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Fix links
Used a wrong format that does not work with Antora
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en/02_Development_environment.adoc

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@@ -72,8 +72,8 @@ your auto-start for your terminal and IDE setup such that those environment
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variables work everywhere.
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If you receive an error message, then ensure that your drivers are up to date,
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include the Vulkan runtime and that your graphics card is supported. See the
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[introduction chapter](!en/Introduction) for links to drivers from the major
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include the Vulkan runtime and that your graphics card is supported. See the
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xref:00_Introduction.adoc[introduction chapter] for links to drivers from the major
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vendors.
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=== CMake

en/03_Drawing_a_triangle/00_Setup/00_Base_code.adoc

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@@ -291,6 +291,6 @@ in the cleanup() function. This code will never need to change again.
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When you run the program now, you should see a window titled `Vulkan` show up
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until the application is terminated by closing the window. Now that we have the
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skeleton for the Vulkan application, let's [create the first Vulkan object](!en/Drawing_a_triangle/Setup/Instance)!
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skeleton for the Vulkan application, let's xref:./01_Instance.adoc[create the first Vulkan object]!
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link:/attachments/00_base_code.cpp[C{pp} code]

en/03_Drawing_a_triangle/00_Setup/01_Instance.adoc

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list.
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Before continuing with the more complex steps after instance creation, it's time
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to evaluate our debugging options by checking out (!en/Drawing_a_triangle/Setup/Validation_layers)[validation layers].
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to evaluate our debugging options by checking out xref:./02_Validation_layers.adoc[validation layers].
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link:/attachments/01_instance_creation.cpp[C{pp} code]

en/03_Drawing_a_triangle/01_Presentation/01_Swap_chain.adoc

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@@ -469,7 +469,7 @@ your swap chain becomes invalid or unoptimized while your application is
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running, for example, because the window was resized. In that case, the swap chain
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actually needs to be recreated from scratch, and a reference to the old one must
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be specified in this field. This is a complex topic that we'll learn more about
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in [a future chapter](!en/Drawing_a_triangle/Swap_chain_recreation). For now, we'll assume that we'll only ever create
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in xref:03_Drawing_a_triangle/04_Swap_chain_recreation.adoc[a future chapter]. For now, we'll assume that we'll only ever create
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one swap chain.
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Now add a class member to store the `VkSwapchainKHR` object:
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successfully! If at this point you get an access violation error in
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`vkCreateSwapchainKHR` or see a message like `Failed to find
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'vkGetInstanceProcAddress' in layer SteamOverlayVulkanLayer.dll`, then see
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the [FAQ entry](!en/FAQ) about the Steam overlay layer.
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the xref:90_FAQ.adoc[FAQ entry] about the Steam overlay layer.
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Try removing the `createInfo.imageExtent = extent;` line with validation layers
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enabled. You'll see that one of the validation layers immediately catches the

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