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Updated readme: initial public release
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FunctionPicker.uplugin

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"Version": 1,
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"VersionName": "1.0",
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"FriendlyName": "Function Picker",
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"Description": "Plugin allows select the function right in the uproperty.",
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"Description": "Plugin allows choose a function for a specific property from any blueprint.",
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"Category": "Programming",
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"CreatedBy": "Yevhenii Selivanov",
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"CreatedByURL": "https://github.com/JanSeliv/FunctionPicker",

README.md

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# ƒ Function Picker
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The Function Picker is a user-friendly plugin designed for Unreal Engine 5. It lets you choose a function for a specific property from any available asset or blueprint. You can either call it directly in your code as a callback, or bind the chosen function to a delegate, eliminating the traditional method of hardcoding the binding by referencing the function directly.
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![FunctionPicker](https://github.com/JanSeliv/FunctionPicker/assets/20540872/6371cfb4-7e4e-4f4e-84e6-12eab9adb375)
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## 📚 Documentation
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Detailed documentation about the Function Picker can be found [here](https://docs.google.com/document/d/1OcSFNPq_ZU5jt3nuFPSXep7BEQu5bC2CMEpWwsUJhxY).
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## 🎓 Sample Projects
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Check out our [Release](https://github.com/JanSeliv/FunctionPicker/releases) page a sample project showcasing the Function Picker.
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Also, explore this [game project repository](https://github.com/JanSeliv/Bomber) to view the Function Picker in action.
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## 📅 Changelog
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#### 2023-06-09
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- 🎉 Initial public release.
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## 📫 Feedback & Contribution
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This is an open-source project and we encourage you to contribute. If you encounter any bugs, or if you have any feature requests, please file an issue in the GitHub repository.
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## 📜 License
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This project is licensed under the terms of the MIT license. See [LICENSE](LICENSE) for more details.
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We hope you find this plugin useful and we look forward to your feedback and contributions.

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