@@ -293,7 +293,7 @@ void R_AddParticleToScene (particle_t *p, vec3_t org, float alpha)
293293 float height ;
294294 float time , time2 ;
295295 float ratio ;
296- int fogNum = 0 ;
296+ int fogNum = tess . fogNum ;
297297 float invratio ;
298298 vec4_t color ;
299299
@@ -313,6 +313,7 @@ void R_AddParticleToScene (particle_t *p, vec3_t org, float alpha)
313313 ratio = time / time2 ;
314314
315315 // Do us some fogging fogger
316+ /*
316317 {
317318 byte fogFactors[3] = {255, 255, 255};
318319 if(tr.world && p->fogNum > 0 && p->fogNum < tr.world->numfogs) {
@@ -324,7 +325,7 @@ void R_AddParticleToScene (particle_t *p, vec3_t org, float alpha)
324325
325326 }
326327 }
327-
328+ */
328329
329330
330331 {
@@ -2600,7 +2601,7 @@ void LFX_ParticleEffect200X (int effect, const vec3_t org, const vec3_t dir)
26002601 R_LFX_Burst (sprOrg , sprVel , 175 , 15 , colory , colory2 , colory3 , colory4 , colory4 , 15 , 240 , 22 , 1 );
26012602
26022603 R_LFX_Spark (sprOrg , sprVel , 175 , 5 , colory , colory2 , colory3 , colory4 , colory4 , 25 , 1240 , 0.8f , 1 );
2603-
2604+ RE_AddRippleToScene ( origin , 300 );
26042605 }
26052606
26062607 // BFG
@@ -2656,6 +2657,8 @@ void LFX_ParticleEffect200X (int effect, const vec3_t org, const vec3_t dir)
26562657 R_LFX_Burst (sprOrg , sprVel , 175 , 15 , colory , colory2 , colory3 , colory4 , colory4 , 15 , 140 , 32 , 1 );
26572658
26582659 R_LFX_Spark (sprOrg , sprVel , 175 , 5 , colory , colory2 , colory3 , colory4 , colory4 , 15 , 1040 , 0.8f , 1 );
2660+
2661+ RE_AddRippleToScene ( origin , 300 );
26592662 }
26602663
26612664 // Nail Hit
@@ -2696,7 +2699,7 @@ void LFX_ParticleEffect200X (int effect, const vec3_t org, const vec3_t dir)
26962699 colory4 [1 ] = 0.0 ;
26972700 colory4 [2 ] = 0.0 ;
26982701 colory4 [3 ] = 0.0 ;
2699-
2702+ RE_AddRippleToScene ( origin , 64 );
27002703 VectorMA ( origin , 4 , dir , sprOrg );
27012704 VectorScale ( dir , 1 , sprVel );
27022705
@@ -2827,6 +2830,8 @@ void LFX_ParticleEffect200X (int effect, const vec3_t org, const vec3_t dir)
28272830 colory4 [2 ] = 0.0 ;
28282831 colory4 [3 ] = 0.0 ;
28292832 VectorScale ( dir , 39 , sprVel );
2833+ RE_AddRippleToScene ( origin , 64 );
2834+
28302835 R_LFX_Shock (origin , dir , 0 , 0 , colory , colory2 , colory3 , colory4 , colory4 , 1 , 800 , 80 ,14 );
28312836 R_LFX_Burst (sprOrg , sprVel , 22 , 266 , colory , colory2 , colory3 , colory4 , colory4 , 1 , 1900 , 5 , 7 );
28322837 R_LFX_Spark (sprOrg , sprVel , 134 , 4 , colory , colory2 , colory3 , colory4 , colory4 , 7 , 1286 , 0.5f , 1 );
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