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en/18_ray_tracing.adoc

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== SIGGRAPH 2025: Hands-on Vulkan Ray Tracing with Dynamic Rendering
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Find the course link:courses/18_Ray_tracing/00_Overview.adoc[here]

en/courses/18_Ray_tracing/00_Overview.adoc

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Welcome! In this series, we enhance a Vulkan renderer with ray tracing features to implement real-time pixel-perfect shadows (with and without transparency) and a bonus reflection effect. You will work with provided scaffolded code (based on the Vulkan Tutorial) and fill in key shader functions following step-by-step instructions.
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Slides available link:Vulkan%20Ray%20Tracing%20With%20Dynamic%20Rendering.pdf[here].
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By the end, you'll learn how to:
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- Use Vulkan dynamic rendering (no pre-defined render passes) and verify it with RenderDoc.

en/courses/18_Ray_tracing/README.adoc

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- https://www.khronos.org/events/siggraph-2025#vulkan-ray-tracing-lab
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Session details (from the SIGGRAPH listing):
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- Title: Hands-on Vulkan Ray Tracing With Dynamic Rendering
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- When: Thursday, August 14 — 11:45am–1:15pm (SIGGRAPH Lab)
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- Where: Vancouver Convention Centre, West Building, Exhibit Hall B
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- Notes: A SIGGRAPH registration is required to attend. Limited seating; first-come, first-served.
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Authors / Presenters:
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- Jose Emilio Muñoz Lopez (Arm)
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- Steve Winston (Holochip)
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Attribution:
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- The instructional flow and lab content here are adapted from the above SIGGRAPH 2025 lab. Please cite the authors above when referencing or reusing this material.
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- Portions of the code and guidance build upon the open-source Khronos Vulkan Tutorial and use helper libraries vk-bootstrap and Vulkan-RAII, as referenced in the lab description.
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- Portions of the code and guidance build upon the open-source Khronos Vulkan Tutorial and use helper libraries like Vulkan-RAII, as referenced in the lab description.
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If you notice any discrepancy with the official SIGGRAPH listing (title, time, location, or presenters), please open an issue so we can correct the attribution promptly.

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