When a player is on foot and kiting multiple monsters (constant movement to evade), the current speedhack detection triggers @USEREXWALKLIMIT 100% of the time, even without cheats.
Current Config:
WalkBuffer=15
WalkRegen=30
Problem:
The current points-based algorithm (WalkBuffer/Regen) penalizes legitimate combat movement too harshly. Frequent direction changes during evasion deplete the buffer faster than it regenerates, causing false positives.
Suggestion:
I recommend adopting ServUO's packet throttling method (time-based check) instead of the points system. It checks the interval between packets directly, which is more stable and less prone to false positives during high-action combat.
When a player is on foot and kiting multiple monsters (constant movement to evade), the current speedhack detection triggers @USEREXWALKLIMIT 100% of the time, even without cheats.
Current Config:
WalkBuffer=15
WalkRegen=30
Problem:
The current points-based algorithm (WalkBuffer/Regen) penalizes legitimate combat movement too harshly. Frequent direction changes during evasion deplete the buffer faster than it regenerates, causing false positives.
Suggestion:
I recommend adopting ServUO's packet throttling method (time-based check) instead of the points system. It checks the interval between packets directly, which is more stable and less prone to false positives during high-action combat.