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Merge pull request #7 from JanSeliv/develop
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Binaries/Win64/UnrealEditor.modules

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{
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"BuildId": "37670630",
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"BuildId": "43139311",
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"Modules":
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{
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"FunctionPicker": "UnrealEditor-FunctionPicker.dll",

FunctionPicker.uplugin

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"DocsURL": "",
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"MarketplaceURL": "",
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"SupportURL": "mailto:janseliw@gmail.com",
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"EngineVersion": "5.5.0",
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"EngineVersion": "5.6.0",
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"EnabledByDefault": true,
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"CanContainContent": false,
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"IsBetaVersion": false,

README.md

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<a href="https://github.com/JanSeliv/FunctionPicker/blob/main/LICENSE">![License](https://img.shields.io/badge/license-MIT-brightgreen.svg)</a>
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<a href="https://www.unrealengine.com/">![Unreal Engine](https://img.shields.io/badge/Unreal-5.5-dea309?style=flat&logo=unrealengine)</a>
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<a href="https://www.unrealengine.com/">![Unreal Engine](https://img.shields.io/badge/Unreal-5.6-dea309?style=flat&logo=unrealengine)</a>
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<br/>
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<p align="center">
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Also, explore this [game project repository](https://github.com/JanSeliv/Bomber) to view the Function Picker in action.
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## 📅 Changelog
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#### 2025-11-17
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- Updated to **Unreal Engine 5.6**.
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#### 2025-06-29
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- Updated to **Unreal Engine 5.5**.
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#### 2024-12-27

Source/FunctionPicker/FunctionPicker.Build.cs

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{
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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CppStandard = CppStandardVersion.Latest;
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bEnableNonInlinedGenCppWarnings = true;
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CppCompileWarningSettings.NonInlinedGenCppWarningLevel = WarningLevel.Error;
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PublicDependencyModuleNames.AddRange(new[]
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{

Source/FunctionPickerEditor/FunctionPickerEditor.Build.cs

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{
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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CppStandard = CppStandardVersion.Latest;
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bEnableNonInlinedGenCppWarnings = true;
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CppCompileWarningSettings.NonInlinedGenCppWarningLevel = WarningLevel.Error;
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PublicDependencyModuleNames.AddRange(
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new[]

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