Skip to content

Commit 9782f9f

Browse files
committed
Simplify graphics pipeline by unifying shader module usage and cleaning up unused code
1 parent 718834a commit 9782f9f

1 file changed

Lines changed: 0 additions & 2 deletions

File tree

attachments/31_compute_shader.cpp

Lines changed: 0 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -420,10 +420,8 @@ class ComputeShaderApplication {
420420

421421

422422
void createGraphicsPipeline() {
423-
vk::raii::ShaderModule fragShaderModule = createShaderModule(readFile("shaders/frag.spv"));
424423
vk::raii::ShaderModule shaderModule = createShaderModule(readFile("shaders/slang.spv"));
425424

426-
// vk::PipelineShaderStageCreateInfo fragShaderStageInfo{ .stage = vk::ShaderStageFlagBits::eFragment, .module = fragShaderModule, .pName ="main"};
427425
vk::PipelineShaderStageCreateInfo vertShaderStageInfo{ .stage = vk::ShaderStageFlagBits::eVertex, .module = shaderModule, .pName = "vertMain" };
428426
vk::PipelineShaderStageCreateInfo fragShaderStageInfo{ .stage = vk::ShaderStageFlagBits::eFragment, .module = shaderModule, .pName = "fragMain" };
429427
vk::PipelineShaderStageCreateInfo shaderStages[] = {vertShaderStageInfo, fragShaderStageInfo};

0 commit comments

Comments
 (0)