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2 parents 2d8319c + 24a5dcc commit 332fe32Copy full SHA for 332fe32
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en/03_Drawing_a_triangle/02_Graphics_pipeline_basics/01_Shader_modules.adoc
@@ -350,7 +350,7 @@ Then you can add the Slang build step to your target like this:
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[,cmake]
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----
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add_slang_shader_target( foo SOURCES ${SHADER_SLANG_SOURCES})
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-target_add_dependencies(bar PUBLIC foo)
+add_dependencies(bar foo)
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== Loading a shader
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