The levelshot during the loading of the map and the hud are not set for widescreen.
cgs.screenXScale and cgs.screenYScale was not set correctly for widescreen, there was a fix for widescreen support in cg_drawitems that works but the one in cg_main.c cause some problems, I remove it and it fixed the issue.
cg_main.c.zip


The levelshot during the loading of the map and the hud are not set for widescreen.
cgs.screenXScale and cgs.screenYScale was not set correctly for widescreen, there was a fix for widescreen support in cg_drawitems that works but the one in cg_main.c cause some problems, I remove it and it fixed the issue.
cg_main.c.zip