diff --git a/en/03_Drawing_a_triangle/02_Graphics_pipeline_basics/01_Shader_modules.adoc b/en/03_Drawing_a_triangle/02_Graphics_pipeline_basics/01_Shader_modules.adoc index 595e3f8a..27ea2de2 100644 --- a/en/03_Drawing_a_triangle/02_Graphics_pipeline_basics/01_Shader_modules.adoc +++ b/en/03_Drawing_a_triangle/02_Graphics_pipeline_basics/01_Shader_modules.adoc @@ -350,7 +350,7 @@ Then you can add the Slang build step to your target like this: [,cmake] ---- add_slang_shader_target( foo SOURCES ${SHADER_SLANG_SOURCES}) -target_add_dependencies(bar PUBLIC foo) +add_dependencies(bar foo) ---- == Loading a shader