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Update 04_Conclusion.adoc (#263)
Removed a reference to vkDestroyShaderModule as this sentence seems to be a remnant from the original guide. Also the subsequent text on pipelineInfo seems redundant as this was already covered in previous chapter.
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en/03_Drawing_a_triangle/02_Graphics_pipeline_basics/04_Conclusion.adoc

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@@ -11,7 +11,6 @@ Here are the types of objects we have now, as a quick recap:
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* Dynamic rendering: the formats of the attachments that will be used during rendering
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All of these combined fully define the functionality of the graphics pipeline, so we can now begin filling in the `VkGraphicsPipelineCreateInfo` structure at the end of the `createGraphicsPipeline` function.
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But before the calls to `vkDestroyShaderModule` because these are still to be used during the creation.
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[,c++]
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