diff --git a/en/05_Uniform_buffers/00_Descriptor_set_layout_and_buffer.adoc b/en/05_Uniform_buffers/00_Descriptor_set_layout_and_buffer.adoc index 39529508..bc123670 100644 --- a/en/05_Uniform_buffers/00_Descriptor_set_layout_and_buffer.adoc +++ b/en/05_Uniform_buffers/00_Descriptor_set_layout_and_buffer.adoc @@ -367,7 +367,7 @@ We may look at these in a future chapter. In the xref:./01_Descriptor_pool_and_sets.adoc[next chapter] we'll look at descriptor sets, which will actually bind the ``VkBuffer``s to the uniform buffer descriptors so that the shader can access this transformation data. -link:/attachments/22_descriptor_set_layout.cpp[C{pp} code] / +link:/attachments/22_descriptor_layout.cpp[C{pp} code] / link:/attachments/22_shader_ubo.slang[slang shader] / link:/attachments/22_shader_ubo.vert[GLSL Vertex shader] / link:/attachments/22_shader_ubo.frag[GLSL Fragment shader]