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Update Antora xrefs across multiple files to ensure accurate navigation and consistent linking structure within documentation.
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en/Building_a_Simple_Engine/Advanced_Topics/Culling.adoc

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== What to read next
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* `Rendering_Pipeline_Overview.adoc`
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* `ForwardPlus_Rendering.adoc`
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* `Ray_Query_Rendering.adoc`
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* xref:Building_a_Simple_Engine/Advanced_Topics/Rendering_Pipeline_Overview.adoc[Rendering Pipeline Overview]
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* xref:Building_a_Simple_Engine/Advanced_Topics/ForwardPlus_Rendering.adoc[Forward+ Rendering]
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* xref:Building_a_Simple_Engine/Advanced_Topics/Ray_Query_Rendering.adoc[Ray Query Rendering]

en/Building_a_Simple_Engine/Advanced_Topics/Descriptor_Indexing_UpdateAfterBind.adoc

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== What to read next
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* `Synchronization_and_Streaming.adoc`
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* `Separate_Image_Sampler_Descriptors.adoc`
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* `Ray_Query_Rendering.adoc`
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* xref:Building_a_Simple_Engine/Advanced_Topics/Synchronization_and_Streaming.adoc[Synchronization and Stremaing]
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* xref:Building_a_Simple_Engine/Advanced_Topics/Separate_Image_Sampler_Descriptors.adoc[Separate Image Sampler Descriptors]
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* xref:Building_a_Simple_Engine/Advanced_Topics/Ray_Query_Rendering.adoc[Ray Query Rendering]
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This conservative approach avoids common pitfalls while keeping the code approachable.

en/Building_a_Simple_Engine/Advanced_Topics/Dynamic_Rendering_Local_Read.adoc

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== What to read next
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* `Rendering_Pipeline_Overview.adoc`
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* `Synchronization_and_Streaming.adoc`
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* `Synchronization_2_Frame_Pacing.adoc`
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* xref:Building_a_Simple_Engine/Advanced_Topics/Rendering_Pipeline_Overview.adoc[Rendering Pipelne Overview]
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* xref:Building_a_Simple_Engine/Advanced_Topics/Synchronization_and_Streaming.adoc[Synchronization and Streaming]
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* xref:Building_a_Simple_Engine/Advanced_Topics/Synchronization_2_Frame_Pacing.adoc[Frame Pacing]

en/Building_a_Simple_Engine/Advanced_Topics/ForwardPlus_Rendering.adoc

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== What to read next
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* `Forward_ForwardPlus_Deferred.adoc`
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* `Rendering_Pipeline_Overview.adoc`
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* `Synchronization_2_Frame_Pacing.adoc`
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* xref:Building_a_Simple_Engine/Advanced_Topics/Forward_ForwardPlus_Deferred.adoc[Forward+ deferred rendering]
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* xref:Building_a_Simple_Engine/Advanced_Topics/Rendering_Pipeline_Overview.adoc[Rendering Pipeline Overview]
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* xref:Building_a_Simple_Engine/Advanced_Topics/Synchronization_2_Frame_Pacing.adoc[Frame Pacing]

en/Building_a_Simple_Engine/Advanced_Topics/Forward_ForwardPlus_Deferred.adoc

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== What to read next
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* `Rendering_Pipeline_Overview.adoc`
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* `ForwardPlus_Rendering.adoc`
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* `Synchronization_2_Frame_Pacing.adoc`
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* xref:Building_a_Simple_Engine/Advanced_Topics/Rendering_Pipeline_Overview.adoc[Rendering Pipeline Overview]
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* xref:Building_a_Simple_Engine/Advanced_Topics/ForwardPlus_Rendering.adoc[Forward+ Rendering]
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* xref:Building_a_Simple_Engine/Advanced_Topics/Synchronization_2_Frame_Pacing.adoc[Frame Pacing]

en/Building_a_Simple_Engine/Advanced_Topics/GLTF_Animation.adoc

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* **Transform Component**: See `transform_component.h` for how we store and compute model matrices
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* **GLTF Specification**: https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#animations
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* **GLTF Specification**: link:https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#animations[GLTF Specification about animation]
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* **Synchronization**: How animation updates interact with render frame timing
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The key takeaway: **Always compose animation transforms with base transforms**. This fundamental principle is what makes objects animate in their correct world positions while the animation data itself describes relative changes. Understanding this composition is essential for any animation system.

en/Building_a_Simple_Engine/Advanced_Topics/Mipmaps_and_LOD.adoc

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== What to read next
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* `Descriptor_Indexing_UpdateAfterBind.adoc`
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* `Synchronization_and_Streaming.adoc`
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* `Ray_Query_Rendering.adoc`
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* xref:Building_a_Simple_Engine/Advanced_Topics/Descriptor_Indexing_UpdateAfterBind.adoc[Descriptor Indexing UpdateAfterBind]
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* xref:Building_a_Simple_Engine/Advanced_Topics/Synchronization_and_Streaming.adoc[Synchronization and Streaming]
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* xref:Building_a_Simple_Engine/Advanced_Topics/Ray_Query_Rendering.adoc[Ray Query Rendering]

en/Building_a_Simple_Engine/Advanced_Topics/Push_Constants_Per_Object.adoc

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== What to read next
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* `Rendering_Pipeline_Overview.adoc`
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* `Descriptor_Indexing_UpdateAfterBind.adoc`
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* `Ray_Query_Rendering.adoc`
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* xref:Building_a_Simple_Engine/Advanced_Topics/Rendering_Pipeline_Overview.adoc[Rendering Pipeline Overview]
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* xref:Building_a_Simple_Engine/Advanced_Topics/Descriptor_Indexing_UpdateAfterBind.adoc[Descriptor Indexing UpdateAfterBind]
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* xref:Building_a_Simple_Engine/Advanced_Topics/Ray_Query_Rendering.adoc[Ray Query Rendering]

en/Building_a_Simple_Engine/Advanced_Topics/Robustness2.adoc

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== What to read next
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* `Synchronization_and_Streaming.adoc`
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* `Descriptor_Indexing_UpdateAfterBind.adoc`
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* `Ray_Query_Rendering.adoc`
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* xref:Building_a_Simple_Engine/Advanced_Topics/Synchronization_and_Streaming.adoc[Synchronization and Streaming]
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* xref:Building_a_Simple_Engine/Advanced_Topics/Descriptor_Indexing_UpdateAfterBind.adoc[Descriptor Indexing UpdateAfterBind]
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* xref:Building_a_Simple_Engine/Advanced_Topics/Ray_Query_Rendering.adoc[Ray Query Rendering]

en/Building_a_Simple_Engine/Advanced_Topics/Separate_Image_Sampler_Descriptors.adoc

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== What to read next
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* `Descriptor_Indexing_UpdateAfterBind.adoc`
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* `Mipmaps_and_LOD.adoc`
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* `Synchronization_and_Streaming.adoc`
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* xref:Building_a_Simple_Engine/Advanced_Topics/Descriptor_Indexing_UpdateAfterBind.adoc[Descriptor Indexing UpdateAfterBind]
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* xref:Building_a_Simple_Engine/Advanced_Topics/Mipmaps_and_LOD.adoc[Mipmaps and LOD]
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* xref:Building_a_Simple_Engine/Advanced_Topics/Synchronization_and_Streaming.adoc[Synchronization and Streaming]

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