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fixed set variable unity export
1 parent a6ab19b commit e47d90c

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Editor/Scripts/Interactivity/VisualScriptingExport/UnitExporters/Variables/SetVariableUnitExport.cs

Lines changed: 0 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -28,15 +28,12 @@ public bool InitializeInteractivityNodes(UnitExporter unitExporter)
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var variableType = unitExporter.vsExportContext.variables[variableIndex].Type;
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unitExporter.MapOutFlowConnectionWhenValid(unit.assigned, Variable_SetNode.IdFlowOut, node);
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node.Configuration["variable"].Value = variableIndex;
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valueSocket.MapToInputPort(unit.input);
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flowIn.MapToControlInput(unit.assign);
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bool inputIsLiteral = !unit.input.hasDefaultValue && unit.input.hasValidConnection &&
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(unit.input.connections.First().source.unit is Literal
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|| unit.input.connections.First().source.unit is Null);
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if ( (inputIsLiteral || (unit.input.hasDefaultValue && !unit.input.hasValidConnection && !unit.input.hasAnyConnection)) && unit.output.hasValidConnection)
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{

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