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Copy pathRock-Paper-Scissors.py
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Rock-Paper-Scissors.py
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109 lines (84 loc) · 2.4 KB
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from tkinter import *
import random
root = Tk()
root.geometry("350x300")
root.title("Rock Paper Scissors")
computer_value = {"0": "Rock", "1": "Paper", "2": "Scissor"}
def reset_game():
b1["state"] = "active"
b2["state"] = "active"
b3["state"] = "active"
l1.config(text="Player")
l3.config(text="Computer")
l4.config(text="")
def button_disable():
b1["state"] = "disable"
b2["state"] = "disable"
b3["state"] = "disable"
def player_rock():
c_v = computer_value[str(random.randint(0, 2))]
if c_v == "Paper":
match_result = "COMPUTER WINS!"
elif c_v == "Scissor":
match_result = "PLAYER WINS!"
elif c_v == "Rock":
match_result = "DRAW"
l1.config(text="Rock")
l3.config(text=c_v)
l4.config(text=match_result)
button_disable()
def player_paper():
c_v = computer_value[str(random.randint(0, 2))]
if c_v == "Rock":
match_result = "PLAYER WINS!"
elif c_v == "Scissor":
match_result = "COMPUTER WINS!"
elif c_v == "Paper":
match_result = "DRAW"
l1.config(text="Paper")
l3.config(text=c_v)
l4.config(text=match_result)
button_disable()
def player_scissor():
c_v = computer_value[str(random.randint(0, 2))]
if c_v == "Paper":
match_result = "PLAYER WINS!"
elif c_v == "Rock":
match_result = "COMPUTER WINS!"
elif c_v == "Scissor":
match_result = "DRAW"
l1.config(text="Scissor")
l3.config(text=c_v)
l4.config(text=match_result)
button_disable()
Label(root, text="Rock Paper Scissor", font="normal 20 bold", fg="blue").pack(pady=20)
frame = Frame(root)
frame.pack()
l1 = Label(frame, text="Player", font=10)
l1.pack(side=LEFT)
l2 = Label(frame, text="VS", font=10)
l2.pack(side=LEFT)
l3 = Label(frame, text="Computer", font=10)
l3.pack()
l4 = Label(
root,
text="",
font="normal 20 bold",
bg="white",
width=15,
borderwidth=2,
relief="solid",
)
l4.pack(pady=20)
frame1 = Frame(root)
frame1.pack()
b1 = Button(frame1, text="Rock", font=10, width=7, command=player_rock)
b1.pack(side=LEFT, padx=10)
b2 = Button(frame1, text="Paper", font=10, width=7, command=player_paper)
b2.pack(side=LEFT, padx=10)
b3 = Button(frame1, text="Scissor", font=10, width=7, command=player_scissor)
b3.pack(padx=10)
Button(root, text="Reset Game", font=10, fg="red", bg="black", command=reset_game).pack(
pady=20
)
root.mainloop()