneurospeech/quickstart/</loc>
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</url>
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<url>
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<loc>https://hardcodedev777.github.io/unityneurospeech/other/faq/</loc>
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</url>
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<url>
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<loc>https://hardcodedev777.github.io/unityneurospeech/other/licenses/</loc>
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</url>
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</url>
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</url>
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</url>
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</url>
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<loc>https://hardcodedev777.github.io/unityneurospeech/unity/creating-agent/</loc>
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