From 321af441dc653e71010e39932d6477defbc008f2 Mon Sep 17 00:00:00 2001 From: Tom Rindell Date: Sat, 27 Dec 2025 23:42:17 +0200 Subject: [PATCH] Update 04_Conclusion.adoc Removed a reference to vkDestroyShaderModule as this sentence seems to be a remnant from the original guide. Also the subsequent text on pipelineInfo seems redundant as this was already covered in previous chapter. --- .../02_Graphics_pipeline_basics/04_Conclusion.adoc | 1 - 1 file changed, 1 deletion(-) diff --git a/en/03_Drawing_a_triangle/02_Graphics_pipeline_basics/04_Conclusion.adoc b/en/03_Drawing_a_triangle/02_Graphics_pipeline_basics/04_Conclusion.adoc index 3fa74e82..a665b037 100644 --- a/en/03_Drawing_a_triangle/02_Graphics_pipeline_basics/04_Conclusion.adoc +++ b/en/03_Drawing_a_triangle/02_Graphics_pipeline_basics/04_Conclusion.adoc @@ -11,7 +11,6 @@ Here are the types of objects we have now, as a quick recap: * Dynamic rendering: the formats of the attachments that will be used during rendering All of these combined fully define the functionality of the graphics pipeline, so we can now begin filling in the `VkGraphicsPipelineCreateInfo` structure at the end of the `createGraphicsPipeline` function. -But before the calls to `vkDestroyShaderModule` because these are still to be used during the creation. [,c++] ----