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# Procedural Maze/Dungeon Generation Script-set
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This is a simple bare-bones dungeon/maze generation script-set that can be used to create dynamically aligned, tile-based, procedural levels.
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The algorithm works completely independent of the given tiles and uses "connector" marker objects to tie multiple tiles together.
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Although not shown in the sample scene, this dynamic generation also allows for elevation between tiles, as long as they can be aligned.
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![gif1](Media/m1.gif)
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![gif1](Media/addingNewTile.mp4)
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Adding new tiles is easy but requires some tweaking, here is a video that shows how to implement a new tile called 'Room2'.
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(Github doesn't like me embeding a video but the video link can be access from [HERE](Media/addingNewTile.mp4))
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![gif1](Media/addingNewTile.gif)

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