From 6a80caf3875c6179793b2e8bd3715896f1617440 Mon Sep 17 00:00:00 2001 From: pedroza Date: Thu, 31 Jul 2025 14:20:45 -0300 Subject: [PATCH] Fix broken code link on 00_Descriptor_set_layout_and_buffer.adoc --- en/05_Uniform_buffers/00_Descriptor_set_layout_and_buffer.adoc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/en/05_Uniform_buffers/00_Descriptor_set_layout_and_buffer.adoc b/en/05_Uniform_buffers/00_Descriptor_set_layout_and_buffer.adoc index 39529508..bc123670 100644 --- a/en/05_Uniform_buffers/00_Descriptor_set_layout_and_buffer.adoc +++ b/en/05_Uniform_buffers/00_Descriptor_set_layout_and_buffer.adoc @@ -367,7 +367,7 @@ We may look at these in a future chapter. In the xref:./01_Descriptor_pool_and_sets.adoc[next chapter] we'll look at descriptor sets, which will actually bind the ``VkBuffer``s to the uniform buffer descriptors so that the shader can access this transformation data. -link:/attachments/22_descriptor_set_layout.cpp[C{pp} code] / +link:/attachments/22_descriptor_layout.cpp[C{pp} code] / link:/attachments/22_shader_ubo.slang[slang shader] / link:/attachments/22_shader_ubo.vert[GLSL Vertex shader] / link:/attachments/22_shader_ubo.frag[GLSL Fragment shader]