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Merge branch 'master' of github.com:LuxCoreRender/LuxCoreTestScenes
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.github/FUNDING.yml

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# These are supported funding model platforms
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# For more info, see https://help.github.com/en/github/administering-a-repository/displaying-a-sponsor-button-in-your-repository
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#github: # Replace with up to 4 GitHub Sponsors-enabled usernames e.g., [user1, user2]
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#patreon: # Replace with a single Patreon username
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#open_collective: # Replace with a single Open Collective username
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#ko_fi: # Replace with a single Ko-fi username
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#tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel
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#community_bridge: # Replace with a single Community Bridge project-name e.g., cloud-foundry
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#liberapay: # Replace with a single Liberapay username
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#issuehunt: # Replace with a single IssueHunt username
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#otechie: # Replace with a single Otechie username
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custom: ["https://salt.bountysource.com/teams/luxcorerender"]

README.md

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- LuxCore 2.1 Benchmark by Charles Nandeya Ehouman (Sharlybg)
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- Food scene by Charles Nandeya Ehouman (Sharlybg)
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- HallBench scene by Charles Nandeya Ehouman (Sharlybg)
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- PointinessExamples by Egert Kanep
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- ProceduralLeaves by Provisory
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### License
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New scenes should include:
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- "readme.txt" mentioning the author and LuxCore version the scene was created with
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- Scene in the native format of the 3D software it was created with, e.g. .blend for Blender.
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If possible, save the native format in compressed form and pack any required assets into it.
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- "LuxCoreScene" folder containing the scene in LuxCore text format (render.cfg, scene.scn, meshes as .ply, textures as .png/.exr)
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If possible, save the native format in compressed form and pack any required assets into it
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- "LuxCoreScene" folder containing the scene in LuxCore text format (render.cfg, scene.scn, meshes as .ply, textures as .png/.exr).
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The FILESAVER engine can be used to generate these files
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- Rendered result as "reference.png", created either within the 3D software or from standalone LuxCore

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