|
1 | | -## Under Construction |
| 1 | +# PiEngine |
| 2 | +Made with love, learning, and long sleepless nights. |
| 3 | + |
| 4 | +PiEngine is a modular, component-based Java game engine built from scratch for 2D and (eventually) 3D games. It was created as a college project with a focus on learning, customization, and full control over the game development pipeline. |
| 5 | + |
| 6 | + |
| 7 | + |
| 8 | + |
| 9 | +## Features |
| 10 | + |
| 11 | +- Component-based architecture (just extend `Component`) |
| 12 | +- Built-in ImGui editor (Scene view, Game view, Inspector) |
| 13 | +- Node-based rendering pipeline with external GLSL shader support |
| 14 | +- Modular JSON-based scene saving and prefab system |
| 15 | +- Hot-loadable components (runtime script loading) |
| 16 | +- Input abstraction system |
| 17 | +- Asset loader for 2D sprites/images |
| 18 | +- Fully open-source under MIT License |
| 19 | + |
| 20 | +## Folder Structure |
| 21 | + |
| 22 | +``` |
| 23 | +Pi-Engine/ |
| 24 | +├── src/ |
| 25 | +│ └── main/ |
| 26 | +│ └── java/ |
| 27 | +│ └── org/PiEngine/ # Core engine code |
| 28 | +├── resources/ |
| 29 | +│ ├── shaders/ # External GLSL shaders |
| 30 | +│ └── Test.json # Sample scene |
| 31 | +├── build.gradle # Gradle setup |
| 32 | +
|
| 33 | +``` |
| 34 | + |
| 35 | + |
| 36 | +## Getting Started |
| 37 | + |
| 38 | +### Requirements |
| 39 | + |
| 40 | +- Java 17 or newer |
| 41 | +- Gradle |
| 42 | +- Windows (tested; Linux/Mac support unverified) |
| 43 | + |
| 44 | +### Build & Run |
| 45 | + |
| 46 | +```bash |
| 47 | +git clone https://github.com/ItsTanPI/Pi-Engine.git |
| 48 | +cd Pi-Engine |
| 49 | +./gradlew run |
| 50 | +``` |
| 51 | +lternatively, run the `Main.java` file from your IDE. |
| 52 | + |
| 53 | +## Creating Components |
| 54 | + |
| 55 | +To create a new component, extend the `Component` base class and implement your logic. Components are automatically serialized and can be hot-loaded during runtime. |
| 56 | + |
| 57 | +## Scene System |
| 58 | + |
| 59 | +Scenes are saved as hierarchical JSON files. Prefabs are supported by saving a scene and instancing it as an object. Object references are path-based (e.g. `/main/player/hand/weapon`). |
| 60 | + |
| 61 | +Example: [`resources/Test.json`](https://github.com/ItsTanPI/Pi-Engine/blob/main/src/main/resources/Test.json) |
| 62 | + |
| 63 | +## Rendering System |
| 64 | + |
| 65 | +- Node-based render passes (input/output images and shaders) |
| 66 | +- Uses external GLSL shader files (`resources/shaders/`) |
| 67 | +- Basic passes available; system is designed to be extended easily |
| 68 | +- Built with future 3D support in mind |
| 69 | + |
| 70 | +## Roadmap |
| 71 | + |
| 72 | +- Physics system |
| 73 | +- 3D model import (GLTF/OBJ) |
| 74 | +- Scene transitions |
| 75 | +- UI system |
| 76 | +- Audio support |
| 77 | +- Cross-platform testing |
| 78 | +- Scripting (interpreter-based) |
| 79 | +- Vulkan + C++ rewrite in the future |
| 80 | + |
| 81 | +## Credits |
| 82 | + |
| 83 | +PiEngine is a personal and collaborative project created with dedication, curiosity, and lots of late nights. |
| 84 | + |
| 85 | +**Developed by:** |
| 86 | +- [Shri Hari (TanPi)](https://github.com/ItsTanPI) |
| 87 | +- [Gunavarthan](https://github.com/Gunavarthan) |
| 88 | + |
| 89 | +We started this project as part of our college work, and it became a dream journey into game engine development. This engine represents our first step toward learning how real engines are built — and we’re excited to keep improving it with the help of the open-source community. |
| 90 | + |
| 91 | + |
| 92 | +## Contributing |
| 93 | + |
| 94 | +This project is open-source and we welcome contributions. If you're interested: |
| 95 | + |
| 96 | +1. Fork the repository |
| 97 | +2. Make your changes |
| 98 | +3. Submit a pull request |
| 99 | + |
| 100 | +We (the original developers) will review and merge contributions. The goal is to build a community-driven, custom game engine like Blender or Godot. |
| 101 | + |
| 102 | +## License |
| 103 | + |
| 104 | +This project is licensed under the MIT License. See the [LICENSE](https://github.com/ItsTanPI/Pi-Engine/blob/main/LICENSE) file for details. |
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